Ul'dah (ウルダハ [ul'dah] in Japanese) is a city in Thanalan in the southern portions of the Aldenard continent in Final Fantasy XIV. The city is entirely walled in, and has three known gates. The north gate, Gate of Nald, and the east gate Gate of Thal both lead to Spineless Basin. The Gate of the Sultana in the west leads to Hammerlea. It is unknown what kind of an area is directly south of the city, as it's not accessible, although it appears to be filled with sharp, high cliffs. Among these cliffs to the south-west is the village of the Goblet.

Ul'dah is built into a circular and layered pattern that makes easy to divide the city into sections - and divide it they did. The core of the city is known as the Fronds, and it is divided into the ground-level Merchants' Strip and the second-level Hustings Strip. Both of these are further divided into the Steps of Nald to the north-west and Steps of Thal to the south-east. On the Steps of Nald side of the Merchants' Strip in the Fronds, the outermost rings of the city consist of the Dunes. Above the Fronds is the Oasis. It bears noting that the palace can be accessed from the Hustings Strip in the Fronds, although it's unclear if it's considered to actually be on the Hustings Strip instead of the Oasis.


The Ul'dahn flag features a golden scale on a field of black. The scale is weighing the blue jewel of prosperity and the red flame of might, symbolizing just what is important in the city-state. The symbols themselves have a longer history than the city, as the flame of might was one half of the symbols born on the scales emblem of the city-state Belah'dia - the other being the grapes of knowledge, which were taken by Ul'dah's twin city-state Sil'dih, which has since fallen.


Ul'dah is nominally lead by a sultan or sultana, whose will is carried out by the Divan1, which consists of eight viziers each with their own area of responsibility. These areas are law, finance, engineering, interior affairs, commerce, war, religious affairs and palace affairs. The identity of none of these viziers is known, which tells much about their importance in present-day Ul'dah, even though they once did wield actual power. The current sultana is Nanamo Ul Namo, 17th of the second Ul dynasty.

While the sultan and the Divan are the government of Ul'dah on paper, actual power in the present day is wielded by the Syndicate, consisting of the six richest people in the city-state, regardless of creed or origin. The current Syndicate members are Lolorito Nanarito, Teledji Adeledji, Fyrgeiss Loetkilbsyn, Raubahn Aldynn, Dewlala Dewla and Godbert Manderville. Godbert Manderville is the newest of the lot, having only a few years ago replaced Eolande Quiveron who died in the Calamity.

As seen by the influence the Syndicate wields, the thing most valued in the city-state is money. Anything and everything else can be excused or overlooked just as long as you're wealthy enough, and anyone cheated out of their coin is considered deserving of it for having been a fool. Sins are cleansed with regular donations to the church of Nald'thal, and passage to the afterlife is bought with money as well. Insurances are bought by the wealthy to ensure proper burial rites and burial site, along with vengeance orders to ensure anyone or anything that caused the loss of their life will be handled by the church's clergymen - essentially trained assassins. The sole means of escape from these assassins is to be part of the clergy yourself. All in all, the two halves of the church - the one dedicated to Nald and commerce, and the one dedicated to Thal and death - control between them much of the daily lives of Ul'dahns, those parts that aren't controlled by pure, hard coin.

The main industries in Ul'dah are mining, textiles, medicine, and various forms of entertainment, along with the all-pervasive practice of merchantry. Being ideally situated along ancient highways and not too far from the sea, Ul'dah enjoys the ease of both import and export of goods, and many Ul'dahn brand names are known the world over. Aside from the city's sheer wealth, it is known for its entertainment opportunities, at the gladiator games of the bloodsands, the gambling halls of the Mirage, and the fresh new entertainment and gambling center Gold Saucer out in the desert, or even just the numerous dancers lining the streets, Ul'dah has something for everyone. The populace enjoys the presence of many town criers delivering news verbally, but also has written journals such as the Mythril Eye which concentrates on economic trends.

Ul'dahn cuisine is known for being spicy, and due to the city's location in the middle of a desert region, it consists mostly of meat and insects. Alcohol in its various forms is highly priced, and the alchemists of Ul'dah are well versed with their making as well all the other various areas of their profession.

