This is a list of all Chapter I cards in the Final Fantasy Trading Card Game, released in February 2011. The chapter consists of a total of 162 cards. There are 6 cards in Light and Dark elements each, and 25 cards in all of the rest of the elements.
Each booster pack of the first series includes 8 cards. Released with the same time with the series were also two entry packs of 50 cards each, the Black and White ones. Each of these included a card not available otherwise, those of 1-154 Cosmos and 1-158 Chaos.
Note that in the lists below, translated names have been used for the cards and jobs. This is not a reliable indication of which cards bear the same name (and thus can't be on the field in the same time and other such rule-related limitations), as many English-name jobs come from two or more different Japanese-name jobs and vice versa. Be sure to check the original Japanese name of the card for that.
'CT' is short for 'Common Troop'.
Fire
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1-001 Auron | 1-002 Auron | 1-003 Red Mage | 1-004 Ifrit |
Forward (Guardian) | Forward (Guardian) | Backup (CT) | Eidolon |
When Auron has dealt damage to your opponent, you can take one Fire Backup from your hand and put it on the field in Dull mode.1 | Backups you control cannot be Broken by your opponent's abilities. | (1F)(W): Choose one Forward your opponent controls. This turn, it cannot block. | EX Burst Choose one Forward. Deal 4,000 damage to it. |
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1-005 Cloud | 1-006 Black Mage | 1-007 Evoker | 1-008 Sazh |
Forward (SOLDIER) | Backup (CT) | Backup (CT) | Backup (Blaster) |
When Cloud is played to the field, choose one Forward. You can deal 2,000 damage to it.2 If you're in control of a Tifa, Cloud's power rises by 2,000. |
(1F)(W), move Black Mage to Break Zone: Choose one Forward. Deal 4,000 damage to it. | - | (W): Choose one Forward. Deal 2,000 damage to it. This turn, if you have summoned a Brunhildr, deal 4,000 damage instead. Sazh cannot become Active in your next active phase.3 |
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1-009 Samurai | 1-010 Samurai | 1-011 Jecht | 1-012 Tifa |
Forward (CT) | Forward (CT) | Forward (Guardian) | Forward (Pugilist) |
Brave | If you have received more than 5 points of damage, Samurai's power rises by 3,000. | For each Forward your opponent controls, Jecht's power rises by 1,000.4 Ultimate Jecht Shoot (S)(1F)(2A)(W): Choose one Forward. Break that Forward. |
Dolphin Blow (S)(1F)(1A): Choose one Forward. Make it Dull and deal it 6,000 damage. |
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1-013 Tifa | 1-014 Dajh | 1-015 Bahamut | 1-016 Baby Chocobo |
Forward (Pugilist) | Backup (L'Cie) | Eidolon | Backup (Baby Chocobo) |
Haste | Any Sazh you control cannot be targeted by your opponent's abilities. | Choose up to 2 of your opponent's Forwards. Deal 10,000 damage to them. Forwards that get Broken by this ability are Excluded instead of going to the Break Zone. | (1F)(W): Choose one Fire Backup. Make it Active.5 |
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1-017 Fang | 1-018 Firion | 1-019 Brunhilde | 1-020 Magus |
Forward (Attacker) | Forward (Warrior) | Eidolon | Backup (CT) |
After Fang has attacked, she gains Preemptive Attack until the end of the turn. Your cost of summoning Bahamut is reduced by 2 (cannot become 0). |
When Firion is played to the field, choose one Forward. Deal 4,000 damage to it.6 | EX Burst Choose one Forward. Deal 7,000 damage to it. |
When Magus is played to the field, deal 2,000 damage to each of your opponent's Forwards. |
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1-021 Squire | 1-022 Squire | 1-023 Red XIII | 1-024 Red XIII |
Forward (CT) | Forward (CT) | Forward (Warrior) | Forward (Warrior) |
- | - | When Red XIII is played to the field, choose one Forward. Until the end of the turn, it gains +3,000 power. Cosmos Memory (S)(4F)(W): Deal 6,000 damage to each of your opponent's Forwards. |
Preemptive Attack |
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1-025 Lebreau | |||
Backup (Warrior) | |||
