Geomancer (XI)

Unlocking

Geomancer is one of the many advanced jobs in Final Fantasy XI. It can be unlocked by completing the lv30 quest. It requires the expansion Seekers of Adoulin to access.

Quests
Level 30 (any job) - Dances with Luopans

Stat Distributions

Basic Stats

The basic stats range in rank from A to G. The actual stat is calculated based on your race and job level. In addition to the basic stat formula, some bonuses are applied, such as traits that affect them, as well as any stats your support job contributes.

The Geomancer basic stats are missing for now. Please contribute if you have any information.

Combat Skills

Combat skills range in rank from A+ to F. In addition to the job's native skills, you may receive some skill through a support job (max skill increase) or equipments' traits (actual skill increase). Note that combat skills aren't gained automatically at level-up, but you need to use the skill to raise it. The numbers below are the caps for each level.

Fighting Skill Rank Magic Skill Rank
Club B+ Elemental B+
Staff C+ Enfeebling C+
Dagger C- Dark C
Evasion D Geomancy C
Parrying E Handbell C
Skill Lv 1 Lv 10 Lv 20 Lv 30 Lv 40 Lv 50 Lv 60 Lv 70 Lv 80 Lv 90 Lv 99
Elemental 5 31 60 89 118 147 196 233 281 341 404
Enfeebling 5 30 58 86 114 142 190 215 255 315 378
Dark
Geomancy
Handbell
5 30 58 86 114 142 190 212 250 310 373
Club 5 31 60 89 118 147 196 233 281 341 404
Staff 5 30 58 86 114 142 190 215 255 315 378
Dagger 5 30 58 86 114 142 190 210 245 305 368
Evasion 4 28 55 82 109 136 183 201 230 280 334
Parrying 4 26 51 76 101 126 171 190 215 255 300

Learnables

Abilities

job_geomancer_ff11.jpg

Level 1 - Bolster
Level 5 - Full Circle
Level 25 - Lasting Emanation, Ecliptic Attrition
Level 40 - Collimated Fervor
Level 50 - Life Cycle
Level 60 - Blaze of Glory
Level 70 - Dematerialize
Level 75 - Entrust
Level 75 (Merit) - Mending Halation, Radial Arcana
Level 80 - Theurgic Focus
Level 90 - Concentric Pulse
Level 96 - Widened Compass

Job Traits

Level 10 - Conserve MP
Level 20 - Clear Mind
Level 25 - Cardinal Chant, Conserve MP II
Level 30 - Max MP Boost
Level 40 - Clear Mind II, Conserve MP III
Level 55 - Elemental Celerity, Conserve MP IV
Level 60 - Clear Mind III, Max MP Boost II
Level 70 - Conserve MP V
Level 75 (Merit) - Curative Recantation, Primordial Zeal
Level 75 (Merit) - Full Circle Effect, Ecliptic Attrition Recast, Life Cycle Recast, Blaze of Glory Recast, Dematerialize Recast
Level 80 - Clear Mind IV
Level 85 - Conserve MP VI
Level 90 - Max MP Boost III
Level 99 - Clear Mind V, Conserve MP VII
Level 99 (Job Points) - Bolster Effect, Widened Compass Effect, Life Cycle Effect, Blaze of Glory Effect, Magic Attack Bonus, Magic Accuracy Bonus, Dematerialize Duration, Theurgic Focus Effect, Concentric Pulse Effect, Indicolure Spell Effect Duration

Gift Job Traits

These traits are automatically learned after spending enough Job Points. For example, to get the first MDEF Bonus gift, you must have spent 5 JP or more on the Job Point traits. Note that aside from being gifted with the traits below, some spells are learnt this way as well. See the spell list for those.

5 JP - Magic Defense Bonus (MDEF +4), Capacity Point Bonus (+5%)
10 JP - Magic Attack Bonus (MATK +6)
20 JP - Magic Evasion Bonus (MEVA +7)
25 JP - Capacity Point Bonus (+7%)
30 JP - Magic Accuracy Bonus (MACC +7)
45 JP - Geomancy Skill Bonus (Geomancy +5)
50 JP - Superior 1
55 JP - Capacity Point Bonus (+9%)
60 JP - Handbell Skill Bonus (Handbell +5)
80 JP - Elemental Magic Skill Bonus (Elemental +5)
95 JP - Capacity Point Bonus (+11%)
100 JP - Superior 2
125 JP - Dark Magic Skill Bonus (Dark +5)
145 JP - Capacity Point Bonus (+13%)
150 JP - Magic Damage Bonus (Mdmg +3)
180 JP - Magic Defense Bonus (MDEF +6)
205 JP - Capacity Point Bonus (+15%)
210 JP - Magic Attack Bonus (MATK +9)
245 JP - Magic Evasion Bonus (MEVA +11)
275 JP - Capacity Point Bonus (+17%)
280 JP - Magic Accuracy Bonus (MACC +11)
320 JP - Geomancy Skill Bonus (Geomancy +8)
355 JP - Capacity Point Bonus (+19%)
360 JP - Handbell Skill Bonus (Handbell +8)
405 JP - Elemental Magic Skill Bonus (Elemental +8)
445 JP - Capacity Point Bonus (+21%)
450 JP - Dark Magic Skill Bonus (Dark +8)
500 JP - Magic Damage Bonus (Mdmg +3)
545 JP - Capacity Point Bonus (+23%)
605 JP - Magic Defense Bonus (MDEF +8)
655 JP - Capacity Point Bonus (+25%)
660 JP - Magic Attack Bonus (MATK +12)
720 JP - Magic Evasion Bonus (MEVA +14)
775 JP - Capacity Point Bonus (+27%)
780 JP - Magic Accuracy Bonus (MACC +14)
845 JP - Geomancy Skill Bonus (Geomancy +10)
905 JP - Capacity Point Bonus (+29%)
910 JP - Handbell Skill Bonus (Handbell +10)
980 JP - Elemental Magic Skill Bonus (Elemental +10)
1,045 JP - Capacity Point Bonus (+31%)
1,050 JP - Dark Magic Skill Bonus (Dark +10)
1,125 JP - Magic Damage Bonus (Mdmg +3)
1,195 JP - Capacity Point Bonus (+33%)

