Battle Tip Rumors in FFTA2

This is a collection of general battle information rumors from Grimoire of the Rift. To see all rumors, please go to the Clan Primer page.

New to the Hunt

There's a lot for a new hunter to wrap his head around, but at the end of the day, you won't quest long before you find yourself in battle.

Luckily, the more you fight, the more experience you gain and the more abilities you learn, so you go into each new battle a little better prepared than the last. What doesn't kill you makes you stronger, eh?
- —Barman's Tip

The Voice of Experience

We learn by doing. Experience is the key to growing more powerful. Everyone you bring with you onto the battlefield will gain experience for their contribution. The greater the contribution, the greater the experience gained.
- —Barman's Tip

Master of the Trade

Unlike experience, everyone in your clan gains ability points whether they participate in battle or not.

Ability points enable you to master the abilities imbued in equipment. Once mastered, you'll be able to use these abilities even if you switch equipment.

If you've mastered all the abilities conveyed by a piece of equipment, best equip something new so those points don't go to waste.
- —Barman's Tip

Abilities

You can't use any abilities until you've readied them—even using items in the heat of battle requires preparation. Now, most abilities fall into one of three flavors: action, reaction, and passive.

Action abilities let you act in battle. You can attack without readying any action abilities, but not much else.

On the other hand, reaction abilities trigger automatically when someone else does something to you.

Finally, passive abilities are always around, helping you out. Some might let you use equipment you normally wouldn't be able to, or boost the damage you deal.

Choose your abilities well, and even the toughest tussle's as easy as wyrdhare pie.
- —Barman's Tip

Passive Aggression

Don't let their name fool you, Passive abilities can play a very active role in battle. Here are some of my personal favorites.

Dual Wield
A powerful ability that enables you to equip two one-handed weapons. Just remember that you can't dual wield polearms, claws, rapiers, or spears.

Monkey Grip
Enables you to equip a two-handed weapon with only one hand, freeing the other to hold a shield. Won't work with bows, crossbows, or hand-cannons, naturally.

Doublehand
Holding a one-handed weapon in both hands will let you put more power behind the swing. Not much point when it comes to gloves or guns, though.

- —Barman's Tip

Lawbreaker!

I hadn't set foot on a battlefield since I don't know when. There was so much going through my mind I'd completely forgotten items were forbidden and I drank an ether. Well, there went our judge in one gulp!

That's when things went from bad to worse. My mates were dropping left and right, and I couldn't even use a phoenix down or magick to raise them.

At that point, there wasn't much the rest of us could do but turn and run. We took the quest again and it went well enough the second time, but my clanmates still haven't forgiven me.
- —Rusty Hunter

Teamwork

Our clan leader likes everything to go by the book. We check the enemies' weaknesses, what magicks they're using, and then launch a coordinated attack. It's all about efficiency with her.

Which is fine, except that she's an assassin, and assassins move fast. Sometimes I think she forgets not all of us can dash about the battlefield. I have to keep a close eye on her just to keep up. Maybe it's time I got a new job to put some spring back in my step.
- —Disgruntled Clan Member

Word to the Wise

So you've done a quest or two and think you know what you're about, eh? Well, you may not know everything just yet. Let me give you a few pointers to see you stay in one piece.

First is mimics. Who isn't taken in by the promise of untold riches that magicked urn or chest might hold? Well, mimics take advantage of that desire for all things golden, springing out to take eager adventures unawares. So don't go pokin' around unless you're ready for a fight.

Second is traps. Without a keen eye and the proper skill, you won't know where they are until it's too late. But with the right preparation you can avoid traps, and even use them to your advantage by luring enemies into them.

Third, if you have trouble remembering the first two and worst comes to worst, you can always use a phoenix down to bring someone back to their feet.

Take care in choosing the spot to revive them, though, or you'll be right back where you started.

- —Barman's Tip

Speed Battles

Heard of speed battles, I wager. Don't know who thought 'em up, but it's not every battle you can win without laying a finger on your opponent.

The rules are simple enough: the side that lands the killing blow on the mark wins. But just 'cause the rules are simple don't mean the battles are.

More than not, the mark in question's a beast foul enough to curdle the blood of even a seasoned hunter. Take one of their ilk, and you take your life in your hands.

- —Domis Streetears' Guild


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