TCG Chapter II

This is a list of all Chapter II cards in the Final Fantasy Trading Card Game, released on May 27th, 2011. The chapter includes 106 regular cards - 4 in Dark and Light, 17 in Earth and Lightning and 16 in each of the other elements - and 106 premium cards.

Each booster pack of Chapter II includes 8 cards. Released with the same time with the series were also two entry packs of 50 cards each, the Lightning and Earth ones. Each of these included a card not available otherwise, those of 2-070 Kain and 2-064 Rydia regular versions. Note that the premium versions can be found in booster packs.

Note that in the lists below, translated names have been used for the cards and their jobs. This is not a reliable indication of which cards bear the same name (and thus can't be on the field in the same time and other such rule-related limitations), as many English-name jobs come from two or more different Japanese-name jobs and vice versa. Be sure to check the original Japanese name of the card for that.
The footnotes are from the card FAQs at the official site.

Fire


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2-001 Irvine 2-002 Ifrit 2-003 Ward 2-004 Gadot
Backup (Sniper) Eidolon Forward (Warrior) Forward (Warrior)
When Irvine is played to the field, choose one Forward. Deal 6,000 damage to it.1 EX Burst
Choose one Forward. Deal 5,000 damage to it. If it is an Ice element, deal 8,000 damage instead.
After Ward has attacked, he gains +3,000 power until the end of the turn. Link - Fire (2)
When Gadot is played to the field, choose one Forward. Until the end of the turn, that Forward gains +1,000 power.2
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2-005 Ranger 2-006 Sazh 2-007 Zell 2-008 Onion Knight
Backup (CT) Forward (Blaster) Forward (Pugilist) Forward (CT)
(1F)(1A)(W): Choose one Forward of cost 3 or less. Deal 2,000 damage to it. After Sazh has attacked, choose one of your opponent's Forwards. For every point of damage on you, deal 1,000 damage to it.3 After Zell has attacked, your opponent chooses one Forward they control. This turn it cannot block.4 When you're in control of 4 or more Forwards, Onion Knight gains Haste, Preemptive Attack and Brave.
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2-009 Tifa 2-010 Tellah 2-011 Ninja 2-012 Palom
Forward (Pugilist) Backup (Sage) Forward (CT) Forward (Black Mage)
After Tifa has attacked, choose one Forward. This turn, it cannot block.
Falcon Dive (S)(3F): This turn, none of the Forwards with cost 3 or less can block.
(W), move Tellah to the Break Zone: Choose one Forward. Deal 8,000 damage to it. Preemptive Attack
After Ninja has been blocked, deal 2,000 damage to the blocking Forward.5
When Palom is played to the field through Level Up, choose one Forward. You can deal 7,000 damage to it.
Petit Meteor (S)(W), make Dull an Active Porom you control: Deal 1 point of damage to your opponent.6
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2-013 Palom 2-014 Fang 2-015 Luneth 2-016 Rubicante
Forward (Apprentice Mage) Forward (Attacker) Forward (Warrior of Light) Forward (Golbeza's Four Fiends)
Level Up
After Palom has attacked, choose one Forward your opponent controls. Deal 2,000 damage to it.
(1F)(1A): Fang gains Haste until the end of the turn.
After Fang has dealt damage to your opponent, Forwards you control gain Haste until the end of the turn.
Common Troop Forwards you control gain Haste. After Rubicante has attacked, make Active all Forwards your opponent controls.
Barrier Change (S)(1F): Choose one element. This turn, Rubicante cannot be chosen by effects of that element.7

