Opera Omnia Basic Guide

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Dissidia Final Fantasy: Opera Omnia is a smartphone game available for iOS and Android. It is an RPG with the battle system from the Dissidia series games modified into a turn-based one. New story chapters are added every few months, and there are various events to participate in besides that.

Each player has two types of levels associated with them. The first is player rank, which rises by one for every 10 levels the player's characters gain. It determines your maximum SP and friend count, as well as displaying how much you're playing. The second is a bronze-silver-gold-platinum rank plate, obtained by beating levels of the Abyss type content. As for characters, they also have several ways to level up. The first is the Crystal Level, which is raised by expending crystals and gives you stat boosts and passive abilities. It also determines the max level of your character's regular level, which is raised through regular exp and gives stat boosts on level-up. In addition, each character has various growth boards, which offer stat boosts and passive abilities.
The majority of the game's content can be played at will. However, there are some types of content that is restricted. The first of these are the Eidolon World stages, which require the consumption of SP to embark on. The maximum SP is 200. They will regenerate over time, and can be instantly replenished with potions. They also fill up to max upon gaining a player level. The second is link bells, which let you participate in co-op battles. The maximum is 5, and one regenerates every two hours. The only way to regenerate them other than waiting is to pay for them with gems.

The main in-game currency is gil, which is used to level up equipment and synthesize items. In addition there are Dissidia points, which can be exchanged for various useful consumables, as well as various medals obtained from events which can be exchanged for that event's rewards. Finally, there are gems, which are bought for real money, and can be obtained in moderate amounts from clearing new content. Gems are used to pull from the gacha, expand inventory space, and buy various booster items.

Achievements is available through the iOS GameCenter. They have been listed here.

Battle Basics

The battle system is turn-based, and depends on the manipulation of Brave (BRV) and the interplay of BRV attacks with HP attacks. Your BRV equals the amount of HP damage your attacks inflict, while your ATK power (and the target's DEF score) affect how much damage you inflict to the target's BRV. Once your BRV drops below 0, it is considered a Brave Break. Anyone who inflicts this on their target(s) gains a big BRV boost to their whole team, and the target's turn will be delayed.


You can bring up to three characters to battle, and the maximum amount of enemies you have to deal with at once is three. Deciding the battle team takes place through a list of pre-formed parties, you have 10 slots for them. The selected party can be edited at any time outside of battle by opening the party adjustment menu, and the parties can be scrolled through at the battle preparation screen. That same screen in different tabs will also show you what the rewards will be for clearing the battle under certain conditions, what type of enemies you'll be facing, and how many chained battles you'll have to go through.
In co-op, each player brings only one character - unless all three slots are not filled. In cases when no other players (or only one player) participates in a host's co-op battle, the remaining slot(s) are filled by the host's current selected team. When participating as a guest, the character that is brought to battle is the first character of the current selected team.

In some content, certain characters get stat boosts known as favor. Favored characters change by event. Story content and weekly dungeons have no favored characters. The lost chapters have favored characters always gaining the boost, while in Eidolon World the stages stay available always but the favor is only gained during the event period.
During event periods, the favored characters also gain a x2 exp modifier. This modifier is present in all content regardless of type.

Before the battle begins, it is possible to use various booster items. These items boost the exp, gil, item drops received by a certain amount for a certain length of time, or activate all three buffs at once. There are items that give a x2 or a x3 boost, as well as items that give the buff for 15 minutes, 30 minutes, or 1 hour. However, note that the 30 min and 1h options are legacy items and can no longer be obtained in the game.
Note also that the boost from the items stacks with the event character x2 exp boost and other boosts not activated by the items. In this way, during these periods it is possible to gain, for example, a x6 total boost to exp when using a x3 exp booster and taking to battle characters that have an event-related x2 exp modifier.


Characters are unlocked through story mode and events. Event characters are later obtainable through lost chapters if you miss their event. Each character can only equip one type of weapon, and has a certain color of crystal raising their Crystal Level requires. By checking the color of the crystal you can gain a rough idea of what kind of capabilities the character has. These do not always hold true for every character, but are general guidelines.


Crystal colors
Black - pure attacker, multi-hits
Red - pure attacker, multi-stage or otherwise trick abilities
Blue - support attacker, buffs or debuffs or heals in addition to damage
Green - BRV-focused support, often comes with strong attacks on the side
Yellow - self-buffer with fairly strong attacks, sometimes full-party support
White - heals or defensive abilities

Levels 1-50 require standard shards, crystals and clusters. Levels 51-60 require high shards in addition to those, and levels 61-70 require high crystals. Gaining CLvl 51 unlocks regular max level 60, before this the max is 50. Gaining CLvl 61 raises the max to 70. The standard grade items can be obtained as drops from all content, and can be conveniently grinded from the daily dungeons. The high grades can only be obtained as event rewards, or by exchanging Dissidia points for them.
As for regular levels, aside from gaining exp in battles you can also use feather-type items to instantly give them a set amount of exp outside of battle.


