Red Chocobo
Table of Contents

レッドチョコボ [red chocobo] in Japanese.

Final Fantasy XII

Red Chocobo
Number: 065 (a), Aggro: Yes, Movement: Ground, Type: Avion/Chocobo
Stats (level 19-23): HP 1,116-1,180, MP 385-401, ATK 24-28, DEF 11, MDEF 13, EVA 5-13, STR 21, MAG 12, VIT 32-36, SPD 19-23, has 50% chance to be sleeping
Stats (level 19-23): HP 1,395-1,459, MP 385-401, ATK 24-28, DEF 11, MDEF 13, EVA 5-13, STR 21, MAG 12, VIT 32-36, SPD 19-23, has 50% chance to be sleeping
EXP: 687-703 / LP: 1 / Clan points: 113-165
Immunity: Stop, Confuse, Slow, Llure, Charm
Weakness: Thunder, Water, Holy
Abilities: Attack (x1-x5 with 17% chance), Lunge, Spinkick
Passive Abilities: Full HP -> ATK+, Counter+, Attack+ (when HP<50%), Counter (when HP<50%)
Drops: Fire Magicite 40%, Chocobo Feather 25%, Gysahl Greens 3%, Taurus Gem 1%, Gysahl Greens 80% with monograph, Arcana 7% with canopic jar
Steal: Fire Magicite 55%, Taurus Gem 10%, Feathered Cap 3%
Poach: Chocobo Feather 95%, Gysahl Greens 5%
Place: Ozmone Plain (second version only in Field of Light Winds)
Description: What creature, fair or foul, has affected the lives of the common man more than the noble chocobo? Though the yellow chocobo is by far the most common, and the only domesticable sort, many other wild breeds of differing hues have been identified. In general, the other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best
be hiding." As even tame chocobos are known for their temper, true domestication requires time and experience. Their curiosity can often get them into trouble, but they are charming nevertheless, and popular throughout Ivalice. As famed naturalist Merlose once wrote: "a little personality goeth a long way."

Lv99 Red Chocobo
Number: 065 (f), Aggro: Yes, Movement: Ground, Type: Avion/Chocobo
Stats (level 99): HP 239,686, MP 999, ATK 104, DEF 33, MDEF 39, EVA 19, STR 50, MAG 41, VIT 71, SPD 30
EXP: 11,949 / LP: 50 / Clan points: 3,325
Immunity: Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence, Blind, Poison, Oil, Sap, Lure, Warp, Percentage damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Weakness: Thunder, Water, Holy
Abilities: Attack (x1-x5 with 17% chance), Choco-Comet
Passive Abilities: Safety, White Wind, Null Knockback, Full HP -> ATK+, Parry, Counter+, Attack+ (when HP<50%), Counter (when HP<50%)
Drops: Ribbon 100%, Gemsteel 90% with monograph, High Arcana 90% with canopic jar
Steal: Elixir 55%, Megalixir 10%, Empyreal Soul 3%
Poach: Pebble 95%, Pebble 5%
Place: Ozmone Plain / Haulo Green (0,4% chance to spawn only after you have obtained the Treaty-Blade and have killed 6+ chocobos in Ozmone. To re-shuffle, you must 1) visit an area two areas away and come back or 2) kill/petrify all chocobos in one of the spawn spots, go to the other and do the same for all of them, go back to first spawn spot, rinse and repeat)
Description: What creature, fair or foul, has affected the lives of the common man more than the noble chocobo? Though the yellow chocobo is by far the most common, and the only domesticable sort, many other wild breeds of differing hues have been identified. In general, the other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best be hiding." As even tame chocobos are known for their temper, true domestication requires time and experience. Their curiosity can often get them into trouble, but they are charming nevertheless, and popular throughout Ivalice. As famed naturalist Merlose once wrote: "a little personality goeth a long way."
Other: unlike other avions, the Lv99 Red Chocobo required Knight's Monograph to enable its monograph drop


Category: Bestiary

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