Apprentice Mage
Table of Contents

Apprentice Mage (みならい魔道士 [minarai madoushi] or 'apprentice mage' in Japanese) is a rare job when it comes to Final Fantasies. It has appeared only once, where it was the basic mage job given to players.

Mobius

apprenticemage_ffm.png

Basics
Unlock: during tutorial
Type: Mage
Elements: Fire, Water, Wind
Limit Break: Ruin Rain
Advanced Jobs: Mage, White Mage, Black Mage, Red Mage, Scholar
Superior Jobs: -

Stats

Note that in addition to the basic stats below, the various Skill Panel modifications and various abilities from the weapon and ability cards set for this job affect its stats.

Critical:
Speed: ★★★
Defense: -

Level HP ATK BRK MAG
0 450 26 23 0%
50 900 51 45 15%
100 1,350 76 68 30%
150 1,800 103 92 45

For comparison, below are the stats of the Apprentice Mage job with all of the Skill Panel modifications added in. Note that this still means the stats from weapon and ability cards need to be added for the complete stats.

Critical:
Speed: ★★★★
Defense: -

Level HP ATK BRK MAG
0 2,800 186 83 430%
50 3,250 211 105 445%
100 3,700 236 128 460%
150 4,150 263 152 475%

Skill Panels

Note that unlike other jobs, the Skill Panel 2nd (1-3) for Apprentice Mage is unlocked by clearing chapter 3-2 of the main story. Note that panel 2-4 has not been added yet, and panel 2-3's New Job panel can't yet be acquired.

Total Seeds Required
Skill Panel 1st: 256,825 Water Seed, 13,890 Wind Seed, 8,270 Fire Seed, 9,000 Earth Seed, 6,510 Dark Seed, 3,510 Light Seed, 10 Crystal
Skill Panel 2nd: 191,500 Water Seed, 10,500 Wind Seed, 3,200 Fire Seed, 3,250 Dark Seed, 2,750 Light Seed, 9 Crystal
All: 448,325 Water Seed, 24,390 Wind Seed, 11,470 Fire Seed, 9,000 Earth Seed, 9,760 Dark Seed, 6,260 Light Seed, 19 Crystal

Weapons Gained
Skill Panel 1st: Sapling Staff
Skill Panel 2nd: Angel's Rod

Total Skills Gained
Skill Panel 1st: HP +1,100, ATK +90, BRK +30, MAG +270%, Element Starter +8, Break Turns +2, Strengthen Job Limit Break Lv5, Strengthen Water +15%, Resist Water +9%, Resist Bio +20%, Resist MAG Down +20%, Critical Faith, Critical Veil
Skill Panel 2nd: HP +1,250, ATK +70, BRK +30, MAG +160%, SPD +★, Element Starter +6, Break Turns +1, Strengthen Job Limit Break Lv3, Strengthen Water +40%, Resist Water +9%, Resist Bio +30%, Critical Regen
All: HP +2,350, ATK +160, BRK +60, MAG +430%, SPD +★, Element Starter +14, Break Turns +3, Strengthen Job Limit Break Lv8, Strengthen Water +55%, Resist Water +18%, Resist Bio +50%, Resist MAG Down +20%, Critical Faith, Critical Veil, Critical Regen