As for growth boards, there are several types. Each eidolon in the game has a board for every character, and offers static stat boosts as well as passive abilities related to that eidolon's own capabilities, such as elemental damage up or elemental damage reduction. Each node in a board costs a certain amount of points, and these points can be obtained only by grinding battles in the Ultimate stage of that eidolon.
The other type of boars are character growth boards. They boost the capabilities of the character's own abilities by giving passive abilities and raising max CP. Unlike the eidolon boards however, portions of the character growth boards are locked behind certain conditions, such as raising that character's CLvl or learning the passive abilities from that character's associated weapons. The points for learning nodes on these boards is obtained from newly added content in its event period. Once the event period is over the points from it can no longer be obtained, and there is a limit to the amount of points you can grind from each event.

As mentioned before, each character can only equip a certain type of weapons. Aside from just this, there are multiple character-specific weapons that can only be equipped by that character. Armor is the same way.
Aside from a weapon and armor, each character also has three sphere slots. Two of these spheres are open by default, unlocking the third one requires maxing out that character's CP90 armor.

Please see here for a full list of the available characters.


Each character has available the default BRV Attack and HP Attack - although sometimes using certain other abilities modifies these defaults to something else. In addition, characters have one other active ability available by default, learn two others by CLvl, and can learn a fourth one by maxing out their EX weapon.

Active abilities
Level 1 - BRV Attack, HP Attack
CLevel 1 - default active ability, corresponding to CP15 weapon
CLevel 20 - active ability, corresponding to CP35 weapon
CLevel 65 - additional ability, corresponding to Bloom Stones
EX - EX ability, corresponding to the CP70 EX weapon

In addition to the active abilities, there's a whole ton of various passive abilities to modify the active ones. The most important ones are listed below. The non-listed ones are gained through various methods such as other Crystal Levels, eidolon boards, character growth boards, or maxing out the character's armor.

Main passive abilities
CLevel 50 - enhances the character's stats or native capabilities
CLevel 55 - greatly enhances the CLvl 1 ability
CLevel 60 - greatly enhances the CLvl 20 ability
CLevel 68 - enhances the character's stats
CLevel 70 - enhances the character's CLvl 65 additional ability
CP15 weapon - enhances the CLvl 1 ability
CP35 weapon - enhances the CLvl 20 ability
Eidolon weapon - enhances native capabilities. Only certain characters have one.
Aid/aidga/aidja - enhances CLvl1 or CLvl20 active abilities, or the CLvl 50 passive, or give stat boosts
Bloom Stone - enhances the CLvl 65 additional ability
EX+ weapon - enhances the EX ability
Sphere slots - three slots for spheres of your choice that each add a passive ability

In the case of weapons or armor, you need to level them to max to obtain that equip's passive ability permanently. After this, you can safely sell that weapon or armor, the ability will stay in your inventory. As for spheres, while you can pick which sphere you set in each slot, each slot is restricted by sphere type. The type of sphere slots available change by character, and each type has certain things they do. Spheres are obtained from maxing out EX+ weapons.

Sphere types
A (red) - effects activated after attacking, static attack and damage dealt buffs
B (light blue) - effects activated after taking damage, static defense and damage received buffs
C (green) - effects activated after healing, static regen effects
D (purple) - effects activated after debuffing, debuff effects
E (orange) - effects activated after buffing, various buff effects

Please see here for a full list of abilities in the game.



There are ten different eidolons in the game, and each can be summoned to aid in battle. Summoning an eidolon will initiate an eidolon sequence, starting with a strong BRV attack on all enemies. However, for the rest of the duration your party members get to attack uninterrupted by enemy attacks, for quite a few turns before the eidolon effect ends.
In addition to summoning, eidolons also provide a passive all-party ability that is available from the start of the battle.

Just like characters, eidolons have levels of their own. Leveling them up requires specific materials that vary by the eidolon in question. These materials can most easily be obtained from the eidolon's own Eidolon World stage. For levels 1-20 the regular Challenge stage is sufficient, but for levels 21-30 specific high-level materials are required that can only be obtained from the Ultimate stage.

Ifrit (Fire element)
Shiva (Ice element)
Ramuh (Lightning element)
Leviathan (Water element)
Brothers (Earth element)
Pandemonium (Wind element)
Diabolos (Dark element)
Alexander (Holy element)
Odin (non-elemental)
Bahamut (non-elemental)
Mog (buffing Terra Branford)

Equips and Items

There are two types of equipment in the game, weapons and armor. Most equips in the game can be worn by one specific character only. As for the rest, armor can be worn by anyone, while weapons can be worn by anyone that can equip that weapon type.

