A list of passive, reactive and field abilities in Final Fantasies. Note that these abilities don't exist in every Final Fantasy. Passive abilities are abilities that do not require selecting the ability to be in effect, and are also known as traits. Reactive abilities activate when certain conditions are met. Field abilities make various things happen outside of battle. All are united in the feature that the ability will activate without you having to take specific action for it.
By default, only field abilities are displayed. Select from the below links (or take a look at advanced usage) to view other abilities.
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Passive Abilities - Reactive Abilities - Field Abilities - All
Stat Up - Ability Enhance - Counters - New Skill - HP Reactive
Accrue Exp
Accrue JP
Aetherial Manipulation
Alert
Anti-grav Jump
Arbor Call
Bait
Bargain Hunter
Call Shop
Card Mod
Cast
Chocobo Music
Cleareyes
Clock Master
Dash
Detect
Dowse
Enc-Half
Eyes of the Goddess
Familiar
Flee
Fly
Gulleye
Haggle
Hide
Ignore Elevation
Ignore Terrain
Ignore Weather
Jump+
Junk Shop
Lavawalking
Lay of the Land
Levitate
Lifefont
Malmsight
Med Data
Med LV Up
Mobile Mog
Mog's Manifestation
Move+
Move-Find
Move-HP Up
No Encounters
Paradox Scope
Prospect
Radar
Scavenge
Sell-High
Shukuchi
Stealth
Swiftsong
Swim
Teleport
Terrain Bonus
Treasure Hunter
Triangulate
Truth of Forests
Truth of Mountains
Waterwalking
Wide Scan
Category: Ability