(1F)(W): Choose one Forward that is attacking. Until the end of the turn, that Forward's power rises by 1,000. |
Ice
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1-026 Chemist | 1-027 Chemist | 1-028 Argath | 1-029 Oran |
Backup (CT) | Backup (CT) | Forward (Squire) | Backup (Astronomer) |
When Chemist is played to the field, choose one Forward. Make it Dull.7 | When Chemist is played to the field, choose one Forward. It cannot be Broken this turn.8 | When Argath is played to the field, your opponent must discard 1 card from their hand. | Galaxy Stop (S)(3I)(W): Make all Forwards Dull. |
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1-030 Bard | 1-031 Bard | 1-032 Kuja | 1-033 Shiva |
Backup (CT) | Backup (CT) | Forward (Genome) | Eidolon |
(2I)(W): Choose one Forward. Make it Dull. | (1I)(W), move Bard to the Break Zone: Your opponent must discard one card from their hand. | When Kuja is targeted by your opponent's ability, your opponent must discard one card from their hand.9 | EX Burst Choose one Forward. Make it Dull. It cannot become Active in the controller's next Active Phase. |
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1-034 Shiva | 1-035 Cid Raines | 1-036 Summoner | 1-037 Jihl Nabaat |
Eidolon | Forward (Cavalry) | Backup (CT) | Backup (Sanctum) |
EX Burst Choose one Dull Forward. Deal 4,000 damage to it.10 |
When Cid Raines is played to the field, choose one of your opponent's Dull Forwards. Deal 4,000 damage to it. If this ability Breaks that Forward, your opponent must discard one card from their hand.11 | - | Your Forwards cannot receive damage from Backups.12 |
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1-038 Squall | 1-039 Snow | 1-040 Sephiroth | 1-041 Serah |
Forward (SeeD) | Forward (Attacker) | Forward (SOLDIER) | Backup (L'Cie) |
When Squall blocks or is blocked, choose one Forward. Deal 6,000 damage to it.13 Critical Hit (S)(1I): Squall gains Preemptive Attack until the end of the turn. |
After Snow has attacked, choose one Forward. You can make it Dull. If you have summoned a Shiva, it cannot become Active on the controller's next Active Phase.14 | Preemptive Attack When Sephiroth is played to the field, all players must discard 2 cards from their hands.15 |
Any Snow that you control cannot be targeted by your opponent's abilities.16 |
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1-042 Terra | 1-043 Devout | 1-044 Time Mage | 1-045 Time Mage |
Forward (Magitek Knight) | Backup (CT) | Backup (CT) | Backup (CT) |
The cost of Eidolons in your opponent's hand is raised by 1. Terra cannot be targeted by Eidolons. Trance (S)(2I): Until the end of the turn Terra gains +3,000 attack power and Preemptive Attack. |
(W), remove Devout from the game: Choose one Forward of cost 4 or less from your Break Zone. Move it to the field. This ability can only be used on your own turn.17 | (1I)(W): Choose one Forward. That Forward cannot attack this turn.18 | (W): Choose one Forward. That Forward loses Haste and Preemptive Attack until the end of the turn.19 |
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1-046 Hades | 1-047 Summoner | 1-048 Dark Knight | 1-049 Dark Knight |
Eidolon | Backup (CT) | Forward (CT) | Forward (CT) |
Choose one each of your opponents Forwards and Backups. Make the Forward Dull and return the Backup to their hand. Your opponent discards one card from their hand.20 | (1I), move Summoner to the Break Zone: Choose one Eidolon. Void that Eidolon's ability.21 | (2I): Deal 1,000 damage to each of your opponent's Forwards. | When Dark Knight is moved from the field to the Break Zone, Dark Knight deals you one damage.22 |
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1-050 Leonhart | |||
Forward (Dark Knight) | |||
When Leonhart is played to the field, your opponent can play one Character from their hand to the field.23 |
Wind
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1-051 Alexander | 1-052 Valefor | 1-053 Aerith | 1-054 Aerith |
Eidolon | Eidolon | Backup (Ancient) | Backup (Flower Girl) |
EX Burst Choose one Forward of cost 5 or more. Break that Forward. |
