TCG Chapter IX

This is a list of all Chapter IX cards in the Final Fantasy Trading Card Game, released in March 2013. The chapter includes 162 regular cards - 3 in Dark and Light, 26 in all other elements - and 162 premium cards.

Each booster pack of Chapter IX includes 8 cards. No entry sets are associated with it.

Note that in the lists below, translated names have been used for the cards and their jobs. This is not a reliable indication of which cards bear the same name (and thus can't be on the field in the same time and other such rule-related limitations), as many English-name jobs come from two or more different Japanese-name jobs and vice versa. Be sure to check the original Japanese name of the card for that.
The footnotes are from the card FAQs at the official site.

Fire


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9-001C Iron Sword 9-002U Aigis 9-003C Red Mage 9-004U Ajido-Marujido
Weapon (Sword) Forward (Warrior of Light) Backup (Common Troop) Backup (Boy)
Equipment (Forward)
After a Character with Iron Sword equipped has attacked, it gains +2,000 power until the end of the turn.
Remove - 0
Link - Fire (3) / Wind (3) / Earth (3)
When you're in control of a job:Warrior of Light1 other than Aigis, all your Forwards but Aigis gain +1,000 power.
(1A)(W): Choose 1 Forward. This turn, any damage dealt to it gains +1,000.2 Overdrive ((1F)(2A)) - When Ajido-Marujido is played to the field, choose 1 Forward. Deal 7,000 damage to it.
When Ajido-Marujido is played to the field, Choose 1 Forward. Deal 7,000 damage to it.3
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9-005U A-Griffon 9-006C Scholar 9-007C Gadot 9-008R Guzco
Monster (Gryphon) Backup (CT) Forward (Warrior) Forward (Thief)
(W), discard 1 card from your hand, move A-Griffon to the Break Zone: Choose 1 Forward. Deal 8,000 damage to it.
Blue Magic - (1F)(X): Choose up to 2 Forwards. For every (X) you paid, deal it 1,000 damage.
(1F)(W), move Scholar to the Break Zone: Choose up to 2 Forwards your opponent controls. Deal them 3,000 damage. When Gadot is played to the field, you can take 1 Item card of cost 2 or less from your hand and equip it to Gadot.4
(W): Choose 1 Item. Break it.
When Guzco is played to the field, choose 1 Forward. Halve its power this turn (rounded up to the nearest thousand).5
(1F)(1A): Return Guzco to your hand. This ability can only be used on your own turn.
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9-009C Sage 9-010C6 Sage 9-011C7 Evoker 9-012S Zack
Backup (CT) Backup (CT) Backup (CT) Forward (SOLDIER)
(1F)(W): Choose 1 Forward you control. It gains +2,000 power and Haste until the end of the turn. If it deals damage to the opponent this turn, Break it. This ability can only be used on your Main Phase. When Sage is played to the field, choose 1 Forward. It gains Haste until the end of the turn. - Overdrive ((2F)(1A)) - When Zack is played to the field, choose 1 Forward. Deal it damage equal to Zack's power.8
For every Backup you control, Zack gains +1,000 power.
