TCG Chapter V

This is a list of all Chapter V cards in the Final Fantasy Trading Card Game, released in March 2012. The chapter includes 160 regular cards - 5 in Dark and Light, 25 in all other elements - and 160 premium cards. Chapter 5 is the first renewal chapter, in that it includes cards released in earlier chapters as well, just with a new ID number.

Each booster pack of Chapter V includes 8 cards. While no entry sets are associated with Chapter V, it did come with a promotional set in Card Gamer vol 3, based around Fire.

Note that in the lists below, translated names have been used for the cards and their jobs. This is not a reliable indication of which cards bear the same name (and thus can't be on the field in the same time and other such rule-related limitations), as many English-name jobs come from two or more different Japanese-name jobs and vice versa. Be sure to check the original Japanese name of the card for that.
The footnotes are from the card FAQs at the official site.

Fire


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5-001 Ajido-Marujido 5-002 Ayame 5-003 Ifrit 5-004 Cyan
Backup (professor) Forward (Samurai) Eidolon Forward (Samurai)
When Ajido-Marujido is played to the field, choose one Forward. Deal 10,000 damage to it.
(1F)(W): Choose one Forward and one Eidolon1. For every 1 cost of the Eidolon, deal the Forward 1,000 damage.
Brave
When you have received over 5 points of damage, Ayame gains +2,000 power.
Choose as many Forwards as you like. Divide to them 5,000 damage as you wish (in increments of 1,000 damage).2 Brave
Bushido: Oblivion (S)(W): If Cyan is on your field at the start of your next Main Phase 1, Break all Forwards your opponent controls. This ability can only be used on your own turn.3
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5-005 Cyan 5-006 Ranger 5-007 Khaliya Chival 5-008 Carla
Forward (Samurai) Forward (Common Troop) Backup (Director) Backup (Agito Cadet)
Level Up
Bushido: Fang (S)(W): At the start of your next Main Phase 1, choose one Forward your opponent controls. If Cyan is on the field, Break it.
Haste
After Ranger has attacked, deal 1,000 damage to all Forwards your opponent controls.
When Khaliya Chival is played to the field, you can search for one job: Agito Cadet and place it in your hand. (W), make one Active Backup4 Dull: Choose one attacking Forward. It gains +1,000 power until the end of the turn.
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5-009 Black Mage 5-010 Sage 5-011 Evoker 5-012 Goblin
Forward (CT) Backup (CT) Backup (CT) Monster (Goblin)
(1F), move Black Mage to the Break Zone: Choose one Forward. Deal 6,000 damage to it. When Sage is played to the field, choose one Forward. It gains Haste until the end of the turn. - (W): Choose one Forward you control. It gains Haste until the end of the turn. If it's removed from the field this turn, move Goblin to the Break Zone.5
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5-013 Suzaku's l'Cie Zhuyu 5-014 Suzaku's l'Cie Caetuna 5-015 Warrior 5-016 Warrior
Forward (L'Cie) Backup (L'Cie) Forward (CT) Forward (CT)
After Suzaku's l'Cie Zhuyu has attacked, it gains Preemptive Attack until the end of the turn.
After Suzaku's l'Cie Zhuyu has Broken a Forward, make Suzaku's l'Cie Zhuyu active. This turn, Suzaku's l'Cie Zhuyu can attack a second time.6
(2F): This turn you can treat Suzaku's l'Cie Caetuna as a Forward of 6,000 power. This ability can only be used on your Main Phase.7
Concealed Great War God (S)(2F)(W), move 5 Backups to the Break Zone: Break all of your opponent's Forwards.8
- After Warrior has attacked, it gains +2,000 power until the end of the turn.
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5-017 Bahamut 5-018 Volker 5-019 Bomb 5-020 Bomb
Eidolon Forward (Warrior) Monster (Bomb) Monster (Bomb)
Choose one Forward. Deal 8,000 damage to it. Any Forward Broken by this effect is excluded instead of moved to the Break Zone. When Volker is played to the field, choose one Forward. It cannot block this turn.
Vorpal Blade (S)(1F): Choose one blocking Forward. Break it.
(1F): You can treat Bomb as a Forward of 4,000 power and the ability [Move Bomb to the Break Zone: Deal 3,000 damage to all Forwards] until the end of the turn.9 Move Bomb to the Break Zone: Choose one Forward. Deal 4,000 damage to it.
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5-021 Summoner 5-022 Mutsuki 5-023 Moogle -Class 2- 5-024 Moogle -Class 1-
Backup (CT) Backup (Agito Cadet) Backup (Moogle) Backup (Moogle)
(W), move Summoner to the Break Zone: When dealing damage to Forwards this turn, the damage is increased by 1,000. (1A)(W): Choose one Forward. Deal 1,000 damage to it. If a Forward is Broken by this ability, make Mutsuki Active. When Moogle -Class 2- is played to the field, choose up to 2 Forwards. Deal them 4,000 damage. When Moogle -Class 1- is played to the field, choose one Forward. It cannot block this turn.
(1A)(W): Return Moogle -Class 1- to your hand.
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5-025 General Leo
Forward (General)
After General Leo has attacked, choose one Forward your opponent controls. Deal 4,000 damage to it.
Shock (S)(4A): Deal 5,000 damage to all Forwards your opponent controls.

