Teamwork I

Teamwork I

Clan Trial - Teamwork I

Title Benefits:
Raises Teamwork

Teamwork must exceed 1

*Obtaining titles confers new clan privileges.

Trial Administration Guild


Quest Notice

Rank: 10
Fee: 10 CP
Days: 20
Repeatable: Yes

Required Item(s): None
Required Talent(s): Teamwork 1
Recommended for Dispatch: None

Quest Type: Meet Objectives
Reward(s): Empowered Viera (Acquaintances), Speed Boost 2 (Relations), Speed Boost 3 (Old Friends)
Dispatch: No
Cancellation: Yes

Destination: Camoa
Location: Dias Plain

Battle Statistics

Objective: Uphold the law and defeat all foes!
Law: Not Using MP

Total Unit(s): 6
Required Unit(s): Luso
Partner Unit(s): None
Guest Unit(s): None

CP Earned: 0
AP Earned: 0
Talent(s) Earned: See Script

Previous Quest: None
Next Quest: None


Level: 8-10
Equipment: None
Abilities: Paper-Rock-Scissors: Rock, Scissors; Counter, Pierce


The only type of enemies in this trial are Mimics. They range from level 8 - 10, and their numbers vary depending on title:

Acquaintances: 2 Mimics

Associates: 3 Mimics

Relations: 4 Mimics

Confidantes: 5 Mimics, defeat in 4 rounds

Old Friends: 6 Mimics, defeat in 3 rounds

One thing that might come across as confusing is the law here. It does not mean you're not allowed to use MP, rather that you must use MP if you act. There are a few ways to get around it - for example, the game won't penalize you for moving and/or waiting without performing any action at all, or for using reactive abilities like Counter. On the bright side, the law kind of works on your side, since Mimics are weak to magic.

This trial can be very easy or very difficult depending on you leveled your team. Due to the nature of the law, the more mages you have, the easier it will be. You should have at least one attacking magic-user, preferably two or three. The lack of magical damage will really show for the last titles, when you have the clock to race against. For the rest of your team, turn them into temporary White Mages, if nothing else; you won't be able to turn non-Moogles into Black Mages unless you learn some White Mage abilities first.

The other thing that makes this battle difficult is that Mimics are really fast, and they have an area-damage attack that they like to spam. The attack is lightning-element, though, so if you have any equipment that absorb or nullify lightning, wear them.


Judge: You stand upon the clan trial proving grounds for Teamwork I.
There are five clan titles associated with this phase of your training.
I will administer a trial suitable in difficulty to the title you wish to bear.
The more prestigious the title, the more arduous the trial.
Choose with care.

[Select the title you’d like to earn.]

[Acquaintances: +4 Teamwork, -3 Adaptability

Associates: +7 Teamwork, -4 Adaptability

Relations: +10 Teamwork, -5 Adaptability

Confidantes: +13 Teamwork, -6 Adaptability

Old Friends: +16 Teamwork, -7 Adaptability]

Judge: A new clan privilege awaits you should you successfully complete the trial.
(Note: Only if you haven’t yet obtained the clan privilege associated with that title.)

Judge: Very well.
Hear now the trial to earn the title of [title you chose].
You must slay # enemies while upholding the law against not using MP.

Luso: Still time to change my mind…
-On with the trial!
-Choose another title.

Judge: So be it.

Judge: Let the trial begin!


Judge: Well done.
Clan Gully will henceforth be known as [title]!
But do not rest on these laurels. Still greater trials await.

[You earned the title of

[You obtained a new clan privilege:

Category: Quests


Warning: creating a page through this button makes a page in the category and as a child to the page you're on right now.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License