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9-013U Sazh 9-014R Xande 9-015C Warrior 9-016C Warrior
Backup (Ravager) Forward (Demon King) Forward (CT) Forward (CT)
When Sazh is played to the field, you can Search for 1 name:Brunhilde and place it in your hand.
Desperado (S)(8A)(W): Choose up to 3 Forwards. Divide among them 17,000 damage as you wish (in increments of 1,000).
When Xande is moved from the field to the Break Zone, Search for 1 name:Cloud of Darkness and either play it to the field in Dull mode or place it in your hand.
Meteor (S)(1F): Choose up to 3 Forwards your opponent controls. Deal them 6,000, 4,000 and 2,000 damage.
After Warrior has attacked, choose 1 Forward. If its power is less than Warrior's, it can't Block this turn.9 -
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9-017U Sol 9-018C Onion Knight 9-019S Tifa 9-020R Doga
Forward (Warrior of Light) Forward (CT) Forward (Fist Fighter) Forward (Great Mage)
When you're in control of a job:Warrior of Light10 other than Sol, Sol gains Haste and Brave.
When Sol receives damage from a Forward, deal damage equal to half that to that Forward (rounded up to the nearest thousand).
(1F)(W): Choose 1 Forward. For every 1 name:Onion Knight in your Break Zone, deal it 1,000 damage.11 If they can do so, your opponent must block Tifa.
When Tifa has been blocked, she gains +2,000 power until the end of the turn.
(1F): Tifa gains Haste until the end of the turn.
(2F): Choose 1 Forward your opponent controls. Make it Active.
When you're in control of a name:Unei, Doga gains Haste and the damage he deals to Forwards is becomes x2.
After Doga has attacked, choose 1 Forward. For every Monster you control, deal it 2,000 damage.12
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9-021U Baugauven 9-022R Bahamut 9-023C Foulander 9-024U13 Brunhilde
Forward (Four Generals) Eidolon Monster (Foulander) Eidolon
When Baugauven is being chosen by a Fire effect, he gains +1,000 power until the end of the turn.
Final Backdraft (S): Choose 1 Forward. Break it. This ability can only be used when Baugauven's power is 10,000 or more.14
Choose up to 2 Forwards or Monsters. If they are Forwards, deal them 8,000 damage. If they are Monsters, Break them. If they are a Forward and a Monster, deal 8,000 damage to the Forward and Break the Monster.15 (1F): Until the end of the turn treat Foulander as a Forward of 2,000 power and the ability [When Foulander blocks or is blocked, deal it 6,000 damage.] Choose 1 Forward. Deal it 7,000 damage.
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9-025U Myochin Armor Set 9-026R Red XIII
Armor (Armor) Forward (Warrior)
Equipment (Forward)
A Character who equips Myochin Armor Set gains Brave.
If the damage you've received exceeds 5, a Character who equips Myochin Armor Set gains +2,000 power.
Remove - 0
When you're in control of a name:Cloud, Red XIII gains +3,000 power and Pre-emptive Attack.
After Red XIII has attacked, choose 1 Forward. It gains +2,000 power until the end of the turn.