Ice


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5-026 Umaro 5-027 Umaro 5-028 Emina 5-029 Kazusa
Forward (Yeti) Forward (Yeti) Backup (Commanding Officer) Backup (Lead Researcher)
If Umaro is able, he must attack once every turn.
When Umaro is played to the field, you can search for one Monster and place it in your hand.
Body Blow (S)(W): Choose one Forward. Deal 7,000 damage to it.
Level Up
If Umaro is able, he must attack once every turn.
The cost of any Kurasame and Kazusa in your hand becomes 1 less (cannot become 0). When Kazusa is played to the field, all players discard one card.
(W), move Kazusa to the Break Zone: all players discard one card.
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5-030 Bard 5-031 Ghoul 5-032 Black Mage 5-033 Sage
Backup (CT) Monster (Ghoul) Backup (CT) Backup (CT)
(1I)(W), move Bard to the Break Zone: Choose one Forward. Make it Dull. (2I)(W): Choose one Forward. Make it Dull. (W), move Black Mage to the Break Zone: Choose one Dull Forward. Deal 4,000 damage to it.10 When Sage is played to the field, choose one Forward your opponent controls. Make it Dull. It cannot become Active on its controller's next Active Phase.11
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5-034 Zeid 5-035 Arithmetician 5-036 Shiva 5-037 Summoner
Forward (Dark Knight) Forward (CT) Eidolon Backup (CT)
When Zeid is receiving damage from a Character, that Character's controller discards one card.
(1I): Zeid gains +1,000 power until the end of the turn.
(W): Choose one number. Make all Forwards of that cost Dull. This ability can only be used on your own turn.12 Choose as many Dull Forwards as you like. Divide onto them 5,000 damage as you wish (in increments of 1,000 damage).13 -
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5-038 Snow 5-039 Celes 5-040 Celes 5-041 Onion Knight
Backup (Sentinel) Forward (Rune Knight) Forward (General) Forward (CT)
(2I): You can treat Snow as a Forward of 7,000 power and ability [When you're in control of a Serah, Snow cannot be chosen by Eidolons.] until the end of the turn. This ability can only be used in your Main Phase.14 After Celes has formed a party and attacked with a Forward bearing (P), choose one Dull Forward. You can Break it.15
Runic (S): Choose one Eidolon. Void its effect and make Celes active.16
Level Up
When Celes is in a party with Locke, they cannot be Broken.
When Onion Knight is played to the field and you're in control of 4 or more Forwards, your opponent discards a card from their hand.17
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5-042 Terra 5-043 Terra 5-044 Knight 5-045 Swampmonk
Forward (Magitek Warrior) Forward (Magitek Warrior) Forward (CT) Monster (Sahagin)
When Terra is played to the field, you can search for an Eidolon and place it in your hand.
Riot Sword (S)(2I)(W): Choose one Forward. Deal 6,000 damage to it, search for an Eidolon and place it in your hand.
Level Up
When you're summoning an Eidolon, all Forwards you control that bear (P) gain +2,000 power until the end of the turn.
- (1I): You can treat Swampmonk as a Forward of 4,000 power and the ability [After Swampmonk has attacked, choose one Forward or Monster. Make it Dull.] until the end of the turn.18
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5-046 Flan 5-047 Moogle -Class 3- 5-048 Moogle -Class 9- 5-049 Yeul
Monster (Flan) Backup (Moogle) Backup (Moogle) Backup (Maiden)
(1I)(W): Search for a name(Flan) and place it in your hand.
(W), move Flan to the Break Zone: Your opponent discards a card from their hand. This ability can only be used on your own turn.
(W): Choose one Forward. It loses Preemptive Attack and Brave until the end of the turn. (1I)(W), make one Active Forward Dull: Make Dull all of your opponent's Forwards of equal cost to your chosen Forward. They cannot become Active on their controller's next Active Phase. You can check your deck's top card at any time.19
When Yeul is moved from the field to the Break Zone, move the top 10 cards of your deck to the Break Zone.
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5-050 Lich
Eidolon
Deal damage to all Forwards your opponent controls equal to half their own power (rounded up to thousands).20

