The Star Seal

S135 - The Star Seal

Have you heard of the "Stone with No Name"? Those philistines at the Akademy won't hear a word of it, but I think the Stone bears a message from the distant past.
According to legend, holding the Star Seal to the Stone takes one to a hidden land, protected by watchful guardians.
I ask you to find the truth.

Mauri, No-name researcher

Information

Quest Notice

Rank: 8
Fee: 200
Days: 20
Repeatable: No

Required Item(s): None
Required Talent(s): Negotiation 4, Adaptability 4
Recommended for Dispatch: None

Quest Type: Investigation
Reward(s): 440 Gil, Molting x2, Large Feather x1, Soul Ceffyl x5
Dispatch: No
Cancellation: Yes

Destination: Targ Wood
Location: Muskmallow Field, Ophy Point

Battle Statistics

Objective: Examine the Stone with No Name!
Law: Lightning

Objective: Defeat all foes!
Law: Ice
Law Bonus: Danbukwood, Peppergrass, Phoenix Down

Total Unit(s): 6
Required Unit(s): None
Partner Unit(s): None
Guest Unit(s): None

CP Earned: 16
AP Earned: 30
Talent(s) Earned: None

Previous Quest: None
Next Quest: The Moon Seal

Enemies

Part 1

Baknamy
Level: 6
Equipment: Leather Clothing
Abilities: Taktak: Magick Hammer; Spellbound

Part 2

Baknamy
Level: 6
Equipment: Iron Armor
Abilities: Taktak: Magick Hammer, Goblin Attack; Unscarred

Sprite x2
Level: 6
Equipment: Silken Robe
Abilities: Mischief

Wolf
Level: 7
Equipment: None
Abilities: Maw: Fangs; Reveal

Wolf
Level: 5
Equipment: None
Abilities: Maw: Fangs; Reveal

Werewolf
Level: 6
Equipment: Leather Clothing
Abilities: Call of the Wild: Roar, En Garde; Critical: Berserk

Strategy

The first part of the quest is insanely simple. There is one level 6 baknamy that you don't even actually have to fight. You just need to examine the Stone with No Name to continue.

However, it might well be in your advantage to defeat the baknamy before you go, as you will end up in another area with much stronger enemies. You will appear in the condition you left in, so heal up before you go, and rest a few turns for MP if you have any spells that cost a high amount.

In the second part, you will be facing six much stronger monsters, but it's still a relatively easy battle. Sprite will be annoying in later battles, but these have no abilities yet, and are pretty much just sitting ducks. Wolves and baknamy are nothing special, so the only real danger is the werewolf. It will, however, always use Roar without exceptions if you have a buff on, unless it enters critical HP and gets berserked, so if you can spare a unit with buffing abilities, you can easily keep it busy.

Script

Mauri: Ah, thank you for coming!
Will you press the Star Seal to the Stone with No Name and discover its true nature?
I’d go myself if only I were able…

[Star Seal received.]

[Clan notes updated.]

Luso: Right, just give me the seal and I’ll go check it out!

—-

Baknamy: …

Player: There’s an odd-looking stone by that monster…
Maybe that’s the Stone with No Name and one of the guardians?

Baknamy: Stay…away…!

Player: Kind of a strange choice for a guardian…
Well, let’s go try the Star Seal.

—-

Player: The Stone is reacting to the Star Seal…!

—-

Player: Whoa!
Where are we!?
Maybe this is the hidden land with the guardians?

Baknamy: Leave…

Player: Those must be the guardians.
Something tells me we’re not very welcome.

Baknamy: No forgiveness…none!

Player: Let’s deal with these monsters, then worry about where we are.

—-

Player: If the Stone with No Name is a message from the ancients, just what is it trying to say?


Category: Quests

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