Ice


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9-027R Adelheid 9-028U Eduardo 9-029U Haudrale 9-030C Scholar
Backup (Scholar) Forward (Bard) Forward (Spite Warden) Backup (CT)
All Forwards your opponent controls lose Brave.
All Forwards your opponent controls cannot gain Brave.
Summon Tube (S): Until the end of the turn all Forwards your opponent controls lose Haste and Pre-emptive Attack.
Link - Ice (3) / Earth (3) / Lightning (3)
When an Earth or Lightning element Forward is played to the field due to Eduardo's Link, choose 1 Dull Forward. Break it.16
(1I)(1A): Haudrale cannot be chosen by Eidolons this turn.
Savage Swordhand (S)(1I)(2A)(W): Make all Forwards your opponent controls Dull and deal 5,000 damage to each of them.17
(1I)(W): Choose 1 Forward your opponent controls. It cannot damage you this turn.
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9-031S Kadaj 9-032U Kadaj 9-033U Black Glasses 9-034C Bard
Forward (Remnant) Forward (Remnant) Accessory (Glasses) Backup (CT)
When Kadaj is played to the field, Choose 1 Character your opponent controls. Make it Dull. It cannot become Active on its controller's next Active Phase.18
Instead of being sent to the Break Zone, any Forward Broken by Kadaj is Excluded instead.
When Kadaj has been chosen by an Eidolon, if it's the first Eidolon that chose Kadaj this turn, void it.
Exclude Kadaj, name:Yazoo and name:Loz: Search for a Forward of cost 7 or more and play it to the field.
Equipment (Forward, Backup)
A Character who equips Black Glasses can't be chosen by the opponent's abilities and won't receive damage from the opponent's abilities.
Remove - 0
When Bard is played to the field, choose 1 Forward your opponent controls. It can't become Active on its controller's next Active Phase.
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9-035R Clara 9-036C Black Mage 9-037C G Assassin 9-038U G Deleter
Forward (Warrior) Backup (CT) Monster (G Copy) Monster (G Copy)
If you're in control of a Dark Character, the cost of any Clara in your head is 1 less.
(2I)(W): Choose a number. Make Dull all Forwards of cost equal to that number.19
(W), move Black Mage to the Break Zone: Choose up to 2 Dull Forwards your opponent controls. Deal them 3,000 damage each. (1I): Until the end of the turn treat G Assassin as a Forward of 6,000 power and the ability [When G Assassin is moved from the field to the Break Zone, your opponent discards a card.] (W), move G Deleter to the Break Zone: Choose 1 Forward. Deal it damage 1,000 less than its own power.
Blue Magic - (1I): Choose 1 Forward. Deal it damage equal to half its power (rounded up to the nearest thousand).
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9-039R Shiva 9-040U Shiva 9-041R Schultz 9-042C20 Summoner
Eidolon Eidolon Backup (Chief of Staff) Backup (CT)
Choose 1 Dull Forward your opponent controls. Deal it 8,000 damage. Additionally, deal 4,000 damage to all other Forwards your opponent controls of the same element.21 Your opponent presents their hand. Point out 1 card in the hand. Your opponent discards it.22 Make Dull 2 Active Backups of cost 3 or more: Choose 1 Forward. Make it Dull. -
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9-043C White Mage 9-044R Chime 9-045C Devout 9-046C23 Time Mage
Forward (CT) Backup (Minister) Backup (CT) Backup (CT)
(1I), move White Mage to the Break Zone: Choose 1 Special Ability. Void its effect.24 When you're playing a job:Common Troop to the field, choose 1 Forward. You can pay (1I). If you do so, make it Dull. It cannot become Active on its controllers next Active Phase. (W), move Devout to the Break Zone: Choose 1 Forward you control. Exclude it. After that, play the Excluded Forward to the field in Dull mode.25 (W): Choose 1 Forward. It loses Haste and Preemptive Attack until the end of the turn.
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9-047C Knight 9-048U Yazoo 9-049C Rygdea 9-050C Rapier
Forward (CT) Forward (Remnant) Forward (Cavalry) Weapon (Rapier)
After Knight has dealt damage to a Forward, choose 1 Forward your opponent controls. Make it Dull. It cannot become Active on its controllers next Active Phase. Overdrive ((2I)) - When Yazoo is played to the field, Search for 1 name:Loz and place it in your hand.26
When Yazoo is played to the field, you can play 1 name:Loz from your hand to the field.
When Rygdea is played to the field, choose 1 Dull Forward your opponent controls. Deal 4,000 damage to it.27 If this ability Breaks it, choose 1 Forward your opponent controls. Make it Dull. Equipment (Forward)
After a Character with Rapier equipped has attacked, choose 1 Forward or Monster. You can make it Dull.
Remove - 0
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9-051S Lady Lilith 9-052U
Forward (Goddess) Forward (Remnant)
Forwards your opponent controls cannot use Action or Special Abilities.
After Lady Lilith has attacked, deal 4,000 damage to all Dull Forwards your opponent controls.28
After Loz has attacked, choose 1 Forward or Monster. You can make it Dull.