Wind


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5-051 Ahriman 5-052 Alexander 5-053 Enkidu 5-054 Ranger
Monster (Ahriman) Eidolon Forward (Helper) Backup (CT)
(1Wi), move Ahriman to the Break Zone: Choose one Forward of cost 5 or more. Break it.
(1Wi), move Ahriman to the Break Zone: Choose one Monster of cost 5 or more. Break it.
Choose one Monster. Break it. When you're in control of a Gilgamesh, the cost of any Enkidu in your hand is lessened by 2 (cannot become 0).
Any Gilgamesh you control gains +2,000 power and Haste.
(W), move Ranger to the Break Zone: Choose one Backup of cost 1. Break it.
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5-055 Garuda 5-056 Evoker 5-057 Koboldroid Yang 5-058 Cactuar
Eidolon Backup (CT) Monster (Imp) Monster (Cactuar)
Choose one Forward you control. The next damage dealt to it this turn deals 0 damage instead. - (1Wi): You can treat Koboldroid Yang as a Forward of 2,000 power and ability [Koboldroid Yang cannot be blocked by Forwards of cost 3 or more] until the end of the turn.21 (W): Choose one Forward. Deal 1,00 damage to it.
(4Wi)(W), move Cactuar to the Break Zone: Choose one Forward. Deal 10,000 damage to it. Cactuar deals you 1 point of damage.
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5-059 Thief 5-060 Head Mechanic Cid 5-061 White Mage 5-062 Setzer
Forward (CT) Backup (Head Mechanic) Backup (CT) Forward (Gambler)
When Thief is removed from the field, your opponent moves 2 cards from the top of their deck to the Break Zone. (1Wi): Choose one Forward you control. This turn it cannot be blocked by Forwards of cost 4 or more. (W), move White Mage to the Break Zone: Choose one Forward. Make it Active. (1A), discard one card from your hand: Choose one Forward. Deal 4,000 damage to it.
Prismatic Flash (S)(3Wi)(W): Deal 7,000 damage to all of your opponent's Forwards.
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5-063 Setzer 5-064 Semih Lafihna 5-065 Chocobo 5-066 Chocobo
Forward (Gambler) Backup (Sybil Guard) Forward (CT) Forward (CT)
Level Up
Joker's Death (S)(W): Choose one Forward. Exclude from the game the topmost card of your deck. If the excluded card is not a Backup, Break the Forward. If the excluded card is a Backup, Break Setzer.22
Any Star Sibyl you control cannot be chosen by your opponent's effects.23
(2Wi)(1A): Choose one Forward. Deal 1,000 damage to it.
After Chocobo has attacked in a party, it gains +3,000 power until the end of the turn. After Chocobo has attacked in a party, it gains +2,000 power until the end of the turn.
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5-067 Nanaa Mihgo 5-068 Geomancer 5-069 Hope 5-070 Moogle -Class 8-
Forward (Burglar) Backup (CT) Backup (Leader) Backup (Moogle)
Nanaa Migho can't be blocked of Forwards cost 4 or more.
When Nanaa Mihgo has dealt damage to your opponent, they move the top 2 cards of their deck to the Break Zone. If the cards are of the same element, you draw one card.
When Geomancer is played to the field, choose one of your Wind character cards other than Geomancer. Make it Active. (2Wi): You can treat Hope as a Forward of 7,000 power and ability [After Hope has attacked, choose one Backup other than Hope. Make it Active.] until the end of the turn. This ability can only be used in your Main Phase.24 (1Wi)(1A): Your opponent moves one card from the top of their deck to the Break Zone.
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5-071 Moogle -Class 6- 5-072 Mog 5-073 Mog 5-074 Locke
Backup (Moogle) Forward (Moogle) Forward (Moogle) Forward (Treasure Hunter)
When a Forward you control is moved from the field to the Break Zone, make Moogle -Class 6- Active. For every job(Moogle) other than Mog you control, Mog gains +1,000 power.
Dance (S)(1Wi)(W): Choose a Forward of cost equal to the number of job(Moogle)s you control. Break it.25
Level Up
After Mog has made a party with Umaro and attacked, make all of your Backups Active.
Locke cannot be chosen by your opponent's effects on your opponent's turn.
After Locke has dealt damage to your opponent, choose one Backup in your Break Zone. Return it to your hand.
Mirage Dive (S): Locke cannot be blocked this turn.
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5-075 Locke
Forward (Treasure Hunter)
Level Up
After Locke has made a party with Celes and attacked, none of your Forwards can be blocked this turn.

