FFXIV Basic Guide

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Final Fantasy XIV is an online MMORPG for the PC and PS3 (currently still in beta). It was released in the last quarter of 2010 for PC players, with PS3 added later. For now, the game has the core package only, with no downloadable add-ons or expansions. The basic monthly fee is 9.95€ (note that that doesn't include any characters), with each character adding 3€ per month and each extra retainer costing an additional 1€ per month. Each copy of the game comes with a free 30-day trial to be used at the start of your gaming career.
The game is currently in a free-to-play period. Regular billing will start after PS3 version has been released, although some billing months will appear starting December 2011 and lasting until autumn-ish 2012.

The game requires an internet connection to play. Periodically there are updates to bring new features and stories to the game. To start playing, you must first install the game and register your registration codes at the Square Enix Account site, as well as add to your subscription the number of characters you wish to play. You will be required to type in your address and choose what method of payment you will use. This payment will be used to buy Crysta, the points that you use to pay for the billing itself.

After you have created an account for FF14 and added at least one character service, you can proceed to the game to create your character. As an online game, you have one or more characters you play as. More on character creation below. Each character is independent of others. The armory system of the game makes it possible to play any combination of jobs you choose, all on one character. As such, it isn't necessary to create more than one character to get to experience everything game-play wise, although at this point seeing all the quests will require creating a character at each city you want to see the quest of. You may also only sign up to one of the three grand companies and switching isn't allowed. Thus, if you wish to see all the story available, a minimum of three characters (each in a different starting nation and a different grand company) is required.
During the game, you will interact with other player characters. This is necessary to advance in the game through normal means. It is possible to play the game solo, but this takes some more time, effort and knowledge of the game's workings than normal play. To read more about player-to-player communication, see the Communication section below.

Creating a Character

To create a character, first make sure you have an unused character service you're subscribing to. These can be added through the Square Enix Account site, or by deleting an existing character. After this, once you sign in to the game and end up in the lobby, you'll be displayed with a screen of your existing characters (if any) and empty slots equaling the total number of your character subscriptions. Press New to create a new character.

First step of the creation is choosing your race - Hyur, Elezen, Lalafell, Miqo'te or Roegadyn, with second being choosing your tribe and gender from the available options. Each race has two tribes.
After these steps, you must choose from one out of four pre-made characters to base your own character on. If you do not see any pleasing one, you can just pick whichever you want, every aspect of these basic characters is customizable in the next step.

Having picked the basic character, you end up on the actual character customization page. Pick your height, voice and skin color on this page, and your hair, features (that is, facial features) and characteristics (such as scars, war paint, and the size of your ears and tail when applicable) on their own sub pages. Customizing the body of your character other than for their height is not possible, although on some race/tribe combinations changing your base face will change aspects of your body as well.

After deciding on your appearance, you must next decide on your characters starting class - if you're not sure which to settle on, just pick one that seems appealing, either game-play or clothing-wise. You can later change between classes at will, and the most defining feature of your starting class will be the clothes you wear to start with.
Next step is deciding on your birthday and Guardian god or goddess. If you need pointers on the Eorzean calendar, see here, and for information on the pantheon of Eorzea see here.

After these steps you will be asked if you wish to save your created character. This is so that should your game client crash before you can register your character or if you delete your character and later want to create a same-looking one, you can simply use the saved data. It isn't necessary to save the data should you not wish to.

The final steps of character creation have you choose your world (that is, server you wish to play on), your name and your starting city. Your starting city will define which main quest you will follow in your early levels, and add the appropriate graphic to the main menu. So far, your chosen city has no other effect.

Maintenance and Updates

In the Final Fantasy XIV service there are periodical maintenances on the game servers. During these maintenance periods you normally cannot play on the server they're occurring on. Usually, each server will have their maintenance period at the same time.

Due to the recent launch of the game, it isn't known how often new major updates will be released. Minor updates with critical bug fixes and such are implemented as needed in addition to the major updates, which tend to be bigger and add new content as well as fixing old content.

Security Token

Security token

The security token is an added security measure, available to players of Final Fantasy XIV from the launch of the game. It is a small device that generates one-time passwords. Should you buy one, you must register the token with your Square Enix account. After this process, you will always require your security token password as well as your SE account password to sign in to FF14. Should you want to disable the token, you can do it through your SE account, but you should remember that you cannot register the token to another (or same) account after it has been disabled.

Should a player want a security token, it can be ordered through the SE Account site for a small price. The security token works for all games connected to the same Square Enix Account.


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Experience and Leveling

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Attribute Points

In addition to the regular level-up stats, starting at level 10 each class will gain Attribute Points or AP. These points can be distributed semi-freely among your main stats of STR, VIT, DEX, INT, MND and PIE. Each AP given to a stat raises that stat by 1. AP gains and the stat-ups gained through AP only apply to the class you gain them in, each class has their own AP gain and AP distribution.

Once you reach level 10 and unlock AP for that class you're given a base 5 AP to use. After that, you're given an additional AP for every level you gain, making the max amount of AP you can have at any given class 45, this amount being available only at level 50.

Do note that you will be given a maximum limit for a number of AP you can use to raise one stat with according to your level. At level 10 the max AP you can put into one stat at a time is 3. It rises by one every two levels - in this way, the max at level 20 is 8, max at lv 30 is 13, max at lv 40 is 18 and max at lv 50 is 23.

