Alchemist

Alchemist (錬金術師 [renkinjutsushi] in Japanese) is one of the lesser known and used Final Fantasy jobs. As far as can be determined, it is an evolved form of the job Chemist, which appeared in the series considerably earlier than Alchemist.
Alchemists are item specialists, quite like Chemists. However, Alchemists can also use high-level magic, which separates them from their more mundane counterparts. Their special command is either Mix or Item. Characters associated with the Alchemist job is Ezel Berbier from Tactics Advance and Meeth Crym from Ring of Fates. It can also be argued that Rikku from Final Fantasy X is partially an Alchemist.

Final Fantasy X-2

The Alchemist job in FFX-2 (アイテムシューター [item shooter] in Japanese, so originally a job that merely had some limited alchemist-like features) is more similar to the Chemist in earlier games than the Alchemist in later games. They can use the familiar Mix command characteristic of the Chemist job, and use a machine gun of sorts instead of staffs typical to mage jobs. In fact, Alchemist in FFX-2 cannot use any actual magic, and their stats are more typical of the Chemist job, with their low Magic stat. They also have access to Stash, an ability to use a a consumable item without actually consuming it.

Obtain

To be able to obtain the Alchemist dressphere, you must talk to Clasko in either chapter 1 or chapter 2 at Mushroom Rock Road, regardless of which timing you use to actually obtain it.

After you're done with the missions he's involved in (Foggy Fiend Frenzy in ch1 and/or Cuckoo for Chocobos at Mi'ihen Highroad in ch2), go back to Mi'ihen Highroad in ch2 and talk to him again. Invite him aboard the Celsius.

With Clasko aboard, head to the Calm Lands and Monster Arena. The dressphere is the prize for completing the mission Clean Sweep. If you missed this last step during chapter 2, you can also complete in chapter 3 or 5, but only if you did everything else in chapter 2.

Abilities

alchemist_ff102.jpg

It requires a total of 2,249 AP to master the job.

Command Abilities
Attack (default)
Mix (default)
Item (default)
Stash

Auto Abilities
Items Lv 2 30 AP
Chemist 40 AP
Elementalist 80 AP
Physicist 100 AP

Stats

Lv HP MP STR MAG DEF MDEF AGI ACC EVA LCK
1 118 15 13 3 11 2 50 117 1 9
10 447 29 29 8 19 6 51 118 2 10
20 788 42 44 12 26 10 52 119 3 11
30 1,102 54 57 17 32 14 53 121 4 12
40 1,390 65 70 20 38 17 55 121 4 12
50 1,652 75 81 23 42 21 55 123 4 13
60 1,887 84 92 26 45 24 56 123 5 13
70 2,096 92 103 27 48 27 57 124 5 13
80 2,278 98 112 28 51 30 57 124 5 13
90 2,435 104 120 29 52 33 58 124 5 13
99 2,553 107 125 29 52 35 58 124 4 | 12

Tactics Advance

Coming soon

Grimoire of the Rift

Coming soon

4 Heroes of Light

The Alchemist job in FHL is, as per usual, an item specialist. There are two other item specialists jobs in the game (Doctor and Traveler), but while those concentrate on healing items and making it easier to use items, an Alchemist will raise the attack power of attacking-type items. Their Mind and Intelligence stats are relatively high.
The Alchemist Crown is unlocked by defeating the demon Beelzebub in the Tower to the Heavens.

Abilities

Different abilities learnt by evolving the Crown. The list below has all the abilities as well as the jewels required to evolve the Crown to that stage.

Lv 0 - Experiment
Lv 1 - Training (5 Topaz, 5 Sapphires)
Lv 2 - Mix (2 Rubies, 6 Emeralds, 6 Topaz, 1 Amethyst)
Lv 3 - Wild Throw (7 Topaz, 3 Lapis Lazuli, 7 Aquamarines, 2 Amethysts, 1 Diamond)

Explorers

alchemist_ffex.jpg

Basics
Role: Booster / Healer
Unlock: clear Aptitude Exam: Geomancer and Alchemist
Condition to Master: clear 10 quests with Alchemist
Master: clear Alchemist's Master Trial

Stats

Note that as jobs don't level up in Explorers, your only two ways to get more are to equip better equipment, and to master your job. Alchemist's basic stats are listed in the below table.

HP AP Load
Default 3,300 1,965 180
Master 3,950 2,365 180
STR ACC MAG MND CNC P.DEF M.DEF P.EVA M.EVA MOV LCK
40 45 43 39 60 28 42 32 38 104 75

Abilities

Unique Ability: Mix
Default Abilities (default): Itemagnifier, Equip Guns, Equip Tomes
Default Abilities (Master): Equip Staves, Equip Artillery, Dual Wield
Proficiency: Gun Skill

Equipment

Weapons (default): Guns, Tomes
Weapons (Master): Staves, Artillery

FF-TCG

Alchemists have made one appearance in the FF-TCG, under the Water element.

tcg_6083.jpg
6-083C Alchemist

Category: Jobs

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License