Earth


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5-076 Atomos 5-077 Dark Knight 5-078 Gau 5-079 Gau
Eidolon Forward (CT) Forward (Wild Child) Forward (Wild Child)
Choose one Dull Character. Break it.26 When Dark Knight is played to the field, choose one Forward you control. This turn for every 1 damage you have, it gains +1,000 power.27 For every one Monster you control, Gau gains +1,000 power.
Rage (S)(2E)(W): Break all Forwards other than Gau of cost equal or less than the number of Monsters you control.28
Leap (S)(W), place Gau on top of your deck: Search for one name(Gau) and a Monster of cost 3 or less and place them on the field in Dull mode. This ability can only be used on your own turn.29
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5-080 Black Belt 5-081 Kefka 5-082 Evoker 5-083 Cornelia
Backup (CT) Forward (High Mage) Backup (CT) Backup (Girl)
When Black Belt is played to the field, choose one Forward you control. It gains +2,000 power until the end of the turn. Instead of paying for a cost of a Kefka in your hand by its cost, you can instead pay by moving 3 Forward or Monster-type cards of different elements to the Break Zone. If a Kefka is played to the field with this method, choose up to 1 each of Forward, Backup and Monster. Break them.30 - (W): This turn your Forwards can form parties with Forwards of a different element than their own.
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5-084 Goblin 5-085 PSICOM Soldier 5-086 Shantotto 5-087 Warrior
Monster (Goblin) Forward (CT) Forward (Black Mage) Forward (CT)
When you don't control any Forwards, move Goblin to the Break Zone.31
(W): Choose one Forward. It gains +1,000 power until the end of the turn.
When PSICOM Soldier is played to the field, choose one Monster of cost 2 or less. Break it. After Shantotto has dealt damage, deal damage to all Forwards other than Shantotto equal to the damage dealt.
Manafont (S): Exclude the topmost card of your deck from the game. You can use that cord without cost this turn.32
-
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5-088 Titan 5-089 Bangaa Thief 5-090 Byakko l'Cie Qun'mi 5-091 Byakko l'Cie Nimbus
Eidolon Monster (Bangaa) Forward (L'Cie) Forward (L'Cie)
Choose one Character you control. It cannot be Broken by effects other than damage this turn. (1E): You can treat Bangaa Thief as a Forward of 6,000 power and Brave until the end of the turn.33 Preemptive Attack
When your opponent chooses a Forward you control with an Eidolon other than through EX Burst, that effect is nullified unless they pay (2A).
Brave
Any Byakko l'Cie Nimbus in your hand can only be played to the field with CP from Earth element Backups.34
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5-092 Geomancer 5-093 Prishe 5-094 Magic Pot 5-095 Sabin
Backup (CT) Forward (Abhorrent One) Monster (Magic Pot) Forward (Monk)
(1E)(W): Choose one Forward. It gains Brave until the end of the turn. When Prishe is played to the field, choose one Dull Forward. Break it.
Nullifying Dropkick (S)(1E): When Prishe is Breaking a Forward this turn, deal 1 point of damage to your opponent.35
Magic Pot can't be Broken.
(W), move Magic Pot and a Forward with Level Up to the Break Zone: Search for a card with the same name as the one you sent to the Break Zone and place it to the field in Dull mode.36
When Sabin is targeted by an effect, he gains +3,000 power until the end of the turn.
Phantom Rush (S)(1E): Choose one Forward. Exclude it from the game. This ability can only be used when Sabin is attacking.
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5-096 Sabin 5-097 Moogle -Class 7- 5-098 Moogle -Class 5- 5-099 Monk
Forward (Monk) Backup (Moogle) Backup (Moogle) Backup (CT)
Level Up
Sabin cannot become Dull by your opponent's effects.
When Sabin makes a party with Edgar, they cannot be Broken.
(W): Choose one blocking Forward. It gains +2,000 power until the end of the turn. When Moogle -Class 5- is on the field, it gains the elements of all your Backups other than Light or Dark.37 (2E)(W), move Monk to the Break Zone: Choose one of your Dull Forwards. It cannot be Broken this turn.
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5-100 Ryid
Backup (Agito Cadet)
(2E): You can treat Ryid as a Forward of 8,000 power until the end of the turn. This ability can only be used in your Main Phase.38