Spells and Abilities

Final Fantasy 14 in its current system features a very rigid ability-learning system. Each class quite simply learns a single ability/spell or trait at the specified levels. While you have some more freedom later on, this system also makes you use predominantly the abilities of your own class, as opposed to the first system for the game that allowed you to freely use whichever ability you wanted to and had already learnt. This freedom was replaced with a system allowing you to equip a certain number of abilities from other classes dependent on your current class's level. See the table below for when you learn abilities and how many cross-class abilities you can use at a certain level.

The most abilities you can ever have equipped at the same time is 30, 10 for each line of abilities. This somewhat restricts you, as in addition to your class's own abilities (which can never be removed), you must consider carefully which cross-class abilities you want to have as well as Throw, which takes up one ability slot immediately should you equip a throwing item.

To see a list of all abilities, see here.

Level Actions Traits Cross-class Level Actions Traits Cross-class
1 1st 1 26 9th
2 2nd 27
3 28 6th
4 3rd 29
5 30 10th 6
6 4th 31
7 32 7th
8 1st 33
9 34 11th
10 5th 2 35 7
11 36 8th
12 2nd 37
13 38 12th
14 6th 39
15 3 40 9th 8
16 3rd 41
17 42 13th
18 7th 43
19 44 10th
20 4th 4 45 9
21 46 14th
22 8th 47
23 48 11th
24 5th 49
25 5 50 15th 10

Partying and Soloing

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Item Repairs

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Materia Melding

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Item Management

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Item Types

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Stats and Their Meanings

The most basic of the stats are those of HP (Health Points), MP (Mana Points) and TP (Technical Points). HP is, as its name says, your very health, and when it drops to zero you are knocked out (KO'd) and must either be Raised or Return to your home point. In addition to enemy attacks taking your HP, some abilities of your own might consume HP as well. HP can be cured through several means, by spells such as Cure or Sacrifice, by touching an Aetheryte, or simply by putting away your weapons.
MP is what you use to cast spells and abilities with magical properties. It is a finite resource, and can only be recovered through several abilities such as Tranquility, or by touching an Aetheryte. MP also recovers by putting away your weapon. TP is to physical attacks as MP is to magical attacks, it's consumed to execute more powerful attacks. However, TP is quickly gained by attacking an enemy, and it decays if you stop attacking, faster if you put away your weapon.

Basic Stats

Status screen

Physical stats refer to the stats you gain by raising your physical level. These include Strength (STR), Vitality (VIT), Dexterity (DEX), Intelligence (INT), Mind (MND), Piety (PIE) and the six elemental affinities of Water, Wind, Lightning, Fire, Earth and Ice.
These stats affect all classes from Disciples of War and Magic to Disciples of Land and Hand, just in different ways.

Strength affects a physical fighter's attack power. Dexterity is another stat that effects physical fighters, in that it contributes to your accuracy, block rate and parry rate. The last of the physical stats is Vitality, which affects the amount of HP you have as well as damage you take and the strength of your enhancing magic.

For magic-aligned classes, Intelligence affects the potency of your attacking magic. Quite likewise for magical classes, Mind affects the potency of your healing spells and the accuracy of all your magic. Lastly, the Piety stat affects your magic evasion, the potency of enfeebling magicks, and your max MP.

The elemental affinities affect various things as well, including your elemental attack and defense and what types of crystals you get more often while gathering. It may also have an effect on how well you succeed on synthesis based on the crystal's elemental type, but this is unconfirmed.

In addition to these, some skills have modifiers dependent on one or two stats, so some skills on physical fighters might require magic stats to be effective and vice versa. These modifiers are mentioned on the skill's own page. Furthermore, for each weapon and tool there is a corresponding stat or two that raises either the damage (disciples of war and magic) or other effects (disciples of land and hand) present. See the tables below for these.

Class Bonus 1 Bonus 2
Gladiator Mind Strength
Pugilist Intelligence Strength
Marauder Vitality Strength
Lancer Piety Strength
Archer Dexterity Piety
Conjurer Mind Piety
Thaumaturge Mind Piety
Class Main Hand Off Hand
Carpenter Vitality Dexterity
Blacksmith Strength Mind
Armorer Vitality Strength
Goldsmith Dexterity Intelligence
Leatherworker Vitality Intelligence
Weaver Dexterity Mind
Alchemist Intelligence Piety
Culinarian Mind Piety
Miner Vitality Mind
Botanist Strength Intelligence
Fisher Dexterity Piety

Additional Stats

There are various non-basic stats each character has. For disciples of War and Magic these are physical attack (ATK) and accuracy (ACC), magical potency (MPOT) and accuracy (MACC), critical hit rate (CRIT), physical defense (DEF) and evasion (EVA) as well as magical evasion (MEVA). In addition, the characters wielding a shield have a blocking and wield rate stats.

The stats concerning a disciple of the Land are Gathering and Perception, for disciples of the Hand they are Crafting, Magic Crafting and Control.

In addition to these, there are quite a few other additional stats, such as resist rate to various status ailments, and accuracy of various abilities. These can be found on equipment naturally, but the biggest source of these other additional stats is [[[encyclopedia:Materia]]. As the complete list is very long, see the Materia page for these stats.


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Stuff To Do

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Grand Companies

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