Return all Forwards to hand.24 | When Aerith is played to the field, choose up to 3 Backups other than Aerith. Make them Active.25 Planet Protector (S)(W): Make all your Forwards Active. This turn, they cannot be targeted by abilities or Eidolons. |
When Aerith is played to the field, choose one Backup other than Aerith. Make them Active.26 |
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1-055 Dancer | 1-056 Onion Knight | 1-057 Evoker | 1-058 Thief |
Backup (CT) | Forward (Ninja) | Backup (CT) | Forward (CT) |
(W): Deal 1,000 damage to each of your opponent's Forwards. | When Onion Knight is played to the field, choose up to two Backups. Make them Active. | - | When Thief is played to the field, move the 2 top cards of your opponent's deck to the Break Zone.27 |
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1-059 Thief | 1-060 Zidane | 1-061 Cid Highwind | 1-062 Cid Highwind |
Backup (CT) | Forward (Genome) | Forward (Pilot) | Forward (Pilot) |
When Thief is played to the field, move the 2 top cards of your opponent's deck to the Break Zone.28 | Zidane cannot be targeted by your opponent's abilities. Zidane cannot be blocked by Forwards of cost 4 or more. |
When Cid Highwind Breaks a Forward, remove the 2 top cards of your opponent's deck to the Break Zone.29 Highwind (S)(2Wi)(W): Remove the 2 top cards of your opponent's deck to the Break Zone. |
When Cid Highwind Breaks a Forward, remove the 2 top cards of your opponent's deck to the Break Zone.30 |
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1-063 Sylph | 1-064 Chocobo | 1-065 Ninja | 1-066 Ninja |
Eidolon | Forward (CT) | Forward (CT) | Forward (CT) |
EX Burst Remove the 3 top cards of your opponent's deck to the Break Zone.31 |
After Chocobo attacks in a party, Chocobo gains +2,000 power until the end of the turn.32 | (1Wi), discard one card from your hand: Choose one Forward. Deal 2,000 damage to it. | Ninja cannot be blocked by Forwards of cost 4 or more. |
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1-067 Bartz | 1-068 Hope | 1-069 Maria | 1-070 Yuffie |
Forward (Traveler) | Forward (Blaster) | Backup (Resistance) | Forward (Ninja) |
EX Burst When Bartz is played to the field, make all your Wind Characters Active. |
When Hope is played to the field, choose one Backup. You can make it Active. If you've summoned Alexander this turn, instead choose up to 3 Backups. You can make them Active.33 | All Forwards you control gain 1,000 power. | Yuffie cannot be blocked by Forwards of cost 4 or more. Blood Feast (S)(1Wi)(W): Choose up to 3 Forwards. Distribute 6,000 damage among them as you wish (in blocks of 1,000). |
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1-071 Yuffie | 1-072 Archer | 1-073 Archer | 1-074 Rikku |
Forward (Ninja) | Backup (CT) | Forward (CT) | Backup (Thief) |
Yuffie cannot be blocked by Forwards of cost 3 or more. | (2Wi)(W), move Archer to the Break Zone: Choose one Backup of cost 3 or less. Break it. | Preemptive Attack | (1Wi)(W): Move the top card of your opponent's deck to the Break Zone. Mug (S)(W): Move the top 2 cards of your opponent's deck to the Break Zone. Draw one card.34 |
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1-075 Rikku | |||
Forward (Thief) | |||
When Rikku is played to the field, choose up to 5 Backups your opponent controls. Return them to the hand.35 |
Earth
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1-076 Dark Knight | 1-077 Vanille | 1-078 Vincent | 1-079 Vincent |
Forward (CT) | Forward (Jammer) | Forward (Gunner) | Forward (Gunner) |
For every 1 point of damage you have received, Dark Knight's power rises by 1,000. | When Vanille is moved from the field to the Break Zone, you can search one Hecatoncheir from your deck and Exclude it. If you do so, you can return Vanille to the field in Dull mode. Shuffle your deck.36 | Vincent cannot form parties. After Vincent has attacked, he gains Preemptive Attack until the end of the turn. Trick Shot (S)(1E)(W): Choose one Forward. Deal 6,000 damage to it. |
Vincent cannot form parties. After Vincent has attacked, he gains Preemptive Attack until the end of the turn. |
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1-080 Mystic | 1-081 Guy | 1-082 Gabranth | 1-083 Black Belt |