The populace of Ul'dah consists of 40% Dunesfolk lalafell, 30% Midlander hyur, 10% Highlander hyur, 10% Hellsguard roegadyn, and 10% others, with perhaps Seeker of the Sun miqo'te forming a good portion of the last section, considering their popularity as dancers. It bears noting though, that these numbers only reflect native Ul'dahns and do not include refugees. Ul'dah being widely known as the most prosperous city in Eorzea, it attracts a lot of them, whether they have left their homes due to the effects of the Calamity, the military politics of Garlemald, or even some other reason. In the present day, refugees are a problem that can't well be avoided in Ul'dah, as they line all the back alleys and have built shantytowns outside the city's walls.



Ul'dahn military has seen quite a few changes over the life of the city-state. The initial military organization was known as the Immortal Flames. Not much is known about the historical Immortal Flames, other than that they participated in the war against Sil'dih. A few decades after Ul'dahs founding, in 969, the Sultansworn were established by command of sultan Sasagan Ul Sisigan. The Sultansworn were given the task of ensuring the safety of the sultan and the Royal Palace. However, during the Thorne dynasty (1224-1355 of the Sixth Astral Era) the Immortal Flames were disbanded. An unknown time later, the Brass Blades were established to protect the lands of the city-state, although instead of a regular standing army they consist of hired sellswords. On paper they are governed by the Divan, although in practice the money to pay them comes from the Syndicate, and the Brass Blades know it fully well, meaning that in effect they are governed by the Syndicate. It is unknown how long this state of affairs has been as it is. In addition to the above, the Stone Torches mercenaries operate in Ul'dah as well, under the command of Amajina & Sons Mineral Concern. The current captain of the Sultansworn is Jenlyns Aesc, who followed the disgraced captain Solkzagyl Keltnaglsyn. It is unknown if the Brass Blades or Stone Torches have a unified military leader in addition to their corporate overlords.

Things remained as such until the final days of the Sixth Astral Era. The repeated Garlean aggression warranted the re-establishment of the Immortal Flames, this time as a Grand Company. Raubahn Aldynn was appointed as Flame General. Under his command the Flames were more directly led by Grand Flame Marshal Eline Roaille and Vice Flame Marshal Pipin Tarupin. The Flames are divided into the 1st through 3rd Main Brigades which consist of Ul'dahn nationals, and the Foreign Brigades which are further divided into Ala Mhigan Brigade and Free Brigade, the latter consisting of adventurers. In addition there are the Bloodsworn, a unit under the direct command of the Flame General, outside the general command structure. The initial High Flame Commander in charge of the Free Brigade was Jakys Ryder, who died at the Battle of Carteneau. He was replaced by his younger brother Swift Ryder.

Unlike for the Grand Companies of the other two city-states of Eorzea, Ul'dah saw no need to restructure their military after the Calamity. All the branches of the military remain separate and under the governance of their respective organizations. The most major change came some time after the start of the Seventh Astral Era, when Grand Marshal Roaille was found to be a Garlean spy. Pipin Tarupin was named the new Grand Marshal.


The history of Ul'dah starts with the fall of Belah'dia. The twin princes Sasagan and Sasawefu started a civil war over the throne, and eventually tore apart the older city-state, each to found their own to govern. Thus were Ul'dah and its twin Sil'dih founded in the year 969 of the Sixth Astral Era, Sil'dih more to the north and Ul'dah more to the south towards the Sagolii Desert.

The two city-states continued to war for several decades, and by the year 1000 Ul'dah took to the practice of hiring Hellsguard Roegadyn and Highlander hyur to supplement the ranks of their military. Military arts flourished, and around 1100 the original Ul'dahn coliseum was erected to provide a stage for gladiatorial arts. Things escalated, until in 1162 when king Lalawefu Sil Tatawefu of Sil'dih set out to control the source of water that both city-states depended upon with floodgates2. This eventually caused a drought in Ul'dah in 1177, which heralded the onset of yet another war, this time over the control of water. Neither side gained clear victory however, until 1181 when Ul'dahn alchemists came up with the Traders' Spurn, which turns corpses into zombies. It was distributed into Sil'dih, gaining Ul'dah the victory as dead Sil'dihn citizens fought and killed the live ones. The Immortal Flames, the elite unit led by the sultan Sasagan Ul Sisigan III, purged the streets of the zombie menace, and released a fictitious tale that Sil'dih had brought their fate upon themselves by experimenting with turning their own dead into soldiers to fight against Ul'dahn might. The truth eventually came to light in 1224 towards the twilight of sultan Sasagan III's life, when a certain Lord Baldurf Thorne found out the truth and imprisoned the old sultan in the Marasaja Pit for the rest of his life. Before this however, Sasagan III is known for establishing sea trade routes into the Near East around the year 1190.