Wind


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9-053U29 Alexander 9-054U Vata 9-055S Aerith 9-056C Epiornis
Eidolon Forward (Four Generals) Backup (Ancient) Monster (Bird)
Choose 1 Forward of cost 5 or more. Break it. Vata can't be blocked by Forwards of cost 4 or more.
Buffet (S)(1Wi): Choose 1 Forward your opponent controls. It can't attack or block this turn. For every 1 Backup you control, deal 1,000 damage to all Forwards your opponent controls.
Backups you control can't be chosen by your opponent's effects other than Light or Dark.
(W): This turn no Forward you control can be chosen by your opponent's effects and they won't receive damage from your opponent's effects.30
(1Wi): Until the end of the turn treat Epironis as a Forward of 6,000 power and the ability [When Epiornis is dealing damage to your opponent or a Forward, your opponent moves the 2 top cards from their deck to the Break Zone.]
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9-057U Epitav 9-058C Dancer 9-059C31 Evoker 9-060U Kactuar32
Backup (King) Forward (CT) Backup (CT) Monster (Cactuar)
Overdrive ((1Wi)) - When Epitav is played to the field, Search for 1 name:Leo and place it in your hand.
Move Epitav to the Break Zone: This turn any name:Leo you control can't be chosen by your opponent's effects.
After Dancer has dealt damage to your opponent, make Dancer Active. - (1Wi)(W), move Cactuar to the Break Zone: Choose 1 Forward. For every 1 job:Cactuar in your Break Zone, deal it 3,000 damage.
Blue Magic - (5Wi): Choose 1 Forward. Deal 10,000 damage to it.
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9-061C Thief 9-062C Thief 9-063R Cid Highwind 9-064R Cid Haze
Backup (CT) Forward (CT) Forward (Pilot) Backup (Engineer)
(W): Until the end of the turn all Backups your opponent controls other than Light or Dark lose all their abilities. After Thief has dealt damage to your opponent, move the top 2 cards of your opponent's deck to the Break Zone. Link - Wind (3) / Lightning (3) / Water (3)
After a Forward is played to the field due to Cid Highwind's Link, choose up to 2 Backups. Make them Active.
When Cid Highwind is equipping a Weapon, he gains +2,000 power.
When Cid Haze is played to the field, you can Search for 1 Item card and place it in your hand.
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9-065C Shortbow 9-066C White Mage 9-067C White Mage 9-068U Stiltzkin
Weapon (Bow) Forward (CT) Backup (CT) Backup (Moogle)
Equipment (Forward, Backup)
A Character equipping Shortbow gains the ability [(1Wi)(W): Choose 1 Forward. Deal 3,000 damage to it.]
Remove - 0
If an opponent's effect can do it, White Mage must be chosen. (W): Choose 1 card in your opponent's Break Zone. Exclude it. When Stiltzkin is changing from Active to Dull mode, return Stiltzkin to your hand.33
(W): Play 1 Backup of cost 3 or less from your hand to the field.
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9-069C Onion Knight 9-070R Chocobo 9-071R Desch 9-072C Pablov
Forward (CT) Eidolon Forward (Ancient) Backup (Penguin)
When Onion Knight has been moved from the field to the Break Zone, move the top 1 card of your opponent's deck to the Break Zone for every two name:Onion Knights in your Break Zone.34 Exclude the top card of your deck. If it was anything but a Backup, no Character can deal damage in this turn's Attack Phase. If it was a Backup, return Chocobo to your hand (don't return it if this was an EX Burst).35 When Desch is played to the field, deal 3,000 damage to all Forwards your opponent controls.
Move Desch to the Break Zone: Choose 1 Forward. If it deals damage this turn, make that damage 0 instead.36
When Pablov is played to the field, you can look at the top 5 cards of your deck and put them back in any order you want.37
(W): Shuffle your deck.
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9-073U Mayakov 9-074S Yuffie 9-075C38 Archer 9-076U Linen Cloak
Forward (Dancer) Forward (Ninja) Backup (CT) Armor (Cloak)
Any name:Dancer and job:Dancer you control other than Mayakov can't be chosen by your opponent's effects.
Make an Active name:Dancer or job:Dancer Dull: Deal 1,000 damage to all Forwards your opponent controls.
When Yuffie is played to the field, you can Search for 1 Weapon and place it in your hand. If it is a Weapon(Shuriken), you can equip it to Yuffie instead.
When Yuffie is equipping an Item, she gains Haste, can't be blocked by Forwards of cost 5 or more and can't be chosen by your opponent's effects.
(2Wi)(W), move Archer to the Break Zone: Choose 1 Backup for cost 3 or less. Break it. Equipment (Forward)
A Character who equips Linen Cloak can't be chosen by your opponent's effects.
Remove - 0
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9-077R Lehko Habhoka 9-078R Romaa Mihgo
Backup (Tactician) Backup (Squad Leader)
The cost of any name:Romaa Mihgo in your hand is 2 less.
(1Wi)(1A)(W), move Lehko Habhoka to the Break Zone: Choose 1 Dark Character. Break it.
When Romaa Mihgo is played to the field, you can Search for a name:Nanaa Mihgo and place it in your hand.
When you're in control of a Lehko Habhoka, all Forwards you control gain +1,000 power.