Forward (CT) | Forward (Warrior) | Forward (Judge) | Forward (CT) |
Move one Backup you control to the Break Zone: Mystic gains +3,000 power until the end of the turn. | Brave Guy cannot be made Dull by your opponent's effects.37 |
For every 1 point of damage you've received, Gabranth's power rises by 1,000. If you've received 6 or more damage, Gabranth gains Brave. |
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1-084 Black Belt | 1-085 Kimahri | 1-086 Kimahri | 1-087 Kefka |
Backup (CT) | Forward (Guardian) | Backup (Guardian) | Backup (Mage) |
(1E)(W): Choose one Forward that is blocking. Until the end of the turn, it gains +1,000 power. | Enemy Skill (S)(2E): Choose one Forward your opponent controls. Until the end of the turn, Kimahri gains their special ability. You can use that ability without cost, and only once. | When Kimahri is on the field, he has all the elements of your opponent's controlled cards other than Light or Dark.38 | (W): Choose one of your own Forwards. That Forward gains +5,000 power until the end of the turn. At the end of the turn, Break that Forward.39 |
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1-088 Evoker | 1-089 Golem | 1-090 Shantotto | 1-091 Titan |
Backup (CT) | Eidolon | Backup (Mage) | Eidolon |
- | EX Burst Choose one Forward. Until the end of the turn that Forward gains +2,000 power. If it is Blocking, instead it gains +4,000. |
When Shantotto is played to the field, remove all Forwards from the game.40 When Shantotto is on the field, she gains the elements of Fire, Ice, Wind, Earth, Lightning and Water.41 |
Choose one Forward you control. Make it Dull. This turn, it cannot be Broken.42 |
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1-092 Delita | 1-093 Delita | 1-094 Barret | 1-095 Barret |
Forward (Knight) | Forward (Warrior) | Forward (Avalanche) | Forward (Avalanche) |
When Delita is played to the field, choose one Character you control. Break it.43 Northswain's Strike (S)(1E): Break any Forward blocking Delita. |
When Delita has blocked, until the end of the turn he gains +1,000 power.44 | Hammer Blow (S)(2E): Choose one Forward. Deal 4,000 damage to it. Until the end of the turn, Barret gains 4,000 power.45 | Gatling Gun (S)(1E): Deal 2,000 damage to each Forward your opponent controls. |
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1-096 Geomancer | 1-097 Hecatoncheir | 1-098 Mustadio | 1-099 Monk |
Backup (CT) | Eidolon | Backup (Machinist) | Forward (CT) |
When Geomancer is played to the field, choose one Forward. Until the end of the turn, that Forward gains Brave.46 | Choose one Backup. Break it. | EX Burst When Mustadio is played to the field, choose one Dull Forward. Break it.47 |
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1-100 Monk | |||
Backup (CT) | |||
(1E)(W), move Monk to the Break Zone: Choose one Forward. Until the end of the turn that Forward gains +2,000 power. |
Lightning
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1-101 Red Mage | 1-102 Exdeath | 1-103 Odin | 1-104 Odin |
Backup (CT) | Forward (Dark Mage) | Eidolon | Eidolon |
(1L)(W): Choose one Forward. Until the end of the turn, it gains Haste.48 | The EX Burst of a card that is moved to the Damage Zone due to Exdeath cannot be used. | Choose one Forward of cost 4 or less. Break it. | EX Burst Choose one Forward. Break it. |
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1-105 Onion Knight | 1-106 Orlandu | 1-107 Black Mage | 1-108 Cait Sith |
Forward (Sage) | Forward (Holy Swordsman) | Backup (CT) | Forward (Spy) |
When Onion Knight is played to the field, choose one Forward that is receiving damage. Deal 5,000 damage to it.49 | When Orlandu is played to the field, choose up to 2 Forwards. Deal them 3,000 damage. | (2L)(W), move Black Mage to the Break Zone: choose one damage-dealing Forward. Break it. | When Cait Sith is played to the field, choose one Backup of cost 1 or less. Break it. Slots (S)(1L)(W): Remove the top card of your deck from the game. If it is a Forward, Break one Backup of cost 2 or less. |
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1-109 Cait Sith | 1-110 Sage | 1-111 Zalbag | 1-112 Seymour |