The act of the imprisonment of sultan Sasagan gained the unwilling Baldurf Thorne the throne, and with him started the Thorne Dynasty, which brought many a reform into the budding city-state. In 12673, the sultan Baldric Thorne's daughter Edvya disappeared into the city, triggering the annual Little Ladies' Day festivities to be held thereafter. Soon after in 1270, the sultan physically relocated the city of Ul'dah to atop the ruins of the old Sil'dih. This means that any building older than that in Ul'dah is actually of Sil'dih make or older. Another two years after, the hecatoncheires enslaved in Copperbell Mines revolted, causing the closing down of the mine.

The new location of the city caused some trouble later, as in 1353 surviving Sil'dihn zombies surged forth from the underground aqueducts. Amalj'aa warriors were recruited as help to purge the land of the zombies for good, and at this time the stronghold of Zahar'ak was built with the blessings of the Ul'dahn sultan. With Sil'dih's memory now almost completely gone, the last Thorne sultan handed the throne back to the descendants of sultan Sasagan Ul Sisigan in 1355, starting the second Ul Dynasty.

Even as the Thorne Dynasty had functioned to build the very foundation of Ul'dah and reformed it to separate it from its parent Belah'dia, the second Ul Dynasty formed Ul'dah into what it is today. In true Ul'dah fashion, the first remarkable event of the second Ul Dynasty known to us is the failed assassination of the current sultana in 1388, deviced by her younger sister Sasamo Ul Samo. As both infighting and the power of rich merchants grew in the city, the sultan was eventually forced to establish the Syndicate in 1401 to advice the throne. In the beginning they did only advice, but steadily their power and influence grew, especially as Ul'dah entered an era of unbeforeseen prosperity in 1415 when grand mythril deposits were found in Thanalan, triggering the Mad Mythril Rush, and eventually leading to the establishment of Amajina & Sons Mineral Concern by the tavern proprietress Amajina in 1421.

Ul'dah continued to grow and prosper. In 1476 a major mechanical advancement was seen, when the merchant Tatanora purchased a fallen Ixali dirigible, and used the knowledge gained from its construction to invent the modern-day floating chocobo coaches. The invention caused an immediate surge in the popularity of overland trade routes, especially as in the aftermath of the Autumn War Ala Mhigo had been forced to considerably lower their road tolls. The following year, the growth in trade in both Ul'dah and other city-states of Eorzea prompts the adoption of the standard currency gil. The merchant Tatanora finally succeeded in completely replicating Ixali dirigible design and launching the first airships in 1522, and finally established the Highwind Skyways in 1531.

Not much remains to be told of Ul'dahn history. The sultan Sasabal Ul Sisibal was wed to Nanasha Ul Nasha in 1555, and the following year their daughter Nanamo Ul Namo was born. Three more years later, the Syndicate forced through a law forbidding all dealings with beastmen in the city. In 1561 sultan Sasabal and his wife perished in an accident while abroad, and Nanamo was crowned as sultana at five years old, even as Ul'dah joins the Eorzean Alliance under threat of Garlean invasion. The following year, there was unrest in the city as the heirs of some of the most influential families in Ul'dah deviced a plot to raise their popularity, and as a result a goobbue rampaged through the city. One more year later, and the Highwind Skyways opens the first airship passenger routes.

From there, things started escalating. The first sighting of Ifrit was in 1564. In 1572 the Eorzean Alliance was reformed to counter the Garlean threat, even as their plot drew down Dalamud from the heavens. The sultana authorized the reformation of the Immortal Flames as Ul'dah's Grand Company, and the Syndicate agreed to fund the war effort. Ul'dah provided much of the gil required to realize the war effort that culminated in the Battle of Carteneau and the Calamity.