Lightning


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5-101 Esthar Soldier 5-102 Edgar 5-103 Edgar 5-104 Quon
Backup (CT) Forward (Machinist) Forward (Machinist) Backup (Agito Cadet)
When Esthar Soldier is played to the field, choose one Forward of cost 4 or less. You can make it Dull. (W): Choose one Forward. Until the end of the turn it gains -2,000 power.
Drill (S)(2L)(W): Choose one Forward. Break it.
Level Up
After Edgar has made a party with a card bearing (P) and attacked, choose one Forward your opponent controls. It gains -2,000 power until the end of the turn.
When Quon is played to the field, you can summon an Eidolon of cost 2 or less from your hand without cost.
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5-105 Shadow 5-106 Shadow 5-107 Summoner 5-108 Warrior
Forward (Assassin) Forward (Assassin) Backup (CT) Forward (CT)
Preemptive Attack
(2L), Exclude a card from your hand: Choose one Forward. Deal it 1,000 damage for every 1 cost the excluded card has.39
Level Up
Haste
- When Warrior receives damage, instead deal twice the damage.
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5-109 Dycedarg 5-110 Destin 5-111 Dragon 5-112 Trion
Forward (Knight) Backup (San d'Oria's King) Monster (Dragon) Backup (Prince)
When Dycedarg is moved from the field to the Break Zone, choose one Active Forward. You can deal 7,000 damage to it. The cost of any Trion, Pieuje and Claidie in your hand is lessened by 2 (it cannot become 0). (1L), move Dragon to the Break Zone: Choose one Forward of cost 4 or less. Break it.
(1L), move Dragon to the Break Zone: Choose one Monster of cost 4 or less. Break it.
Each of your job(Knight) or name(Knight) Forwards gains +1,000 power.
(2L): You can treat Trion as a Forward of 6,000 power until the end of the turn. This ability can only be used in your Main Phase.40
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5-113 Naghi 5-114 Ninja 5-115 Noel 5-116 Behemoth
Backup (Agito Cadet) Forward (CT) Forward (Guardian) Monster (Behemoth)
When a Forward you control is being blocked, the blocking Forward gains -1,000 power until the end of the turn.41 Haste When you're in control of a Serah, Noel gains +1,000 power.
(1L)(5A): Play Noel to the field. This ability can only be used in your Main Phase when Noel's in your Break Zone.42
(1L): You can treat Behemoth as a Forward of 8,000 power and ability [When Behemoth receives damage from a Forward, deal half the received damage to to the Forward (rounded up to thousands)] until the end of the turn.43
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5-117 Maat 5-118 Dark Knight 5-119 Magus 5-120 Moogle -Class 11-
Forward (Monk) Forward (CT) Backup (CT) Backup (Moogle)
The damage you must receive to lose the game is higher by 1 point.44
Hundred Fists (S)(1L): Choose one Active Forward. Deal 8,000 damage to it.
(1L): Deal 1,000 damage to all of your opponent's Forwards, and 2,000 damage to Dark Knight. (W), move Magus to the Break Zone: Choose one Active Forward. Deal 4,000 damage to it. (W), move a job(Moogle) to the Break Zone: Choose one Forward. It gains -5,000 power until the end of the turn.45
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5-121 Moogle -Class 10- 5-122 Raiden 5-123 Ramuh 5-124 Yeoman
Backup (Moogle) Eidolon Eidolon Monster (Mid-type Armored Soldier)
(2L)(W): Choose one Forward. It gains either Haste or Preemptive Attack until the end of the turn. This ability can only be used on your own turn.46 Choose up to 2 of your opponent's Forwards. Break them. Choose as many Active Forwards as you like. Divide onto them 5,000 damage as you wish (in increments of 1,000 damage).47 After a Forward of yours has dealt damage to the opponent, make all of your name(Yeoman)s Active.
(W): Choose one Active Forward. Deal 1,000 damage to it.48
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5-125 Dragoon
Forward (CT)
(2L): Dragoon gains +2,000 power until the end of the turn. This ability can only be used once in a turn.

