FFXI Basic Guide II

This page remains incomplete.


Part I: The Very Basics
Part II: Jobs, Abilities, Battle (you're here)
Part III: Items, Stats, What to Do


There are six basic jobs in Final Fantasy XI, available starting from character creation. In addition to these basic jobs there are 14 advanced jobs, bringing the total to 20 unique jobs. Advanced jobs can be unlocked through various quests.
Jobs can be changed at any time through a Moogle there for the purpose. These include the moogle at your Mog House, and the Nomad Moogles scattered about various remote locations in Vana'diel. There is no punishment for changing jobs, but neither will you retain anything from one job to another aside from some Merits (see below).

To read more about Jobs, see Jobs in FFXI.

Support Job

When you create a new character, your character will only have the option of their main job available to them. However, come level 18 you can sign up for a quest to unlock your support job (commonly known as sub-job or SJ) ability. A sub-job enhances your stats and widens the pool of abilities available to you.

There are two quests to choose from for unlocking your sub-job, the Elder Memories and The Old Lady quests. Generally of these two, Elder Memories is seen as the easier one to complete. Whichever you pick, you will be considered gimp by most players if you haven't unlocked your SJ by level 20. Try to unlock it as soon as possible.

After unlocking it, you can set and switch your SJ just like your regular job. However, do note that your SJ will be capped at half the level of your main job, rounded down when applicable. Your SJ likewise won't be leveled up automatically when you set it, if you want to have a fully leveled SJ you must level it as your main. A SJ won't gain experience, only the main job will.

To give an example, let's take a situation when your Warrior is level 23 and your Paladin level 10. Should you set Paladin as your main job and Warrior as your sub, your PLD will stay on lv 10 but your WAR will be capped at lv 5. However, should you set your main as WAR and sub as PLD, your WAR will display as 23, but your sub-job is uncapped at level 10 (as opposed to the lv 11 it could be), and you will miss out on any abilities and stats that a higher-level PLD would give you.

Experience and Leveling

There are two kinds of 'experience points' and 'levels' in Final Fantasy XI. The first kind is the normal experience points you gain by defeating monsters in battle (and through several other less common means, like using an item meant for the purpose). The normal experience points count towards your job's level, and the amount of experience required to gain a level increases as you reach higher levels. Each job has their own level, and the maximum level is 75.

When searching for mobs to kill, note the mob's level compared to your own. This can be done by /checking a mob. This will prompt the appearance of a message in your log window telling you the relative strength of the mob compared to your own. Too Weak mobs will not yield any experience at all, Easy Prey only a little. The levels progressively higher from that point are Decent Challenge, Even Match, Tough, Very Tough and Incredibly Tough. As the /check message shows a higher difficulty, the experience points the mob yields when killed get higher. However, you might not be able to kill monsters too difficult.
There is also a level called Impossible to Gauge. If you /check a monster and that message appears, the monster is actually a Notorious Monster, and you cannot tell its level at all. Normally, an NM would be of a slightly higher level than the surrounding normal mobs, although some are much stronger. Exercise caution.

The other kinds of experience points are combat skills. Each job has several different skills they can gain naturally. The combat skills are divided into three categories, those of weapon, magic and defense skills. Levels in these skills are raised by using the skill - for example, if you wished to raise your Healing skill (a skill in the magic category), you would cast healing type magic like Cure or Poisona, and if you wished to raise your Dagger skill you would use daggers in combat. Naturally, for skill-ups to occur the opponent must be of a high enough level for your skill to gain experience on it. It is possible for your skill to fall behind your job's level, and in that case you can still gain skill levels from a mob that you cannot gain normal experience points from.

Skills are shared between jobs, if you raise a skill in one job capable of raising one skill and later use another job capable of using it, you will see that your skill is already raised. However, skills have a level cap (you know you have reached a level cap when the skill level displayed changes from white to blue) based on your current job's cap, and different jobs have different caps for certain skills. Thus, you may find that your displayed skill is lower on another job (don't worry, the levels haven't disappeared anywhere, you merely cannot access higher skill for the moment) or that you can gain more levels in that skill even though you were capped in another job.

Please note that you can only raise skills that your current main job knows naturally. If you have a skill displayed but only your sub job knows it, you cannot raise that skill. This is the same case as with experience points, where you can only gain experience for your main job, and your sub job stays the same level until you change it into your main job and go gain experience on it.


Gaining experience points can admittedly be somewhat tedious in Final Fantasy XI. Chaining is one way to make it a bit quicker. When you chain a mob kill, you gain a certain percentage more experience points from that kill. That extra experience you gain will become higher the higher your chain level is, and chains can go on as long as there are mobs in the zone to kill. Note that zoning will break your chain.

To chain mob kills, the mobs you kill must /check Even Match or higher, and they must be killed fast enough to count for the chain. Normally, it is almost impossible to chain mobs when playing solo, but it's trivial when in a full party.

Level Caps

When you reach higher levels, there will eventually come points when you get a full experience bar but cannot gain the next level. These levels are 50, 55, 60, 65 and 70. To be able to gain the next level at these points you must complete a quest known as a Limit Break or Genkai (限界 [genkai] is a Japanese word meaning 'limit').
Why are there level caps like this? Originally the game had a level cap of 50. In time, it was expanded up to level 75, but it was needed to add a system to explain how you couldn't access higher levels before. Also separate are the jobs from expansion Treasures of Aht Urhgan forward, who have a different final Limit Break quest than the other jobs.

Below are the quests you must complete to be able to progress on those levels. Note that you only need to complete each quest once to unlock the ability to rise to a higher level on all your jobs, although there are certain benefits for doing the Limit Break quest Shattering Stars on all the jobs it is for. Doing that will net you Maat's Cap.

Limit 50 to 55 - In Defiant Challenge
Limit 55 to 60 - Atop the Highest Mountains
Limit 60 to 65 - Whence Blows the Wind
Limit 65 to 70 - Riding on the Clouds
Limit 70 to 75 - Shattering Stars

Limit 75 to 80 - New Worlds Await
Limit 80 to 85 - Expanding Horizons
Limit 85 to 90 - Beyond the Stars
Limit 90 to 95 - Dormant Powers Dislodged
Limit 95 to 99 - Beyond Infinity

Spells and Abilities

Coming soon


See also: Abilities of FFXI


See also: Magic of FFXI

Job Traits

See also: Job Traits in FFXI

Weapon Skills

See also: Weapon Skills of FFXI

Macros and Their Use

See also: Macro Guide

Partying and Soloing

Coming soon


Magic Bursts

On to Part III: Items, Stats, What to Do!

Category: Guides

Warning: creating a page through this button makes a page in the category and as a child to the page you're on right now.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License