Earth


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9-079U Asmodai 9-080U Vanille 9-081R Vincent 9-082R Werei
Forward (Four Generals) Backup (Saboteur) Forward (Gunner) Forward (Elder)
Link - Earth (4) / Water (4) / Fire (4)
When Asmodai is being damaged by Wind element, increase that damage by x2.
When Asmodai is played to the field, he can't be Broken until the start of your next turn.39
(2E)(2A)(W), move Vanille to the Break Zone: Choose 1 Dull Forward. Break it. When Vincent is played to the field, choose 1 Forward in your Break Zone. You can place it in your hand.
When Vincent is equipping an item, he gains +2,000 power. If the equip is a Weapon(Gun), he also gains Pre-emptive Attack.
All your Earth Forwards other than Werei gain Brave.
(2E): Werei gains +2,000 power and Brave until the end of the turn. This ability can only be used in your Main Phase.
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9-083R Unei 9-084C Black Belt 9-085U Gigas Armlet 9-086U Glaive
Backup (Great Mage) Forward (CT) Accessory (Armlet) Forward (Warrior of Darkness)
When Unei is played to the field, you can summon an Eidolon of cost 4 or less from your hand without cost.
(1E)(1A)(W), move Unei to the Break Zone: Choose 1 Eidolon in your Break Zone. Return it to your hand.
Brave
(1E): Black Belt gains +1,000 power until the end of the turn.
Equipment (Forward)
A Character who equips Gigas Armlet gains Brave.
Any damage dealt to a Character equipping Gigas Armlet becomes 1,000 less.
Remove - 0
After Glaive has attacked, he can't become active in your next Active Phase.40
(2E): Glaive gains +1,000 power until the end of the turn.
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9-087C41 Evoker 9-088C General's Tank 9-089C Warrior 9-090R Titan
Backup (CT) Monster (Tank) Forward (CT) Eidolon
- (1E): You can treat General's Tank as a Forward of 9,000 power until the end of the turn. (1E), move Warrior to the Break Zone: Choose 1 Forward. Deal it damage equal to Warrior's power.42 Choose one of the below.43
+Choose 1 Forward. Deal 8,000 damage to it.
+Deal 4,000 damage to all Forwards your opponent controls.
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9-091C Onion Knight 9-092U Iron Giant 9-093U Nacht 9-094S Barret
Forward (CT) Monster (Iron Giant) Forward (Warrior of Darkness) Forward (Warrior)
For every 1 name:Onion Knight in your Break Zone, Onion Knight gains +1,000 power. Move Iron Giant to the Break Zone: Choose 1 Forward. The next damage done to it this turn will become 0.
Blue Magic - (2E): Choose 1 Character or Eidolon. If it deals damage to a Forward this turn through an effect, that damage will be 0.44
For every 1 point of damage you've received, Nacht gains +1,000 power.
Choose 1 Item your opponent controls at the start of your 1st Main Phase. Break it.
Overdrive ((1E)) - When Barret is played to the field, deal damage to all Forwards your opponent controls equal to Barret's power equally divided among them (rounded up to the nearest thousand).45
Catastrophe (S)(1E)(W): Choose 1 Forward. Deal 10,000 damage to it.
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9-095C Handaxe 9-096C Geomancer 9-097U46 Hecatoncheir 9-098C Dark Knight
Weapon (Axe) Backup (CT) Eidolon Forward (CT)
Equipment (Forward)
Handaxe can't be broken by your opponent's effects.
A Character who equips Handaxe gains +2,000 power.
Remove - 0
After any of your Earth Forwards has blocked, they gain +1,000 power until the end of the turn. Choose 1 Backup. Break it. When the damage you have received is greater than the damage your opponent has, Dark Knight gains +3,000 power.47
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9-099C Monk 9-100C48 Monk 9-101U Larzos 9-102R Rude
Backup (CT) Backup (CT) Forward (Spite Warden) Forward (Turks)
(1E)(W): Choose 1 Forward with Brave that you control. It gains +2,000 power until the end of the turn.49 (1E)(W), move Monk to the Break Zone: Choose 1 Forward. It gains +2,000 power until the end of the turn. When Larzos is played to the field, choose 1 Item card of cost 2 or less in your Break Zone. You can equip it to Larzos.
When Larzos is equipping a Weapon, he gains Brave.
Any Forward name:Reno you control gains +1,000 power and Brave.
When you're in control of a Forward name:Reno, Rude gains +2,000 power and can't be Broken by your opponent's effects other than damage.50
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9-103C Rude 9-104S Robel-Akbel
Backup (Turks) Backup (Minister)
(W): Choose 1 Forward. It gains Brave until the end of the turn.
(1E)(W): Choose 1 Blocking Forward. It gains +1,000 power until the end of the turn.
When Robel-Akbel is played to the field, choose 1 Character. You can pay (1E)(2A). If you do so, Break the Character.
When Robel-Akbel is on the field, he has the elements Fire, Ice, Wind, Earth, Lightning and Water.
When a Light or Dark Character is being played to the field, you can return Robel-Akbel to your hand.