Water


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5-126 Adamantoise 5-127 Aria 5-128 Ultros 5-129 Green Dragon
Monster (Tortoise) Backup (Underling) Forward (Octopus) Monster (Dragon)
(1Wa)(W): Choose one Forward. Next damage dealt to it this turn is lessened by 2,000. When Aria is played to the field, draw one card.
(1Wa)(W): Choose one Forward. Next damage dealt to it this turn is lessened by 1,000.
Ultros gains +1,000 power for every one name: Ultros in your Break Zone.
After Ultros has received damage from a Character or Eidolon your opponent controls, choose one Forward. You can deal it 4,000 damage.
When Green Dragon is played to the field, choose one Forward. It gains -2,000 power until the end of the turn.
Move Green Dragon to the Break Zone: Choose one Forward. It gains -2,000 power until the end of the turn.
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5-130 Curilla 5-131 Claidie 5-132 Evoker 5-133 Gogo
Forward (Knight) Backup (Princess) Backup (CT) Forward (Mime)
After Curilla has attacked, your Water Forwards gain +1,000 power until the end of the turn.49
Savage Blade (S)(1Wa)(W): Choose one Forward. Deal 6,000 damage to it. If you're in control of a Trion, deal 9,000 damage instead.
(1Wa)(W): Choose one job(Knight) or job(Prince) Forward. Make it Active.
(2Wa): You can treat Claidie as a Forward of 6,000 power until the end of the turn. This ability can only be used in your Main Phase.50
- If there's a Forward with Haste or Preemptive Attack in your Break Zone, Gogo gains them.
After you've used a Forward's Special Ability, Gogo gains it until the end of the turn.51
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5-134 Gogo 5-135 PuPu 5-136 Strago 5-137 Strago
Forward (Mime) Eidolon Forward (Blue Mage) Forward (Blue Mage)
Level Up
(1Wa): Choose 1 Forward you control. Gogo has the same power as it until the end of the turn.
Discard one card from your hand, and then draw two cards.52 When Strago is played to the field, choose one Forward or Monster. You can return it to your hand.
Grand Trine (S)(3Wa)(W): Divide 12,000 damage equally between your opponent's Forwards (rounded down to thousands).
When Strago is played to the field, choose one of your Characters. You can return it to your hand.53
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5-138 Knight 5-139 Viking 5-140 Pieuje 5-141 Moogle -Class 12-
Forward (CT) Forward (CT) Backup (Prince) Backup (Moogle)
- When Viking is played to the field, draw one card.
When Viking is removed from the field, draw one card.
When Pieuje is played to the field, you can search for a Trion or Curilla and place it in your hand. When a job(Moogle) of yours other than Moogle -Class 12- is targeted by your opponent's effects, you can return it to your hand.
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5-142 Moogle -Class 4- 5-143 Moogle [Theatrhythm] 5-144 Mime 5-145 Malboro
Backup (Moogle) Backup (Moogle) Forward (CT) Monster (Malboro)
(1Wa)(W): Choose one of your Water Backups. Make it Active.54 (W), move Moogle [Theatrhythm] to the Break Zone: Draw one card, and then discard one card. (1Wa): Mime has power equal to the weakest Forward your opponent controls until the end of the turn.55 (1Wa): You can treat Malboro as a Forward of 6,000 power and ability [When Malboro blocks or is blocked, all Forwards your opponent controls gain -2,000 power until the end of the turn.] until the end of the turn.56
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5-146 Leviathan 5-147 Relm 5-148 Relm 5-149 Orator
Eidolon Forward (Pictomancer) Forward (Pictomancer) Backup (CT)
Choose one from below.
-Choose one Forward of cost 4 or more. Return it to the hand.
-Choose one Monster. Return it to the hand.
When Relm is played to the field, choose one Monster of cost 3 or less from your Break Zone. You can play it to the field. It gains Haste until the end of the turn. Exclude it from the game at the end of the turn or when it's removed from the field. Your Forwards bearing (P) other than Relm gain +1,000 power.
After your Forward bearing (P) has made a party and attacked, if the party members all have (P) make them Active.
(W), move Orator to the Break Zone: Choose 1 Monster you control. Return it to your hand.
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5-150 Orator
Backup (CT)
(W): Choose one Forward. Choose one Job. The forward gains the job until the end of the turn.57