Forward (Cat) | Backup (CT) | Forward (Knight) | Backup (Summoner) |
When Cait Sith is played to the field, choose one Forward. You can make it Dull. | When Sage is played to the field, choose one of the Characters in your Break Zone. Add it to your hand.50 | When Zalbag is played to the field, choose one Forward of cost 2. Break it.51 | When Seymour is played to the field, choose one Forward of cost 4 or less that isn't Lightning element. Break it.52 |
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1-113 Summoner | 1-114 Summoner | 1-115 Magus | 1-116 Lightning |
Backup (CT) | Backup (CT) | Backup (CT) | Forward (Blaster) |
- | (W), move Summoner to the Break Zone: Choose one Eidolon of cost 6 or less from your hand. Summon it without cost.53 | When Magus is played to the field, choose one Forward. Deal 5,000 damage to it.54 | When Lightning is played to the field, you can Search for one Odin. If you do so, add it to your hand. Shuffle your deck.55 Army of One (S)(1L): Lightning gains Preemptive Attack and Haste until the end of the turn. |
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1-117 Lightning | 1-118 Ramuh | 1-119 Ramza | 1-120 Ramza |
Forward (Blaster) | Eidolon | Forward (Knight) | Forward (Warrior) |
Haste When Lightning is played to the field, choose one Forward. You can make it Dull. |
EX Burst Choose one Forward in Active mode. Deal 4,000 damage to it.56 |
Ramza gains +1,000 power for every Backup you control.57 Shout (S)(1L): Until the end of the turn Ramza gains +2,000 power, Preemptive Attack and Haste. |
(W): Choose one Backup. Make it Active.58 |
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1-121 Ricard | 1-122 Dragoon | 1-123 Dragoon | 1-124 Lulu |
Forward (Dragoon) | Forward (CT) | Forward (CT) | Backup (Guardian) |
(1L), move Ricard to the Break Zone: Choose one Forward. This turn, it cannot be Broken. | Haste | Preemptive Attack | (W), move one of your Backups to the Break Zone: Choose one Forward. Deal 4,000 damage to it.59 Flare (S)(1L)(W): Choose one Forward. Deal 8,000 damage to it. |
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1-125 Lulu | |||
Backup (Guardian) | |||
Lightning-element Forwards you control gain +1,000 power. |
Water
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1-126 Agrias | 1-127 Ultimecia | 1-128 Alma | 1-129 Ovelia |
Forward (Knight) | Forward (Witch) | Backup (Cleric) | Backup (Princess) |
Preemptive Attack When Agrias is played to the field, you can Search for an Ovelia from your deck. If you do so, present it and add it to your hand. Shuffle your deck.60 |
Every Forward other than Ultimecia is played to the field in Dull mode.61 Time Compression (S)(3Wa): Every Forward other than Ultimecia cannot be made Active on their player's next turn. |
(W): Draw one card, then discard one from your hand.62 | Every Knight Forward you control gains +1,000 power.63 |
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1-130 Scholar | 1-131 Evoker | 1-132 White Mage | 1-133 Tidus |
Backup (CT) | Backup (CT) | Backup (CT) | Forward (Guardian) |
(W), move Scholar to the Break Zone: Choose one Forward you control. Return it to your hand. | - | When White Mage is played to the field, choose one Forward. You can make it Active.64 | For every Forward you control other than Tidus, he gains +1,000 power.65 Ace of Blitz (S)(2Wa): Tidus gains Brave until the end of the turn. This turn, Tidus can attack as many times as you have points of damage.66 |
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1-134 Tidus | 1-135 Knight | 1-136 Knight | 1-137 Viking |
Forward (Guardian) | Forward (CT) | Forward (CT) | Forward (CT) |
After Tidus has attacked, until the end of the turn every Water Forward you control gains +1,000 power.67 | Damage dealt to Forwards in Knight's party is dealt to Knight instead.68 | Damage dealt to Forwards in Knight's party is dealt to Knight instead.69 | When Viking is played to the field, draw one card. |
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1-138 Geomancer | 1-139 Geomancer | 1-140 Fairy | 1-141 Minwu |
Forward (CT) | Backup (CT) | Eidolon | Backup (Mage) |