Lightning


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9-105C Red Mage 9-106C51 Red Mage 9-107U Aquila 9-108U Argy
Backup (CT) Backup (CT) Forward (Spite Warden) Forward (Memorist)
(1L)(1A)(W): Choose 1 Forward. Deal 1,000 damage to it. If it is Active, deal it 2,000 damage instead. (1L)(W): Choose 1 Forward. It gains Haste until the end of the turn. Haste
When you're in control of a name:Lady Lilith, Aquila gains +3,000 power.
Altair Barrette (S): Choose 1 Forward of 6,000 power or less. Break it.52
(1A)(X): Argy's power becomes 2,000 power times (X) paid until the end of the turn (can't pay 0).53
Proto Memory (S)(X): The power of all Forwards you control becomes 2,000 power times (X) paid until the end of the turn (can't pay 0).
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9-109U Alba 9-110R Excenmille 9-111C Scholar 9-112S Cait Sith [XI]
Backup (Warrior of Darkness) Forward (Young Griffon) Backup (CT) Backup (Beastman)
When Alba is played to the field, choose 1 Forward. If its power is less than 7,000, Break it.54 Link - Lightning (3) / Fire (3) / Ice (3)
When Excenmille is equipping an Item, all Forwards you control other than Excenmille gain +1,000 power.
When you're in control of a name:Rahal, Excenmille gains Haste.
(W), move Scholar to the Break Zone: Choose up to 2 Active Forwards your opponent controls. Deal 3,000 damage to them. (2A)(W): Search for 1 job:Common Troop and place it in your hand.
(2L)(2A)(W): Search for 1 Forward and place it in your hand.
Summon[Atomos] (S)(W), move all Characters to the Break Zone: You gain 1 additional turn after this turn.55
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9-113U Coral Sword 9-114U G Eliminator 9-115C56 Summoner 9-116C Shinra Soldier
Weapon (Sword) Monster (G Copy) Backup (CT) Forward (CT)
Equipment (Forward)
A Character equipping Coral Sword gains +2,000 power. If the equipping Character is Lightning element, it also gains Haste.
Remove - 0
(1L), move G Eliminator to the Break Zone: Choose 1 Forward. If its cost is less than the number of Backups you control, Break it.57
Blue Magic - (3L)(3A): Choose 1 Forward. Break it.
- If you're in control of a name:Rufus or a job:SOLDIER, the cost of any Shinra Soldier in your hand becomes 1 less (can't become 0).
For every 1 name:Shinra Soldier you control, Shinra Soldier gains +1,000 power.58
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9-117R Shikaree G 9-118C Warrior 9-119U Diana 9-120R Barbara
Forward (Sin Hunter Mithra) Forward (CT) Backup (Warrior of Darkness) Forward (Dragoon)
When Shikaree G is played to the field or moved to the Break Zone, you can Search for 1 job:Sin Hunter Mithra other than name:Shikaree G and place it in your hand. Pre-emptive Attack
After Warrior has Blocked, the blocking Forward gains -2,000 power until the end of the turn.
Lightning Forwards you control gain Pre-emptive Attack.
When you're in control of a job:Warrior of Darkness other than Diana, Lightning Forwards you control gain +1,000 power.59
(1L): Barbara gains +2,000 power until the end of the turn. This ability can only be used once in a turn.
Lancet (S)(1L): Choose 1 Active Forward other than Barbara. Make it Dull and Barbara gains additional power equal to its power.60
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9-121C Bloody Aketon 9-122C Moth Slasher 9-123C Rahal 9-124U Ragelith
Armor (Aketon) Monster (Battle Mech) Forward (Young Gryffon) Forward (Spite Warden)
Equipment (Forward)
After a Character equipping Bloody Aketon has Blocked, the Forward it is blocking gains -2,000 power until the end of the turn.
Remove - 0
(1L): Treat Moth Slasher as a Forward of 6,000 power and Pre-emptive Attack until the end of the turn. After Rahal has attacked, all Lightning Forwards you control gain +2,000 power until the end of the turn.61 For every job:Dancer you control, Ragelith gains +1,000 power.
(W), make an Active name:Portia Dull: Search for 1 name:Lilisette and place it in your hand. This ability can only be used on your own turn.
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9-125R Ramuh 9-126U Ramuh 9-127C Dragoon 9-128S Rufus
Eidolon Eidolon Forward (CT) Forward (President)
Choose 1 Active Forward your opponent controls. Deal 8,000 damage to it, and deal 4,000 damage to all other Forwards of the same element they control.62 Choose 1 Active Forward of cost 3 or less. Break it.63 (1L): Dragoon gains -1,000 power, Haste and Pre-emptive Attack until the end of the turn. When Rufus is played to the field, you can Search for 1 job:Turks and place it in your hand.
For every job:Turks you control, all Forwards your opponent controls gain -1,000 power.64
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9-129R Reno 9-130C Reno
Forward (Turks) Backup (Turks)
When you're in control of a Forward name:Rude, the cost of any Reno in your hand is 2 less.
Overdrive ((1L)(1A)) - When Reno is played to the field, all Forwards your opponent contorls gain -4,000 power until the end of the turn.
Overdrive ((2A)) - When Reno is played to the field, choose 1 Forward. Make it Dull.
(1L)(W): Return Reno to your hand.