Skill Panel 1st
1-1
New job: Apprentice Mage
(default)
ATK +3
(10 water)
HP +50
(5 water)
Sapling Staff
(default)
Break +3
(10 water)
Element Starter +1
(60 water)
Strengthen Water +5%
(30 water)
MAG +5%
(10 water)
MAG +10%
(10 water)
Resist Bio +20%
(20 water)
Element Starter +1
(60 water)
HP +100
(10 water)
Strengthen Job Limit Break
(100 water)
MAG +15%
(10 water)
HP +100
(10 water)
New job: Mage
(1 Crystal)
1-2
Water Resist +3%
(180 water)
ATK +3
(80 water, 30 fire)
HP +50
(80 water)
Sapling Staff+
(300 water)
Break +3
(80 water, 80 wind)
Element Starter +1
(500 water, 30 dark)
Critical: Faith
(500 water, 30 light)
MAG +10%
(80 water, 80 wind)
MAG +15%
(80 water, 80 wind)
Break Turns +1
(600 water, 30 dark)
Element Starter +1
(500 water, 30 light)
HP +100
(120 water)
Strengthen Job Limit Break
(600 water)
MAG +15%
(300 water)
ATK +10
(150 water, 80 fire)
New job: White Mage
(2 Crystal)
1-3
Water Resist +3%
(3,600 water)
ATK +9
(900 water, 360 fire)
HP +100
(900 water)
Sapling Staff +2
(3,600 water)
Break +9
(900 water, 450 wind)
Element Starter +1
(5,400 water, 450 dark)
Strengthen Water +5
(4,050 water)
MAG +20%
(900 water, 900 wind)
MAG +25%
(900 water, 900 wind
Resist MAG Down +20%
(1,800 water, 900 wind)
Element Starter +1
(1,800 water, 450 light)
HP +200
(1,080 water)
Strengthen Job Limit Break
(5,400 water)
MAG +25%
(3,600 water
ATK +20
(1,800 water, 900 fire)
New job: Black Mage
(3 Crystal)
1-4
Water Resist +3%
(30,000 water)
ATK +15
(6,000 water, 2,400 fire)
HP +200
(6,000 water)
True Sapling Staff
(24,000 water)
Break +15
(6,000 water, 1,500 wind)
Element Starter +1
(27,000 water, 3,000 dark)
Strengthen Water +5%
(13,500 water)
MAG +30%
(4,500 water, 4,500 wind)
MAG +50%
(4,500 water, 4,500 wind)
Break Turns +1
(30,000 water, 3,000 dark)
Element Starter +1
(27,000 water, 3,000 light)
HP +300
(7,200 water)
Critical: Veil
(9,000 water, 9,000 earth)
MAG +50%
(9,000 water)
ATK +30
(12,000 water, 4,500 fire)
Strengthen Job Limit Break
(4 Crystal)
Skill Panel 2nd
2-1
Water Resist +3%
(2,500 water)
ATK +10
(750 water)
HP +150
(750 water)
Angel's Rod
(2,500 water)
Break +5
(1,000 water)
Element Starter +1
(4,000 water)
Strengthen Water +20%
(2,000 water)
MAG +15%
(500 water)
MAG +10%
(500 water)
Resist Bio +30%
(2,000 water)
Element Starter +1
(4,000 water)
HP +150
(1,000 water)
Strengthen Job Limit Break
(2,500 water)
MAG +15 %
(500 water)
HP +150
(1,500 water)
New job: Red Mage
(2 Crystal)
2-2
Resist Water +3%
(5,000 water)
ATK +10
(1,500 water, 700 fire)
HP +150
(1,500 water)
Angel's Rod+
(5,000 water)
Break +10
(1,500 water, 500 wind)
Element Starter +1
(8,500 water, 750 dark)
Critical Regen
(4,000 water, 500 light)
MAG +15%
(1,000 water, 1,000 wind)
MAG +15%
(1,000 water, 1,000 wind)
Break Turns +1
(4,500 water, 1,000 dark)
Element Starter +1
(7,000 water, 750 light)
HP +150
(2,000 water)
Strengthen Job Limit Break
(5,000 water)
MAG +15%
(1,000 water)
ATK +10
(3,000 water, 1,000 fire)
New job: Scholar
(3 Crystal)
2-3
Water Resist +3%
(15,000 water)
ATK +20
(3,000 water, 1,000 fire)
HP +250
(3,000 water)
Angel's Rod +2
(12,000 water)
Break +15
(3,000 water, 1,000 wind)
Element Starter +1
(15,000 water, 1,500 dark)
Strengthen Water +20%
(8,000 water)
MAG +25%
(2,500 water, 2,500 wind)
MAG +25%
(2,500 water, 2,500 wind)
SPD +1
(15,000 water, 2,000 wind)
Element Starter +1
(15,000 water, 1,500 light)
HP +250
(3,000 water)
Strengthen Job Limit Break
(8,500 water)
MAG +25%
(2,500 water)
ATK +20
(6,000 water, 2,500 fire)
New job: ???
(4 Crystal)

Category: Jobs

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