Weapon types
Greatswords (including katanas)
Staves (including rods)
Special (whips, flutes, books, spheres, anything else that doesn't fit)


All equipment is divided into rarities, from 1★ which is not a separate item but the default state of an equip slot, to 5★ which is the highest you can gain through outside means, to 7★ which is the highest equipment can be evolved up to. Note that not all equips can be evolved into a different rarity.
All 4★ and higher equips have a four-tier limit break system. By default their maximum level for 4★-5★ equips is 20, but through limit breaking them by consuming another copy of the same equip, the max level can be raised in 5-level increments up to a total max of 35. When at the maximum level, the rarity of the equip will be raised by one star. Leveling up an equip is done by consuming other equipment, or by feeding power orbs (for weapons) or guard orbs (armor).
Evolving an equip can be done to certain max level (that is to say, 6★) equips. The qualifying ones are the 70CP EX weapons and the 90CP armor. Evolving requires consuming a mysterious book of the right type, depending on whether it's an armor or weapon. The resulting +-grade equip has the same limit break system, although its default maximum level is 25, and absolute maximum level 40. Upon reaching this maxed-out status, the + equip will gain its additional star and become a 7★.

Weapons and low-rarity armor (up to 4★) are gained from the gacha system. You can pull singly (for one gacha ticket, or the cost of 500 gems), or from the 10+1 option (costing 5,000 gems) which guarantees you one 5★ weapon. As for the 5★ armor, they can be obtained as event/lost chapter rewards, or through exchanging them for guard medals. 5★ weapons (aside from the EX weapons) can only be obtained in this way, but the exchange requirement is power medals, and many more of them are required for one equip.
You can read more about the gacha here.

As for the other items, they can be divided into several categories. First are various medals to obtain event rewards and various important items. Second are level-up, limit break and evolve materials, for characters, eidolons, equipment, and other various things like aidjas and bloom stones. Third are booster items, which when activated give drop boosts and other buffs. Fourth is miscellaneous, such as potions to restore SP and gacha tickets.
When going to your inventory, note that the various eidolon growth materials and character growth materials (=feathers) cannot be seen or sold. They can only be interacted with in the appropriate level-up interface.

Please see here for a full list of equips and items in the game.


Opera Omnia has a fairly simple stat system. Participation in the battle is controlled by HP, strength of HP attacks is controlled by BRV, strength of BRV attacks is controlled by ATK, and resistance to BRV attacks is controlled by DEF. In addition, there are some hidden stats, including SPD, which determines how often a character gets to attack.

BRV is further divided into max BRV, current BRV, and initial BRV. When you start the battle, and after recovering from Brave Break, the character's current BRV will take on the value of their initial BRV. The max BRV determines how much BRV the character can have at most, although there are abilities that work around this by implementing a max BRV overflow status.


BRV (current BRV, initial BRV, and max BRV)
Physical attack strength
Physical attack resistance
Ranged attack strength
Ranged attack resistance
Magical attack strength
Magical attack resistance
Fire/Ice/Lightning/Water/Earth/Wind/Dark/Holy strength
Fire/Ice/Lightning/Water/Earth/Wind/Dark/Holy resistance



The story of Opera Omnia is added in chapters. Each chapter has several (older chapters) or one (chapters starting with part 2 onwards) new characters to obtain. In part 1, you can only play the next chapter upon completing the last one, but starting with part 2 all chapters are available for playing by default. Additionally, each story chapter has two difficulty modes, Normal and Hard. Only completion of Normal mode is required for advancing to the next chapter (when applicable). However, a chapter will not display completed until both modes have been fully cleared.


To begin playing through the story, enter the Quest screen. This will display a world map (appropriate to the part of the story), within which story chapter locations can be found. Enter a chapter's location to begin playing that chapter. This will display the story field, a grid-based location on which the chapter's story takes place. Much of the grid will be misted out initially, and will be revealed as you clear adjacent nodes on the grid. There are various different icons that are displayed, corresponding to different events that happen upon moving your character to that node.

Node Icon Event
speech bubble A cutscene
A character's picture with the speech bubble indicates it is related to that character
simple pawn A non-story-advancing regular fight
pawn with sword A story-advancing regular fight
golden soldier A story-advancing boss fight
bronze berserker A tricky extra fight
The difficulty displayed may not fully correspond with the actual difficulty of the fight
triple golden soldiers A high-level boss fight (difficulty 150+)
treasure box Additional reward
gate The content behind the path is locked until conditions are fulfilled
Tap the gate to find out the conditions

Lost Chapters
Aside from the regular story, there are also Lost Chapters available to play. These make available event characters that have already been added to the game before, but instead of an event they flesh out the cutscenes and battles into a story chapter of its own. Favored characters stay the same as in the event that originally added that character, regardless of the time that's passed, but event rewards get cut out a certain period of time after the Lost Chapter is added. Only the regular story mission rewards remain.

You can check here for a list of all story chapters and lost chapters.


Coming soon


Eidolon World

Coming soon

The Abyss

Coming soon

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