Basics
Starting Out
Should you pick Archer as your starting class, you'll start out in the city of Gridania1. The following are what you get in your inventory if you create your character as an Archer. The other items and your stats will depend on what race and gender you pick.
2.0+ Starting Equipment
Weapon: Weathered Shortbow
1.x Starting Equipment
Weapon: Weathered Shortbow
Pack: Warped Arrow x999
Body: Weathered Hunting Tunic
Belt: Weathered Survival Belt
Legs: Weathered Kecks (Grey)
Feet: Weathered Shoes (Taupe)
Jobs
Once you're level 30 Archer, you can unlock the job Bard. Note that unlocking it also requires level 15 Pugilist2.
Quests

These are Archer's class quests. They can be undertaken when you reach certain levels on your class.
Level | 2.0+ Quest | 1.x Quest |
---|---|---|
Level 0 | Way of the Archer | |
Level 1 | My First Bow | |
Level 5 | A Matter of Perspective | |
Level 10 | Training with Leih | |
Level 15 | Violators Will Be Shot | |
Level 20 | To Catch a Poacher | Filling the Quiver |
Level 25 | Homecoming | |
Level 30 | The One that Got Away | The Foreboding Forest |
Level 36 | There Can Be Only One |
Other
Upon unlocking Archer (or upon completing the level 1 quest if it is your starting class), you can unlock the hunting log. Killing targets in the log gains you extra experience points.
Learnables
Abilities
This section lists the abilities and weaponskills you can learn as an archer.
Level | 2.0+ Abilities | 1.20-1.23c Abilities | 1.0-1.19 Abilities |
---|---|---|---|
Level 1 | Heavy Shot | Light Shot Refill Heavy Shot |
Close Shot Light Shot Refill Puncture |
Level 2 | Straight Shot | Decoy | |
Level 3 | Piercing Arrow | ||
Level 4 | Raging Strikes | Raging Strike | |
Level 6 | Venomous Bite | Hawk's Eye | Shadowbind |
Level 8 | Misery's End | Wide Volley | |
Level 10 | Shadowbind | Leaden Arrow | Quelling Strike |
Level 12 | Bloodletter | Scouring Strike | |
Level 14 | Raging Strike | Hawk's Eye | |
Level 15 | Repelling Shot | ||
Level 16 | Arrow Helix | ||
Level 18 | Quick Nock | Shadowbind | Scavenge |
Level 20 | Multishot Quick Nock |
||
Level 22 | Swiftsong | Quelling Strike | Quickstride |
Level 24 | Shrieker | ||
Level 25 | Chameleon | ||
Level 26 | Hawk's Eye | Swiftsong | |
Level 28 | Puncture II | ||
Level 30 | Windbite | Gloom Arrow | Heavy Shot Trifurcate |
Level 32 | Shadowbind II | ||
Level 34 | Quelling Strikes | Barrage | Barrage |
Level 36 | Decoy | ||
Level 38 | Barrage | Quick Nock | Foeseeker |
Level 40 | Raging Strike II | ||
Level 42 | Blunt Arrow | Chameleon | Quelling Strike II |
Level 44 | Wide Volley II | ||
Level 46 | Flaming Arrow | Bloodletter | Farshot |
Level 48 | Bloodletter | ||
Level 50 | Wide Volley | Wide Volley | Subtle Release |
Archer can also use the following Limit Break abilities.
Type | Ability |
---|---|
Limit Break Lv 1 | Big Shot |
Limit Break Lv 2 | Desperado |
Limit Break Lv 3 | - |
Adrenaline Rush | Terminal Velocity |
In addition to the above, as an archer you also gain the following abilities that can only be used in PVP areas.
PVP Abilities
Farshot
Blast Shot
Manasong
Mana Draw
Purify
Traits
In this section you can find the various traits an Archer can learn.
Level | 2.0+ Traits | 1.20-1.23c Traits | 1.0-1.19 Traits |
---|---|---|---|
Level 8 | Heavier Shot | Enhanced Physical Accuracy | |
Level 12 | Enhanced Physical Evasion | ||
Level 14 | Enhanced Dexterity | ||
Level 16 | Enhanced Dexterity II | Enhanced Decoy | |
Level 20 | Increased Action Damage | Enhanced Physical Crit Evasion | |
Level 24 | Enhanced Venomous Bite | Enhanced Physical Accuracy II | |
Level 28 | Enhanced Raging Strikes | Enhanced Hawk's Eye | |
Level 30 | Out of Sight | ||
Level 32 | Enhanced Dexterity III | Enhanced Quelling Strike | |
Level 36 | Enhanced Quick Nock | Enhanced Raging Strike | |
Level 40 | Increased Action Damage II | Enhanced Physical Crit Accuracy | |
Level 44 | Enhanced Barrage | Enhanced Barrage | |
Level 48 | River of Blood | Swift Chameleon | |
Level 50 | Bowmanship |
Archer can also use the following PVP traits.
PVP traits
Enhanced Farshot
Enhanced Blast Shot
Enhanced Manasong
Enhanced Mana Draw
Enhanced Purify
Enhanced Strength
Enhanced Vitality
Enhanced Dexterity
Enhanced Intelligence
Enhanced Mind
Enhanced Piety
Combos
Combos are a way of chaining abilities/weaponskills for various extra effects. In version 2.0+ they can either be native to the ability/weaponskill used, or can come via a trait learned at a later level. In version 1.x they were always available as long as you knew the appropriate abilities/weaponskills.
2.0+ Combos
(Heavier Shot lv8) Heavy Shot -> Straight Shot (20% chance of activation, critical damage)
1.x Combos
Heavy Shot -> Leaden Arrow (increased Heavy duration)
Heavy Shot -> Quick Nock (fivefold attack and conversion to single target)
Leaden Arrow -> Wide Volley (increased accuracy)
Piercing Arrow -> Shadowbind (increased Bind duration)
Piercing Arrow -> Gloom Arrow (chance to inflict Blind)
Gloom Arrow -> Bloodletter (inflicts additional damage when Bleed fades)
Cross-class Abilities
The following is a list of the cross-class abilities Archer can use.
Disciples of War | ||
---|---|---|
Pugilist Featherfoot Second Wind Haymaker Internal Release Mantra |
Lancer Feint Keen Flurry Invigorate Blood for Blood |
Rogue Perfect Dodge |
Marauder Foresight Skull Sunder Fracture Bloodbath Mercy Stroke |
Gladiator Savage Blade Flash Convalescence Provoke Awareness |
|
Disciples of Magic | ||
Conjurer Cure Protect Raise Stoneskin |
Arcanist Physick Virus Eye for an Eye |
Thaumaturge Surecast Swiftcast |
Disciples of the Land | ||
Botanist Triangulate Arbor Call Arbor Call II Truth of Forests |
Miner Prospect Lay of the Land Lay of the Land II Truth of Mountains |
Category: Jobs