This tag is for listing abilities that don't provide damage or buffs or stances, but rather a new skill entirely.
Absorb
Absorb MP
Accrue Exp
Accrue JP
Ace of the Resistance
Ace Striker
Addendum: Black
Addendum: White
Adventurer's Provisions
Adversity
Alchemy
All Fours
Amorph Killer
Analyze
Aquan Killer
Arcana Killer
Archer's Bane
Arithmetics
Armor Break
Auto-Haste
Auto-Potion
Auto-Protect
Auto-Reflect
Auto-Regen
Auto-Shell
Azure Lore
Bane
Bargain Hunter
Barrage Chance
Barrier Shift
Battle Cant
Beast Full of Pride
Beast Killer
Beast Tongue
Beastmaster (Ability)
Believing Heart
Bestial Loyalty
Bird Killer
Black Mage's Awakening
Blessings of the Moon
Block Arrows
Blood of the Espers
Blood Pact: Rage
Blood Pact: Ward
Bond with Grandfather
Bounty Shot
Burst Affinity
Bushido
Call
Capricious Pugilist
Cardinal Chant
Catch
Chain Affinity
Chainspell
Charm
Cheerful Girl from Trabia
Chi
Chocobo Dash
Chocobo Music
Clock Master
Concentrate
Consecutive Hit
Conserve MP
Control
Cooldown (Ability)
Counter
Cover
Critical: Quick
Crush Accessory
Crush Armor
Crush Helm
Crush Weapon
Cup of Life
Daken
Damage > MP
Damage Wall
Dance
Dark Arts
Dark Swordskill
Demon Killer
Detect
Dispensary
Disposition of a Father
Divide
Double Attack
Double-Up
Dr Mog's Teachings
Dragon Killer
Dragonheart
Dragon's Charm
Draw
Draw Attacks
Drive Keep
Dual Pistols
Dual Wield
Earplug
Element Starter
Emergency Tactics
Empathy
Enc-Half
Category: Tag
Tags: (hidden)