Present Day

Being known as the most prosperous city-state in Eorzea hasn't done Ul'dah any favors in the present times. Many and more refugees flock to the city from far and wide, escaping from the Garlean threat or just having to have given up their homes in the post-Calamity world. However, the moneyed interests of the Syndicate and other rich people of Ul'dah means that refugees aren't welcome in the city. Many make do outside the city walls in shantytowns and caves, and despite the sultana's efforts to provide food for them, many are starving.

Even as such, the city itself still prospers. There is plenty of cheap labor to be had, and coffers overflow with gil just as much as they always have. Political turmoil, however, has raised its head. At the start of the Seventh Astral Era, the Syndicate member Teledji Adeledji plotted to assassinate the sultana, and despite eventually failing the plot managed to unseat the Flame General Raubahn Aldynn for a time.


Above can be found the various maps of areas within Ul'dah. In order, these consists of the two maps of the core of the city of Ul'dah and the one of the airship landing (in both version 1.x and 2.0+), the version 1.x map of the Fragrant Chamber, version 2.0+ version of Frondale's Ward for Friendless Foundlings, version 2.0+ Heart of the Sworn, version 1.x Hall of Flames from when it was still a separate building, the Flames Barracks from version 2.0+, and finally both versions of the inn room at the Hourglass. Missing is version 1.x version of Frondale's Ward and Erralig's Burial Chamber, as well as the Waking Sands that used to be located in the Dunes in version 1.x. Please see below for the significance of each of these areas.

The Fronds

The Fronds forms the core of the city of Ul'dah. It consists of the Merchants' Strip on the ground level (below divided into Steps of Nald and Steps of Thal as it is on the in-game map, due to the proliferation of locations there) and the Hustings Strip on the second level. Technically separate but still in the Fronds is the airship landing, although here it has been listed under the Hustings Strip.

It also bears noting that each level of the Fronds is divided into Steps of Nald and Steps of Thal, not just the Merchants' Strip. The airship landing is known to sit on the Steps of Nald, and all the accessible Hustings Strip is on the Steps of Thal.

Steps of Nald

Home to the aetheryte plaza and the main gate in and out of the city, this area is bustling with activity at all hours of the day4. The area is known for its numerous shops, temples and other establishments that a traveler might need.

The Quicksand / The Hourglass
The Hourglass is famed for being the best inn on the Merchant Strip. The main entrance is located in a building where it shares space with the tavern Quicksand, also known for housing the Ul'dahn Adventurers' Guild, but it also has a back entrance in at least the Gold Court. This suggests that true to its fame, the Quicksand has quite a number of rooms to let out. The owner of the Quicksand and the leader of the Adventurers' Guild is Momodi Modi, and the Hourglass is property of the Mirage Trust concern, run by Teledji Adeledji.

Ruby Road Exchange
The smaller of Ul'dah's two main markets, the Ruby Road Exchange is more famous for its dancing girls than for its size. Nevertheless, an extensive goods selection can be found here due to the presence of trade concerns such as Ashagana's Exports and the Jolly Raptor.

Hall of Flames
Originally located in the Dunes, after the Calamity passed and the urgency of Eorzea's situation became somewhat less, the headquarters of the Immortal Flames was moved from its initial location to the edge of the Emerald Avenue, almost right next to the city's aetheryte plaza.

Romulala's Bric-a-Brac / Sunsilk Tapestries shop
A prime location for a shop at the Emerald Avenue, there are several shops located here. One is Romululu's Bric-a-Brac, a various goods shop owned by the East Aldenard Trading Company. Another is a Sunsilk Tapestries shop, the ready-made shop side of the foremost producer of textiles in all of Ul'dah, likewise owned by the Company.

Platinum Mirage
The Platinum Mirage gambling halls only serve the richest of the rich, and offers banking and personal guard services in addition to its gambling. Quite appropriately, they have associated with the pugilists' guild. The owner of the Mirage is Teledji Adeledji, while the guildmaster is Hamon Holyfist.

The Rudius
An establishment of unknown age, although it is hinted that it has stood for quite some time. It started its life as a weapons shop exclusively for gladiators, hence its lofty location. However, due to an Amalj'aa scare a while back, they started serving all manner of folk. The establishment's roots show in that all employees are retired gladiators.