Water


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9-131U Atomos 9-132R Alus 9-133U Altennia 9-134R Aria
Eidolon Backup (Prince) Backup (Knight) Backup (Maiden of Water)
Choose 1 Character other than a Backup. Exclude it. Play it to the field at the start of your next 1st Main Phase. Any Overdrive the Character played to the field won't activate.65 For every job:Common Troop you control, the cost of Alus in your hand becomes 1 less.
All job:Common Troop Forwards you control gain +1,000 power.
When Altennia is played to the field, you can Search for 1 name:Excenmille or 1 name:Rahal and place it in your hand.
(1Wa)(W): Choose 1 job:Knight or 1 job:Young Gryffon Forward. It gains +2,000 power until the end of the turn.
When Aria is played to the field, you can Search for 1 job:Warrior of Light and place it in your hand.66
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9-135C Dancer 9-136R Gawain 9-137C Scholar 9-138C67 Evoker
Forward (CT) Forward (Knight) Backup (CT) Backup (CT)
(1Wa)(1A): Dancer won't receive damage less than its own power until the end of the turn. When you're in control of a name:Sarah, Gawain gains Brave.
When damage is being dealt by an Active Gawain, make that damage 1,000 more.
(W): When dealing damage to partied-up Forwards this turn, make that damage 2,000 more. -
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9-139U G Diver 9-140U Shell Shield 9-141C White Mage 9-142U Styx
Monster (G Copy) Armor (Shield) Backup (CT) Forward (Four Generals)
(1Wa), move G Diver to the Break Zone: All players move 1 Forward of cost 3 or less they control to the Break Zone.68
Blue Magic - (2Wa)(3A): All players move 1 Forward they control to the Break Zone.
Equipment (Forward)
When dealing damage to a Character equipping Shell Shield, that damage is 2,000 less.
Remove - 0
(1A)(W), move White Mage to the Break Zone: Choose 1 Forward. Make it Active. Any damage next dealt to it this turn becomes 1,000 less. When Styx has been chosen by an effect of your opponent's, choose 1 Forward. This turn it can't attack or block.
Lorelei's Tears (S)(2Wa): Choose 1 Forward. Return it to the hand.
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9-143U Sarah 9-144U Sophia 9-145U Dusk 9-146C Onion Knight
Forward (Warrior of Light) Backup (Great Elder) Forward (Warrior of Light) Forward (CT)
Link - Water (2) / Ice (2) / Wind (2)
When a Forward is played to your field through a Link, choose 1 of the below.69 [Choose 1 Forward. Make it Active.] [Choose 1 Forward. Make it Dull.] [Draw 1 card.]
(1Wa)(2A)(W): Choose 1 Forward. Make Active all Forwards you control of cost equal to its cost.70 (1Wa): Choose 1 Forward you control. Make it Active. This ability can only be used once on your own turn. When Onion Knight is played to the field, choose 1 Forward. If its cost is less than the number of job:Onion Knights in your Break Zone, return it to the hand.71
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9-147C Devout 9-148C Head Hunter 9-149C Viking 9-150C Portia
Forward (CT) Monster (Grashstrike) Forward (CT) Backup (Dancer)
