The After Years Basic Guide

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Final Fantasy IV The After Years is a WiiWare RPG, and the direct sequel to Final Fantasy IV. The game can be purchased through the Nintendo Wii Shopping Channel in episodic format.

The core package (the first three episodes) and the ending package (last three episodes) are each 800 points, and there's an additional seven add-on packages for 300 points each. To see the names and content of these packages, see the page The After Years Tales. Once you've bought and downloaded the core package, the additional packages can be bought through the game's add-on menu.

To begin a new game, select New Game from the title menu. This will allow you to start a new game in the core package, and include continual gameplay for the duration of the Prologue and Ceodore and Kain's Tales. To play any of the add-on Tales, go to the chapter selection menu from the title screen and select the Tale you wish to play.
When playing additional Tales, be sure not to save over your files from the core package. When comes the time to play through the ending package, you can draw data from the completed save files of the core package and each of the add-on Tales to gain all your levels and items from these files, instead of starting on a blank slate.


The gameplay itself is just like any of the traditional 2D Final Fantasy titles. You play using either the Wiimote sideways or the Classic Controller, the maps are grids that you walk up/down/left/right on, and the battles happen on a separate screen with you on one side and the enemies on the other.

In battle, ATB (Active Time Battle) gauge is also present and visible. In addition to the time required to wait before your next action, each action takes a certain amount of time as well. Most attacks and items are instantaneous, but spells and bands take a certain amount of time until they are executed.

Battles can be set on Wait or Active type from the main menu, under Options. Wait setting is the default and will have enemies pause their actions while you navigate ability or item menus. Active enables them to attack you even during ability/item selection.

As usual in Final Fantasy games, items can be bought with gil. In battles you gain experience points (exp), gil and items. You level up when you've gained enough experience points, and there are no ability points.

Moon Phases

In The After Years, the phase of the moon affects battles greatly. During different moon phases, certain kinds of attacks are either strengthened or weakened, and some monsters might appear more or less frequently. In certain places during a certain phase of the moon, an extremely rare monster might also appear.

The phase the moon is currently in will change every time you rest, be it either in an inn, tent or cottage. In addition, the phase will also change when enough time has passed from the last time you rested, or sometimes during a cutscene.

You can see the current phase of the moon at all times by accessing the main menu and pressing B. The phase of the moon and the current strong and weak attacks will appear in place of the time/gil/place menu in lower right.

Full Moon
Black Magic up by 25%, physical attacks down by 25%

Waning Moon
Physical attacks up by 25%, special attacks down by 25%

New Moon
Special attacks up by 25%, White Magic down by 25%

Waxing Moon
White Magic up by 25%, Black Magic down by 25%


Normal abilities are static in The After Years, once you obtain a character you will not gain more of them unless it's a special case and the character learns an ability during an event. You will also not lose any abilities.

However, spells are a different case. Spells are learned on certain levels for every character. To see the spells a character can learn, see the character's individual page. To see a full list of the abilities available, see Attacks of The After Years.



In addition to normal abilities and spells, there are also an ability type called Band in The After Years. Bands are a type of a limit attack, strong attacks executed by two or more members of your party. In most cases they will not be learned automatically, but you will have to do a separate 'search' for them.

To search for a Band, you must first be in a battle. Select the Band option in the battle menu with the character you wish to participate in the Band, and select 'Search for Bands'. An arrow will come up on the battle screen, allowing you to select another character in your party. Select the character you wish to search for a band with. If your party has more than two characters, you can select additional characters after this. A minimum of two characters are required to execute a Band.
Once you've selected the character you must select an ability of theirs to search for a band with. The starting character's all abilities will count towards the search, but for the other characters the search will only include the ability you select at this phase. To search the other abilities they have, you must perform another search.

Once you've selected the amount of characters you wish to search for a band with, press A and confirm the selection. Alternately, if you selected to search for a band with all the characters in your party, you only need to confirm the selection.
Performing the search will take some time, so be sure you have enough HP left so the monsters cannot kill you in the meantime. Once the timer is full, the search will either fail (if there are no Bands for the selected options) or execute the Band if one was found. Once a Band has been found it can be used directly from the Band menu. You can also view the Bands available on any character from the main menu under the option Band.

A Band will cost a certain amount of MP to use. Be careful not to use up all the MP on your mage characters.

Items and Commerce

During gameplay, you will get your hand on items. You can carry an unlimited amount of different types of items with you, although the amount of one type of item you can carry is limited to 99. You can obtain items from monsters (drops after battle or stealing), treasure chests or hidden locations on the maps, and buying them from shops.

There are three kinds of items in The After Years. First are the regular items, such as potions and fangs. Healing items can be used both in and out of battle from the Item menu, accessible through the battle menu (in battle) or main menu (elsewhere). Attacking, buffing and debuffing items can only be used in battle.

Second are different kinds of equipment. Equipment are divided into different categories based on which slot they go in. There are five slots available - right hand, left hand, head, body and arm. Each character can use only one equip in each slot.
Usually, a character will wield their weapon on their main hand. you can find out the character's main hand from the Status menu under the appropriate character, although it will usually be the right hand. The off-hand will usually have a shield if the character is capable of wielding one. Bows also go to the off-hand, while arrows go to the main hand.

The third type of items are key items. These are items obtained during the gameplay, and will be used to advance the storyline. You cannot sell, buy or otherwise unnecessarily use key items.

Shopping is done via the very simple traditional RPG shopping screen. When accessing a shop, the first option available is Buy. Selecting it will display the entire selection the shop in question carries. The second in Sell, and will display all sellable items in your inventory. Third is Exit. You can also exit a shop by pressing the cancel button.
Not all items are available in the shops. Instead, you must search out treasure or rare drops from monsters to obtain them. It is entirely possible to completely miss obtaining an item, so be careful if you want them all.

To see a full list of items available in the game, see Items of the After Years.

Stats and Their Meanings

Coming soon

Level Caps

In The After Years, each Tale has a level cap you cannot exceed. Below are listed the level caps for main characters for each episode. Some side characters (for example the Black Mage and White Mage from Ceodore's Tale) either cannot gain experience at all or have a level cap lower than the one listed. Those are the characters that will leave your party at one point or another.

Prologue - 35*
Ceodore's Tale - 35*
Other Tales - 40
Kain's Tale - 50*
Lunarians' Tale - 45
Gathering - 50(*)
Epilogue (First) - 60(*)
Epilogue (Second) - 99(*)

*It is possible that since the episodes marked with this were combined as the core package for the Wiiware version, there is no level cap aside from the highest used in Kain's Tale. More information is needed.

(*)It is possible that since the episodes marked with this were combined as the Crystals' Tale for the Wiiware version, there is no level cap aside from the highest used in Epilogue (Second). More information is needed.


Coming soon

Challenge Dungeons

Challenge Dungeons are dungeons harder than normal with otherwise unobtainable rewards, accessible in the Tales after finishing the Tale's main story and accessing the finished save data. In the original mobile version each Tale had its own Challenge Dungeon, however in the Wiiware version Ceodore and Kain's Tales were combined, thus rendering Ceodore's Dungeon unaccessible. To make up for this, the rare item rewards from Ceodore's Dungeon were transferred to Kain's Dungeon.

Once you load the finished save data of a Tale, you must search out Challengingway and talk to him. He will usually be in the last city visited during the Tale's story. When talking to him, he will now give you the option of entering a Challenge Dungeon appropriate for the Tale.

To see more details of Challenge Dungeons, see Challenge Dungeons.


Coming soon

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