Arrzaneth Ossuary
A temple of Thal that houses the thaumaturges' guild as well. Many a devout of Ul'dah visits the temple to pray (and pay) for funeral rites, vengeance orders, burial sites, passage in the underworld, and all manner of other things related to death and dying, usually but not exclusively their own. The current guildmaster is Cocobuki Lolobuki, although the direct leader of the temple itself is unknown.

Erralig's Burial Chamber
An ancient crypt taken into use by Ul'dah, burial here is reserved only for those who can donate enough to the Order of Nald'thal. The deeper in you want to be buried, the more you have to pay, and knowing Ul'dah you might just have to be very rich indeed to be buried in the deepest, most prestigious parts.

Gate of Nald
Located just about on the northern tip of the city, the Gate of Nald is one of the three main gates to the city. It is wide enough for two chocobo coaches to enter side by side, and by the sultana's order the gate remains open at all hours of the day.

Gate of the Sultana
Built after the Calamity, ostensibly to commemorate sultana Nanamo Ul Namo's reign, but in truth a gate demanded and paid for by the merchants and Monetarist-leaning side of the Syndicate to ease the flow of goods and military into and out of the city even with the current overflow of refugees.

Steps of Thal

The south-eastern part of the city and home largely to the production side of things, most of the Steps of Thal is taken up by various guilds and offices. There are of course exceptions, it being the city of merchants, and the biggest exception to it is the center which in actuality is part of the palace, albeit a part open to the public.

The Coliseum
The Coliseum in its entirety is at the western edge of the Steps of Thal. It consists of many parts, including the viewing platform on the ground level of the city, the bloodsands fighting arena below, the fighters' entrance that doubles as the gladiators' guild by the viewing platform, and the offices above the ground level through a flight of steps on the neighboring corridor. All in all, the Coliseum appears to take up quite a lot of space in the city. The guildmaster of the gladiators' guild is Mylla Swordsong, although the Coliseum is actually owned by Raubahn Aldynn.

The Gold Court
A grand atrium at the heart of the city, with an equally grand hanging fountain the center of it. The Gold Court used to be exclusively for the sultan and their noble guests, but due to lack of funds it has since been opened to the public. The Gold Court can be found on many levels of the Royal Palace, and it is ringed by viewing platforms on the aboveground floors.

Esthaime's Aesthetics
The very own shopfront of the famous goldsmiths of Esthaime's Lapidaries. Unlike most shops, Aethetics is located in an out-of-the-way nook, presumably for better access from the nobles that live on the higher levels of the city.5

Esthaime's Lapidaries
Esthaime's is a goldsmithing organization established in the 13th century of the Sixth Astral Era and familiar all over the world for their quality goods. It is currently owned by the East Aldenard Trading Company. The associated Goldsmiths' Guild is lead by guildmaster Serendipity.


Amajina & Sons Mineral Concern
The Mineral Concern was established in the early 15th century of the Sixth Astral Era, and has since grown enough to control most mineral deposits in Thanalan. To ensure the safety of their property, they also employ their own private military Stone Torches, and have enough knowhow and wealth to have built the Thanalan railway for transport of ores.
The local Miners' Guild that has equally long roots is allowed to roost in the tavern that is also the headquarters of the Concern. The guildmaster is Adalberta Sterne, and the headman of the Concern is Fyrgeiss Loetkilbsyn.

Milvaneth Sacrarium
Currently under repair due to damage suffered in the Calamity, the Milvaneth Sacrarium is a temple dedicated to Nald, and when open is often visited by merchants and the like to pray for success and wealth. The current prioress is Dewlala Dewla.

Sunsilk Tapestries
The manufacturing side of the great Ul'dahn textile industry giant, the Sunsilk Tapestries also houses the Weavers' Guild. They have a long history of excellence, as the guild was established in the 12th century of the Sixth Astral Era. The current guildmaster is Redolent Rose, while Sunsilk Tapestries the company is part of the extensive properties of the East Aldenard Trading Company.

Pearl Lane
An alley on the inner ring from the great Sapphire Avenue, the Pearl Lane starts with the back door of the Hourglass and is filled with offices and storerooms. Due to the lack of shops or other establishments, the only people who have business here are the owners are the minders of the storerooms and the porters who carry out goods to the stalls in Sapphire Avenue Exchange. The area has something of a seedy reputation, which may in fact be all show due to the security required by the storerooms. Nevertheless, it is a reality that many refugees gather there in hopes of jobs.