When Geomancer is moved to the Break Zone from the field, draw one card. | (W): Check the top card of your deck. You can move it to the bottom of your deck.70 | EX Burst Choose one Forward. Make it Active. Draw one card.71 |
Forwards you control do not receive damage less than their own power.72 |
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1-142 Moogle | 1-143 Mime | 1-144 Yaag Rosch | 1-145 Yuna |
Eidolon | Forward (CT) | Backup (Sanctum) | Backup (Summoner) |
EX Burst Draw 2 cards and discard one card from your hand.73 |
Mime can make parties with every element. After Mime has attacked in a party, choose one Forward in a party. Until the end of the turn Mime has that Forward's power.74 |
Your opponent's effects can only target Yaag Rosch.75 | EX Burst When Yuna is played to the field, choose one Forward. Return it to the hand. When a character is moved to the Break Zone from the field, instead you can remove it from the game. |
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1-146 Yuna | 1-147 Leviathan | 1-148 Leila | 1-149 Wakka |
Backup (Summoner) | Eidolon | Forward (Pirate) | Backup (Blitzballer) |
The cost of any Eidolon in your hand is decreased by 1 (cannot become 0). | EX Burst Choose one Forward. Return it to the hand. |
After Leila has dealt damage to a player, draw one card.76 | The power of your Water Forwards rises by 1,000. |
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1-150 Wakka | |||
Forward (Blitzballer) | |||
After Forwards you control have made a party and attacked, until the end of the turn they gain +1,000 power. |
Light
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1-151 Warrior of Light | 1-152 Onion Knight | 1-153 Cloud | 1-154 Cosmos |
Forward (Warrior) | Forward (Onion Knight) | Forward (SOLDIER) | Backup (God of Harmony) |
Every one of your Common Troop Forwards gain +2,000 power and Preemptive Attack. | Haste (1A), return Onion Knight to your hand: You can play one Onion Knight from your hand to the field. You can only use this ability on your own turn.77 |
Brave Meteorain (S)(2A)(W): Deal 4,000 damage to each of your opponent's Forwards. Omnislash (S)(4A)(W): Choose one Forward. Break it. |
Cosmos can be played to the field even if you control another Light-element character. You can play two or more Light-element characters to the field.78 When Cosmos is on the field, Cosmos can provide CP of any element. |
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1-155 Cecil | 1-156 Firion | ||
Forward (Paladin) | Forward (Warrior) | ||
Your opponent's effects can only target Cecil.79 | (1A): Firion gains Preemptive Attack until the end of the turn. (1A): Firion gains Brave until the end of the turn. (2A): Choose one Forward. Deal 1,000 damage to it. (2A): Until the end of the turn, Firion gains +1,000 power. |
Dark
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1-157 Garland | 1-158 Chaos | 1-159 Cloud of Darkness | 1-160 Emperor |
Forward (Knight) | Backup (God of Discord) | Forward (Youma) | Forward (Emperor) |
Brave After Garland has attacked, he gains +4,000 power until the end of the turn. |
Chaos can be played to the field even if you control another Dark-element character. You can play two or more Dark-element cards to the field.80 When Chaos is on the field, Chaos can provide CP of any element. |
When Cloud of Darkness is played to the field, each player chooses one Forward they control. Cloud of Darkness Breaks every Forward other than those.81 | When Emperor is moved to the Break Zone from the field, you can search your deck for an Emperor. If you do so, you can place it on the field in Dull mode. Shuffle your deck.82 |
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1-161 Golbez | 1-162 Sephiroth | ||
Forward (Magus) | Forward (Hero) | ||
When Golbez is moved to the Break Zone from the field, you can Search for up to 4 cards of different elements and cost 2. If you do so, place them on the field. Their Auto-Abilities do not activate. Shuffle your deck.83 | Preemptive Attack When Sephiroth is played to the field, choose one Backup. Break it.84 |
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