Spells

GEO have two kinds of exclusive spells in addition to some regular ones. The first type is Indicolure, that casts an effect of some kind around the GEO themselves. The second type is Geocolure, that casts an effect around a certain area. Note that while regular spells and Indicolures are learnt via scrolls as per usual for magic, the Geocolures are learnt by visiting a certain location while already knowing the corresponding Indicolure equivalent. The locations for learning Geocolures are listed on the ability's own page.

Level 1 - Indi-Poison
Level 4 - Indi-Voidance, Stone
Level 5 - Geo-Poison
Level 8 - Geo-Voidance
Level 9 - Water
Level 10 - Indi-Precision
Level 14 - Aero, Geo-Precision
Level 15 - Drain, Indi-Regen
Level 16 - Indi-Attunement
Level 19 - Fire, Geo-Regen
Level 20 - Geo-Attunement
Level 22 - Indi-Focus
Level 24 - Blizzard
Level 25 - Stonera
Level 26 - Geo-Focus
Level 28 - Indi-Barrier
Level 29 - Thunder
Level 30 - Indi-Refresh, Aspir, Indi-CHR, Watera
Level 32 - Geo-Barrier
Level 33 - Indi-MND
Level 34 - Indi-Fury, Geo-Refresh, Geo-CHR, Stone II
Level 35 - Aerora, Sleep
Level 36 - Indi-INT
Level 37 - Geo-MND
Level 38 - Geo-Fury, Water II
Level 39 - Indi-AGI
Level 40 - Indi-Fend, Geo-INT, Fira
Level 42 - Aero II, Indi-VIT
Level 43 - Geo-AGI
Level 44 - Geo-Fend
Level 45 - Indi-DEX, Blizzara
Level 46 - Fire II, Indi-Acumen, Geo-VIT
Level 48 - Indi-STR, Indi-Slow
Level 49 - Geo-DEX
Level 50 - Blizzard II, Geo-Acumen, Thundara
Level 52 - Indi-Torpor, Geo-STR, Geo-Slow
Level 54 - Thunder II
Level 56 - Geo-Torpor
Level 58 - Indi-Slip, Stone III
Level 61 - Water III
Level 62 - Geo-Slip
Level 64 - Aero III, Indi-Languor
Level 67 - Fire III
Level 68 - Indi-Paralysis, Geo-Languor
Level 70 - Blizzard III, Indi-Vex, Sleep II, Stonera II
Level 72 - Geo-Paralysis
Level 73 - Thunder III
Level 74 - Geo-Vex
Level 75 - Watera II
Level 76 - Indi-Frailty, Stone IV
Level 79 - Water IV
Level 80 - Geo-Frailty, Aerora II
Level 82 - Aero IV, Indi-Wilt
Level 85 - Fira II, Fire IV
Level 86 - Geo-Wilt
Level 88 - Blizzard IV, Indi-Gravity, Indi-Malaise
Level 90 - Aspir II, Blizzara II
Level 91 - Thunder IV
Level 92 - Geo-Gravity, Geo-Malaise
Level 93 - Indi-Haste
Level 94 - Indi-Fade
Level 95 - Thundara II
Level 97 - Geo-Haste
Level 98 - Geo-Fade
Level 99 (100 Job Point Gift) - Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V
Level 99 (550 Job Point Gift) - Aspir III
Level 99 (1,200 Job Point Gift) - Fira III, Blizzara III, Aerora III, Stonera III, Thundara III, Watera III

Job-specific Equipment

Artifact Armor

Geomancy Attire Set
Level 99 - Geomancy Mitaines
Level 99 - Geomancy Tunic
Level 99 - Geomancy Galero
Level 99 - Geomancy Sandals
Level 99 - Geomancy Pants

Geomancy Attire +1 Set
Level 99 - Geomancy Mitaines +1
Level 99 - Geomancy Tunic +1
Level 99 - Geomancy Galero +1
Level 99 - Geomancy Sandals +1
Level 99 - Geomancy Pants +1

Relic Armor

Bagua Attire Set
Level 99 - Bagua Mitaines
Level 99 - Bagua Tunic
Level 99 - Bagua Galero
Level 99 - Bagua Sandals
Level 99 - Bagua Pants

Bagua Attire +1 Set
Level 99 - Bagua Mitaines +1
Level 99 - Bagua Tunic +1
Level 99 - Bagua Galero +1
Level 99 - Bagua Sandals +1
Level 99 - Bagua Pants +1

Weapons

Level 99 (Artifact) - Filiae Bell, Dowser's Wand


Category: Jobs

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