Ice


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2-017 Scholar 2-018 Gilbart 2-019 Gilbart 2-020 Black Mage
Backup (CT) Backup (Bard) Forward (Bard) Backup (CT)
(1I)(W): Choose one Dull Forward. Deal 2,000 damage to it. If it is Wind-element, it cannot become Active on its controller's next active phase.8 (2I)(W): Choose one Forward. Make it Dull. Link - Ice (2)
All Forwards lose Haste.
(1I), move Black Mage to the Break Zone: This turn, all Forwards of cost 3 or less cannot attack.
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2-021 Arithmetician 2-022 Shuyin 2-023 Squall 2-024 Snow
Backup (CT) Forward (Pyrebody) Forward (SeeD) Forward (Defender)
When Arithmetician is played to the field, choose one number. Make all Forwards with that cost Dull.9 (2I)(2A)(W), make one of your Active Forwards Dull: Choose one Forward your opponent controls. Deal it damage equal to the power of the Dull Forward.10 Preemptive Attack
For every one Dull Forward your opponent controls, Squall gains +1,000 power.11
After Squall has attacked, make Dull all Backups your opponent controls.
After Snow has blocked, choose one Forward. Make it Dull.12
Revenge Mode (S)(1I): Until the end of the turn Snow gains +2,000 power and Preemptive Attack. This ability can only be used when Snow is blocking.
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2-025 Knight 2-026 Nooj 2-027 Paine 2-028 Paine
Forward (CT) Forward (Leader) Forward (Gullwings) Forward (Gullwings)
- When Nooj is played to the field, your opponent discards one card from their hand.
When Nooj leaves the field, your opponent draws one card.13
When your opponent is discarding a card due to your effects, choose one of your opponent's Forwards. Make it Dull.14 Level Up
When you're in control of a Yuna, Paine gains +1,000 power.
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2-029 Moomba 2-030 Josef 2-031 Laguna 2-032 Laguna
Eidolon Forward (Resistance) Forward (Gunner) Forward (Soldier)
EX Burst
Choose one Forward. Deal it 1,000 damage less than its own power.15
Brave
(W), move Josef to the Break Zone: Choose one blocking Forward. This turn, it cannot be Broken.
When Laguna has dealt damage to your opponent, choose one Dull Forward. You can deal 6,000 damage to it.
Pitat Bomb (S)(1I): Choose one Dull Forward. Deal 4,000 damage to it.
Level Up
Preemptive Attack

Wind


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2-033 Asura 2-034 Arc 2-035 Vaan 2-036 Edge
Eidolon Backup (Warrior of Light) Forward (Sky Pirate) Forward (Ninja)
Choose one of the three options below.
+Choose up to two Forwards. Make them Active.
+Choose up to 5 Backups. Make them Active.
+Choose one character card of cost 2 or less from your Break Zone. Return it to your hand.
All your Common Troop Forwards gain +1,000 power. Link - Wind (3)
After Vaan has attacked, choose up to two Backups. Make them Active.16
Any job:Ninja and name:Ninja Forward you control other than Edge gain +1,000 power and Preemptive Attack.
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2-037 Edge 2-038 Cid Pollendina 2-039 White Mage 2-040 Chocobo
Forward (Ninja) Forward (Mechanic) Forward (CT) Forward (CT)
Level Up
Edge cannot be blocked by Forwards of cost 4 or more.
(W): Your opponent shows their hand.17 Link - Wind (2) Preemptive Attack
Forwards that form a party with Chocobo gain Preemptive Attack.18
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2-041 Devout 2-042 Nora 2-043 Barbariccia 2-044 Hope
Backup (CT) Backup (Mother) Forward (Golbeza's Four Fiends) Forward (Enhancer)
When Devout is played to the field, choose one of the Forwards in your Break Zone of cost 2 or less. Place it to the field.19 When Nora is played to the field, you can search your deck for a Hope. If you do so, present it and place it in your hand. Shuffle your deck.20 Maelstorm (S)(4Wi)(W): Deal damage to all of your opponent's Forwards equal to 1,000 less than their own power.21 When playing a Wind-element Forward other than Hope to the field, choose one Backup. You can make it Active.
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2-045 Rinoa 2-046 Rinoa 2-047 Rikku 2-048 Rikku
Forward (Witch) Backup (Resistance) Forward (Gullwings) Backup (Gullwings)
For every Witch other than Rinoa, Rinoa gains +1,000 power.22
When Rinoa is moved from the field to the Break Zone, make all your characters Active.
Wishing Star (S)(3Wi): Choose one Forward of cost 5 or more. Break that Forward.
When Rinoa is played to the field, choose one Squall in your Break Zone. Return it to your hand.23
(1Wi)(W): Choose one Squall. Make it Active.
When you're in control of a Yuna, Rikku gains +2,000 power and cannot be targeted by Eidolons.
When you're in control of a Paine, Rikku gains +2,000 power and cannot be targeted by abilities.
EX Burst
When Rikku is played to the field, make all of your Forwards Active.

