Garden

Huge constructions housing the training grounds for SeeDs. Balamb Garden was the first to be founded, 12 years ago. Afterwards the Galbadia and Trabia Gardens were built, Trabia more recently. Balamb was built by Headmaster Cid Kramer and his wife Edea Kramer, with financial aid from NORG. No information on the construction of the other two Gardens, although quite probably originating from the same sources.

At least the Balamb and Galbadia Gardens were built on top of old Centran shelters. Whether this was the case for Trabia Garden is unknown.

Administration

Each Garden has an administrator, called Garden Master, and a headmaster.

Balamb Garden officials
Garden Master NORG
Headmaster Cid Kramer

Galbadia Garden officials
Garden Master Martine

Garden Rules

Note: These are directly from in-game sources from Balamb Garden. Different rules may apply at other Gardens.

[Classroom]
-Students should be in their seats and waiting for the instructors 5 minutes before class.
-When class is over, proceed quietly to your next class.
-Food, weapons and magic are prohibited.
-Study panels are shared. Handle with care.

[Training Centre]
-Proceed with caution. There are real monsters in the training centre.
-It is open 24 hours. Entering the grounds for reasons other than training is prohibited.
-Do not engage in battles beyond your abilities.

[Infirmary]
-Visit the infirmary if you have and health concerns or problems.
-No items may be taken from the infirmary without permission.
-Follow the doctor's instructions.
-Resident Physician: Doctor Kadowaki.

[Library]
-Open Hours
9:00 a.m.-lights out.
-Library Usage
All materials are open to the public. You may check out materials at the desk.
-Remain quiet at all times.

[Dormitory]
-Everybody is welcome to apply.
-SeeDs have priority for single rooms.
-Going out after-hours for reasons other than training is prohibited.
-Do not leave personal possessions in common areas.

[Cafeteria]
-Open Hours
9:00 a.m.-9:00 p.m.
-Keep the area clean.
-If late-night meals are required, order them beforehand.

Student Rules

[Garden Precepts]
-Work hard
-Study hard
-Play hard

[Attire]
-In general, there is no dress code in Balamb Garden. However, dress accordingly if instructed to do so by your superiors.

[Reward and Punishments]
-The headmaster presents official commendations to outstanding students.
-Students who engage in violent acts, sexual promiscuity, or who fall behind in their curriculum, etc. may be expelled from Garden.

[Conduct]
-The skills acquired in the Garden must never be used for personal gain.
-Refrain from committing any acts that may damage the Garden's reputation.
-Take time to think things through before starting a relationship.

[Emergencies]
-Procedures in case of an emergency: If you are on 2F, use the emergency exit next to the classroom. If you are on 1F, exit through the front gate. All students must take care of junior classmen during emergencies.
-Do not use the lift during an emergency.

[Evening Outings]
-All students should be in their dorm rooms after-hours unless at the training centre.

Admission & Graduation Info

[Admission]
-Applicants between ages 5-15 are admitted.
-All hard-working and confident youths are welcome.
-Ambitious overachievers are also welcome.
-Applicants are admitted only after passing a final interview.

[Graduation]
-Must be between 15-19 years of age.
-One must have all the required skills and knowledge taught through the Garden courses.
-One must have the headmaster's approval to graduate.
-At age 20, regardless of graduation all students are released from the Garden.

[Opportunities for Alumni]
-The Garden supports a program that helps graduates enlist in armies all over the world.
-Instructors are SeeDs are permitted to remain at the Garden. However, SeeDship must be attained before the age of 20.


Category: Encyclopedia

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