Sylphi Entite
Table of Contents

精霊シルフス [seirei sylphs] or 'sylphs spirit' in Japanese.

Final Fantasy XII

Number: 071, Aggro: Magic, Movement: Float, Type: Sylphi Entite/Elemental
Stats (level 45): HP 48,042, MP 999, ATK 66, DEF 48, MDEF 52, EVA 2, STR 30, MAG 33, VIT 38, SPD 25
EXP: 12,627 / LP: 7 / Clan points: 1,320
Immunity: Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, REverse, Slow, Disable, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Percentage damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Absorb: Wind
Immune: Fire, Thunder, Ice, Water, Holy, Dark
Weakness: Earth
Abilities: Dispel, Aeroga, Reflect, Protect, Shell, Silencega, Sleepga, Fear
Passive Abilities: Safety, Null Knockback, Resist G&M, Null VIT, Null W&T Effects, Piercing Magic, Crit HP -> MAG+, Return Damage, Damage Resist, Half MP Cost, Spellspring (when HP<50%), Magic CT=0 (when HP<20%)
Drops: Wind Crystal 40%, Feystone 25%, Sylphi Halcyon 3%, Ether 1%, Electrum 5% with monograph, Arcana 25% with canopic jar
Steal: Wind Crystal 55%, Feystone 10%, Sylphi Halcyon 3%
Place: Ozmone Plain / Haulo Green, Field of Light Winds (cloudy weather only. Note that rain must not be present, only clouds)
Description: To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite.
Other: has a +50% wind element attack bonus

Category: Bestiary

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