Sapphire Avenue Exchange
The second, and unquestionable biggest, of Ul'dah's two great markets. It is located on the Sapphire Avenue and only technically ends at the Gate of Thal where the avenue ends as well. The whole street is lined with merchants selling wares from all corners of the world.

Gate of Thal
One of the three main gates of Ul'dah, the Gate of Thal is mainly used by caravans carrying goods for the merchants of the city as it is conveniently located right on the Sapphire Avenue.

Hustings Strip

Located on the Steps of Thal side of the city, the Hustings Strip forms the second level. The great structure in the center within which Hustings Strip is located is actually part of the Royal Palace itself6, the luxurious red carpets in the hallways belying the Strip's lofty station.

Wellhead Lift
The mechanical contraption that transports people to the higher floors of the Royal Palace. The ground floor entrance is located right where Ruby Road becomes Gold Court, and the highest floor entrance leads to the airship landing.


Scholars' Walk
A grand hallway in the Royal Palace, with a fountain at its center. The entire section of the Palace once belonged to the Sultansworn, but the main spaces have long since been sold to Frondale's Phrontistery7. It is presumed it was renamed Scholars' Walk after that fact.

Frondale's Phrontistery
Frondale's Phrontistery had its origins in an organization of the palace's physicians, explaining how they managed to gain hold of such a prestigious location. These days the Phrontistery is the foremost researcher of medicine in Ul'dah, if not all of Eorzea, and in addition to having seven different faculties of medicine, also runs an infirmary for those with the gil to pay for their services. The alchemists' guild also operates in the same location, and is run by guildmaster Severian Lyctor.

Frondale's Ward for Friendless Foundlings
A ward for seriously ill children that is part of the Frondale's Phrontistery's properties. It is located to the side of the Phrontistery itself, and comes with a separate entrance of its own. It is managed by Damielliot.

Heart of the Sworn
The office of the remaining Sultansworn, even as they have drastically decreased in number from their heydays.

Royal Promenade
A grand walkway connecting the Gold Court to the doors leading to the palace proper.

Fragrant Chamber / Heaven's Shard
The Fragrant Chamber is the only location in the palace proper accessible to players, and even that is during story events only. It is a place where the Syndicate and the Sultana gather to discuss matters of the state. On maps in version 1.x these same doors were titled Heaven's Shard, which might be the proper name of the palace - or something else entirely.

Airship Landing
As the palace forms the highest point in the city of Ul'dah, that it where the airship landing was built to ease the flight. It is unknown just how high up it is, but judging by views of the city from afar where the landing dock is visible, it must be pretty high up indeed. The faculties include a small shop and tavern waiting area for travelers in addition to the arrivals and departure gates.

The Dunes

Being an area of the city never actually seen by the players, the canon status of this section of the city is in question. It used to be accessed through a gate from nearby the aetheryte plaza, but the new post-Calamity Hall of Flames was built over the gate, removing the sole access point. The Dunes in version 1.x included the Commoners' Wards and the Market Wards.

Commoners' Wards
The section of the city of Ul'dah where the commoners live. In addition it is known to have included the offices of some establishments as well, namely the pre-Calamity Hall of Flames and the original Waking Sands before their offices were moved away from the city due to concerns over conflict of interest.

Market Wards
The grand markets of Ul'dah, where everyone could go peddle their wares, or at least send a retainer to do so. The Market Wards also included the Mercantile Houses, where some established trade concerns had their own stalls away from the all and sundry.

The Oasis

The Oasis is the section of the city about which the least is known. It was an inaccessible part of the city in version 1.x with an access point in the hallway before the Scholars' Walk on the Hustings Strip. It is known that Ul'dahn nobles are supposed to live there, but all trace of it was removed for version 2.0 of the game.