Earth


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2-049 Amodar 2-050 Ingus 2-051 Vanille 2-052 Ormi
Backup (Commander) Forward (Warrior of Light) Forward (Healer) Forward (Sphere Hunter)
When Amodar is played to the field, you can Search for a Lightning or a Snow. If you do so, present it and place it in your hand. Shuffle your deck.24 When Ingus is played to the field, you can play a Common Troop character of cost 2 or less from your hand to the field. Link - Earth (4) Raises the power of your Logos and LeBlanc by 1,000.
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2-053 Carbuncle 2-054 Ranger 2-055 Gippal 2-056 Black Mage
Eidolon Backup (CT) Backup (Leader) Backup (CT)
Choose one Eidolon that is targeting your character(s). Make that Eidolon's effect null.25 (1E)(W): Choose one Earth Forward that is attacking. Until the end of the turn it gains +1,000 power. Gives Brave to Earth-element Forwards that you control. (W): Choose one Forward. Until the end of the turn it cannot become Dull through your opponent's effects.
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2-057 Logos 2-058 Scarmiglione 2-059 Selphie 2-060 Prishe
Forward (Sphere Hunter) Forward (Golbeza's Four Fiends) Backup (SeeD) Forward (Abhorrent One)
Any Ormi and LeBlanc you control gain +1,000 power. Scarmiglione can be played to the field in both players' main and attack phases.26 When Selphie is on the field, she provides CP of Fire, Wind, Earth and Water elements.27 Brave
When Prishe is moved from the field to the Break Zone, you can play a Prishe from your hand to the field.
Hundred Fists (S)(2E): Until the end of the turn Prishe's power rises x2.28
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2-061 Yang 2-062 Yang 2-063 Rydia 2-064 Rydia
Forward (Monk) Forward (Monk) Backup (Summoner) Backup (Summoner)
Yang cannot be targeted by Lightning-element effects.
Gives Yang +1,000 power for every job or name Monk card you control other than Yang.
Level Up EX Burst
When Rydia is played to the field, choose one Eidolon in your Break Zone. Return it to your hand.
Link - Earth (2)
Earthquake (S)(3E)(W): Deal 6,000 damage to all Forwards not of the Earth element.
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2-065 LeBlanc
Forward (Sphere Hunter)
(W), move an Ormi or Logos you control to the Break Zone: This turn, LeBlanc cannot be Broken.29

Lightning


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2-066 Edea 2-067 Edea 2-068 Kain 2-069 Kain
Forward (Witch) Backup (Witch) Forward (Dragoon) Forward (Dragoon)
When Edea is played to the field, choose one Forward. Until the end of the turn it gains -4,000 power.
When Edea is moved from the field to the Break Zone, choose one Forward. Until the end of the turn it gains -4,000 power.30
Forwards of cost 5 or more cannot block.31 When Kain is played to the field, choose one Forward of cost 3 or less. Break that Forward.32
Pride of Dragoon (S)(4L)(W): Choose one Forward. Break that Forward. Kain cannot become active in your next Active Phase.
When you're in control of a Rosa, Kain gains +2,000 power and Preemptive Attack.
Any job:Dragoon or name:Dragoon other than Kain that you control gains +1,000 power.
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2-070 Kain 2-071 Kiros 2-072 Cyclops 2-073 Seifer
Forward (Dragoon) Forward (Warrior) Eidolon Forward (Witch's Knight)
Level Up
Jump (S)(3L): Kain gains +5,000 power until the end of the turn. This turn, Kain cannot be targeted by your opponent's effects. This ability can only be used in your main phase.
When you're in control of a Laguna, Kiros gains +2,000 power and Haste. EX Burst
Until the end of the turn all Forwards your opponent controls gain -2,000 power.33
When you're in control of an Edea, Seifer gains +2,000 power and Haste.
No Mercy (S)(3L)(W): Break all Forwards of cost 2 or less.
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2-074 Seifer 2-075 Ninja 2-076 Ninja 2-077 Baralai
Forward (SeeD) Backup (CT) Forward (CT) Forward (Chairmain)
When Seifer blocks or is blocked, choose up to 2 Forwards. Deal 3,000 damage to them. (1L)(1A)(W): Choose one Forward. Deal 2,000 damage to it. If it is Water-element, deal 4,000 damage instead. (2L): Break both Ninja and any Forward blocking Ninja.34 Link - Lightning (2)
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2-078 Fusoya 2-079 Maqui 2-080 Magus 2-081 Lightning
Backup (Lunarian) Backup (Mechanic) Backup (CT) Forward (Blaster)
When Fusoya is played to the field, choose one Forward. You can deal 4,000 damage to it.
When Fusoya is moved from the field to the Break Zone, choose one Forward in your Break Zone. Return it to your hand.
(1L)(W): Choose one Lightning-element Forward that is attacking. Until the end of the turn it gains Preemptive Attack. When Magus is played to the field, choose one Forward. Deal 7,000 damage to it.35 For every Attacker, Defender, Healer, Enhancer and Jammer you control, Lightning gains +1,000 power.36
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2-082 Dragoon
Forward (CT)
(1L): Until the end of the turn Dragoon gains Preemptive Attack.