When Devout is chosen by your opponent's effects, you can draw 1 card. (1Wa): Until the end of the turn treat Head Hunter as a Forward of 3,000 power and the ability [When Head Hunter is moved from the field to the Break Zone, choose 1 Forward your opponent controls. It gains -5,000 power until the end of the turn.] When Viking has attacked or blocked, draw 1 card. When Portia is played to the field and you're in control of a name:Ragelith, you can Search for 1 name:Lilisette and place it in your hand.
The cost of any name:Ragelith and name:Lilisette in your hand is 1 less.
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9-151C72 Summoner 9-152R Laila 9-153R Leviathan 9-154C Ribbon
Backup (CT) Forward (Leader) Eidolon Accessory (Ribbon)
(W), move Summoner to the Break Zone: Choose 1 Eidolon of cost 3 or less. Void its effect. When Laila is played to the field, you can Search for 1 name:Dancer or job:Dancer and place it in your hand.
(W): Choose 1 name:Dancer or job:Dancer Forward. Make it Active.
Choose up to 2 Forwards your opponent controls. Return one to the hand. The other gains -1,000 power until the end of the turn for every 1 cost of the card returned to the hand.73 Equipment (Forward, Backup)
A Character equipping Ribbon can't be chosen by Eidolons and doesn't take damage from them.
Remove - 0
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9-155S Lilisette 9-156S Refia
Forward (Dancer) Forward (Warrior of Light)
(1Wa)(1A): Make Lilisette Active.
(W): Choose 1 Forward. The next damage dealt to it this turn becomes 1,000 less.
(1A)(W): Choose 1 Forward. It gains -1,000 power until the end of the turn.
When Refia is played to the field, you can Search for 1 Item card of cost 2 or less and place it in your hand.
When an Item is equipped to Refia, she gains +1,000 power and the ability [(1Wa): Make Refia Active.]

Light


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9-157S Cloud 9-158R Sara 9-159R Leo
Forward (Fighting One) Backup (Princess) Backup (King)
After Cloud has attacked, he gains +2,000 power until the end of the turn.
Omnislash ver.5 (S): Choose 1 Forward. It loses all its abilities until the end of the turn. Exclude it.74
When Sara is played to the field, pick 1 element other than Dark. Sara becomes of that element (this effect doesn't end at the end of the turn).75
(W): Choose 1 Forward you control. Any damage next dealt to it this turn becomes 2,000 less.
(X)(W): Search for 1 job:Common Troop of cost equal or less than X and place it in your hand.
If you're in control of 10 or more job:Common Troops at the start of your 1st Main Phase, you win the game.76

Dark


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9-160R Cloud of Darkness 9-161S Sephiroth 9-162R Dark Lord
Forward (Youma) Forward (One-winged Angel) Backup (King)
Overdrive ((4A)) - When Cloud of Darkness is played to the field, your opponent moves 1 Forward they themselves control to the Break Zone.
(5A): Your opponent moves 1 Character they themselves control to the Break Zone.
When Sephiroth is played to the field, choose 1 Character. Exclude it.
When Sephiroth is removed from the field, Exclude him instead.
Exclude 3 Characters of the same element: Play Sephiroth to the field. This ability can only be used when Sephiroth is Excluded.
(X)(X)(W): Choose 1 job:Common Troop of cost (X) or less your opponent controls. Exclude it.
If at the start of your 1st Main Phase 5 or more Characters have been Excluded due to Dark Lord's effect, your opponent loses the game.77

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