The Fronds: Merchants' Strip - Steps of Nald
Quicksand (2.0+) Quicksand (1.x)
Coming soon Momodi Modi
Eustace (local leves)
Opota Pottopa (inn)
Sesebaru (linkshells)
Thaisie (retainers)
Totonawa (regional leves)
Etgar (mender)
Ganelon (merchant)
Yhah Amariyo
Emerald Avenue (2.0+) Emerald Avenue (1.x)
Coming soon Flame Private (aethernet)
Gogorano (mender)
Pimelle (merchant)
Rururaji (chocobos)
Zagylswerd (merchant)
Qata Nelhah
Yuyuhase Luluhase
Ruby Road (2.0+) Ruby Road (1.x)
Coming soon Elgiva (merchant)
Eormengild (merchant)
Fabrellet (merchant)
P'sonjha (merchant)
Roserette (merchant)
Wawapo (merchant)
Wysslorh (merchant)
Hall of Flames (2.0+) Hall of Flames (1.x)
Coming soon Flame Lieutenant Hollin Aubrey (promotion)
Flame Lieutenant Lannis (info)
Flame Sergeant U'sanzi Rahz (Flame Seals)
Flame Commander Bomtpond (supply/provisioning)
Flame Private Nonoku Noku (achievements)
Flame Private Pakibo Tabkipo (sanction)
Platinum Mirage (2.0+) Platinum Mirage (1.x)
Coming soon Gagaruna (guild)
Moruith (guild marks)
G'wahaii (merchant)
Shamani Lohmani
Arrzaneth Ossuary (2.0+) Arrzaneth Ossuary (1.x)
Coming soon Yayake (guild)
Nyunoeya (guild marks)
Nonosu (merchant)
Kamlito Halito
The Fronds: Merchants' Strip - Steps of Thal
Sapphire Avenue (2.0+) Sapphire Avenue (1.x)
Coming soon Baterich (parley)
Pearl Lane (2.0+) Pearl Lane (1.x)
Coming soon Cotter
Naida Zamaida
Nokksu Shanksu
Milvaneth Sacrarium (2.0+) Milvaneth Sacrarium (1.x)
Coming soon Apacho Naccho
Lalai Lai
Peneli Zuneli
Wise Moon
Sunsilk Tapestries (2.0+) Sunsilk Tapestries (1.x)
Coming soon Deaustie (guild tasks)
Lafla Morfla (guild marks)
Norbettaux (merchant)
Rosamund (merchant)
Rinh Maimhov
Amajina & Sons (2.0+) Amajina & Sons (1.x)
Coming soon Linette (guild tasks)
Shilgen (guild marks)
Nortmoen (merchant)
Eminne (merchant)
Nhagi Amariyo
Qhota Nbolo
Tyago Moui
Esthaime's Lapidaries (2.0+) Esthaime's Lapidaries (1.x)
Coming soon Elecotte (guild tasks)
Hnaufrid (guild marks)
Pamisolaux (merchant)
Sreda (merchant)
Hawazi Zowazi
Sungi Kelungi
Coliseum (2.0+) Coliseum (1.x)
Coming soon Lulutsu (guild)
Coynach (guild marks)
Singleton (merchant)
Abylgo Hamylgo
Finecco Romanecco
Other areas (2.0+) Other areas (1.x)
Coming soon Kopuru Fupuru
The Fronds: Hustings Strip
Frondale's Phrontistery (2.0+) Frondale's Phrontistery (1.x)
Coming soon Nogeloix (guild tasks)
Kylene (guild marks)
Jemimi (merchant)
Quimperain (merchant)
Obili Tambili
Xau Nbolo
Other areas (2.0+) Other areas (1.x)
Coming soon Jenlyns Straightblade
Airship Landing (2.0+) Airship Landing (1.x)
Coming soon Ahldbyrt
Neymi Funomi
Pelhi Epocan
Eara (Highwind Skyways)
Lunnie (Highwind Skyways)
Stangyth (Highwind Skyways)
Waeksatz (merchant)
The Dunes
Merchant Wards (2.0+) Merchant Wards (1.x)
- Frageorloix
Mercantile Houses (2.0+) Mercantile Houses (1.x)
- Hoholi
Diving Eagle
Qhon Chalahko
2.0+ 1.x
Coming soon Ophellia (Valentione's)
Qhom Jinjhal
Meredithe (Little Ladies')
Weeping Hill
Figgy (Hatching-tide)
Skyward Spriggan
Roehsynt (Firefall)
Joldewin (Hunter's Moon)
Gagaleo Pupuleo (Foundation Day)
Sisimusa Tetemuza
Somber Meadow
Alfgar (Dalamud)
Dural Tharal
Ziuz Amariyo



Coming soon


Coming soon

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