Water


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2-083 Agrias 2-084 Mystic 2-085 Cagnazzo 2-086 Quistis
Forward (Knight) Backup (CT) Forward (Golbeza's Four Fiends) Forward (Instructor)
Level Up
Judgment Blade (S)(W): Choose one of your opponent's Forwards of cost 2 or less. Break that Forward.37
(1Wa)(W), move one of your Common Troop Backups to the Break Zone: Draw one card.38 Cagnazzo cannot block Forwards in a party.
After Cagnazzo has blocked, he becomes Dull.
When Cagnazzo is in Dull mode, he cannot receive or deal damage (to players either).
Link - Water (3)
All Forwards you control of cost 2 or less gain +1,000 power.
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2-087 Viking 2-088 Porom 2-089 Porom 2-090 Summoner
Forward (CT) Forward (White Mage) Forward (Apprentice Mage) Backup (CT)
When Viking is removed from the field, draw one card.39 When Porom is played to the field through Level Up, choose one Forward of cost 5 or less. You can return it to your hand.
Petit Flare (S)(W), make your Active Palom Dull: Choose one Forward. Deal 8,000 damage to it.40
Level Up
When a Porom or Palom you control is targeted by your opponent's effect, you can return it to your hand.
(W), move Summoner to the Break Zone: Choose one Eidolon of cost 3 or less. Nullify its effect.41
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2-091 Yuj 2-092 Yuna 2-093 Leviathan 2-094 Refia
Forward (Rider) Forward (Songstress) Eidolon Forward (Warrior of Light)
Link - Water (2)
When Yuj is played to the field draw one card, and after place one of the cards in your hand to the bottom of your deck.42
After Yuna has attacked, all of your opponent's characters other than Light and Dark ones lose their abilities until the end of the turn.
Dress Up (S): Pick one element other than Light or Dark and one job. Until the end of the turn Yuna is that element and job.43
EX Burst
Until the end of the turn every Water Forward gains +2,000 power and every Fire Forward loses 2,000 power.44
The cost of the Common Troop Forwards in your hand is lowered by 1 (cost cannot become 0).
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2-095 Lenne 2-096 Lenne 2-097 Rosa 2-098 Rosa
Forward (Songstress) Backup (Summoner) Backup (White Mage) Forward (White Mage)
After Lenne has attacked in a party with Yuna, you can summon one Eidolon from your hand without cost. If you summon an Eidolon other than Water-element with this ability, move Lenne to the Break Zone. After you have summoned an Eidolon, you can make Lenne Active.45 When a Forward you control is being targeted by your opponent's Eidolon, you can draw one card.
Protect (S)(W): Forwards you control cannot receive damage of more than their own power this turn.
Any Cecil you control gains +1,000 power.
(W): Choose one Forward. The first damage dealt to it this turn is lowered by 1,000.

Light


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2-099 Cecil 2-100 Fusoya 2-101 Yuna 2-102 Lightning
Forward (Paladin) Backup (Lunarian) Forward (Summoner) Forward (Swordsman)
If Cecil is able to do so, he must block.
Cecil cannot receive damage of more than his own power.
Gives +1,000 power and Brave to your Forwards other than Cecil.
Fusoya cannot provide CP.46
(W): Choose one Forwards. Deal 7,000 damage to it. Deal 1 point of damage to yourself.
(3A): Search your deck for one Eidolon and present it. Shuffle your deck. Place the Eidolon on top of your deck.47 When Lightning is played to the field, choose one Odin in your Break Zone. You can place it on top of your deck.
Gestalt Drive (S)(2A)(W), discard an Odin: Choose up to 2 Forwards of cost 4 or less. Break them.

Dark


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2-103 Gilgamesh 2-104 Emperor 2-105 Golbez 2-106 Zemus
Forward (King's Guard Captain) Forward (Emperor) Forward (Magus) Backup (Lunarian)
Brave
Excalibur (S)(W): Choose one Forward. Remove the topmost card of your deck from the game. If the removed card is a Forward, Break the target. If the removed card is anything else, deal 3,000 damage to the target.48
Characters your opponent controls cannot use their special or action abilities.49 For every one Golbez's Four Fiend that you control, the cost of playing Golbez from your hand is lowered by 2.50
(W), move one of your Golbez's Four Fiends to the Break Zone: Choose one Forward. Break that Forward.
Zemus cannot provide CP.51
(W): Choose one Forward. This turn, it cannot be blocked.

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