Light


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5-151 Onion Knight 5-152 Serah 5-153 Terra 5-154 Star Sibyl58
Forward (Onion Knight) Forward (Time Traveler) Backup (Esper) Backup (Star Sibyl)
All Forwards you control that don't have abilities gain +3,000 power.59 When Serah is played to the field, you can search for one job: Moogle and place it in your hand.
Discard one job(Moogle): Make Serah Active.
Discard two job(Moogle)s: Choose one Forward. Break it.
Terra can provide CP of Ice, Lightning, Water and Light elements.
(2A): You can treat Terra as a Forward of 7,000 power and ability [Terra cannot be chosen by Eidolons.] until the end of the turn.60
Your Forwards cannot be chosen by your opponent's Forwards and Backups.
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5-155 Lightning
Forward (Etro's Knight)
Haste
0: Exclude Lightning from the game.
(1A), discard one name(Lightning) from your hand: Play Lightning to the field. This ability can only be used when Lightning is being Excluded from the game.61

Dark


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5-156 Caius 5-157 Gilgamesh 5-158 Kefka 5-159 Hein
Forward (Guardian) Forward (Elite Guard Officer) Backup (Clown) Forward (Mage)
Brave
When Caius is moved from the field to the Break Zone, all players discard all cards from their hand.
(2A): Gilgamesh gains +1,000 power until the end of the turn.
(4A): Gilgamesh cannot be targeted by effects this turn.
(6A): Gilgamesh gains Preemptive Attack and Brave until the end of the turn. Gilgamesh can attack one additional time this turn.
When Kefka is on the field, he can provide CP of Fire, Wind, Earth and Dark elements.
(2A): You can treat Kefka as a Forward of 7,000 power and ability [Kefka cannot be chosen by abilities.] until the end of the turn.62
When Hein is receiving damage from a Character, instead deal 4,000 less damage.
When Hein is receiving damage from an Eidolon, instead deal 2,000 more damage.
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5-160 Dark Lord
Forward (Blood of Darkness)
Brave
(2A): This turn Dark Lord doesn't take damage from Eidolons.
(5A): Next damage dealt to Dark Lord this turn becomes 0 instead.

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