Conserve MP

コンサーブMP [conserve MP] in Japanese.

Final Fantasy XI

Type: Job Trait
Description: Occasionally reduces spells' MP Cost
Other: adds an activation rate to reduce a certain amount of MP from spells' MP cost. When procs, MP cost = Old MP cost x N / 16 (drop decimals), where N is a random number between 8 and 15
Other: the Blue Magic spells that give trait points for this ability are Chaotic Eye (4), Zephyr Mantle (4), Frost Breath (4), Firespit (4), Water Bomb (4) and Retinal Glare (8)

Conserve MP I
Learn at: GEO10, BLM20, SCH25, BLU65+
Other: activation rate 25%
Other: to get this ability on BLU, set appropriate Blue Magic spells worth 8 trait points

Conserve MP II
Learn at: GEO25, BLU68+, BLM76, SCH96
Other: activation rate 28%
Other: to get this ability on BLU, set appropriate Blue Magic spells worth 16 trait points

Conserve MP III
Learn at: GEO40, BLM86, BLU99+
Other: activation rate 31%
Other: to get this ability on BLU, set appropriate Blue Magic spells worth 24 trait points

Conserve MP IV
Learn at: GEO55, BLU99+
Other: activation rate 34%
Other: to get this ability on BLU, set appropriate Blue Magic spells worth 32 trait points

Conserve MP V
Learn at: GEO70, BLU99+
Other: activation rate 37%
Other: to get this ability on BLU, set appropriate Blue Magic spells worth 40 trait points (requires Job Trait Bonus gift)

Conserve MP VI
Learn at: GEO85, BLU99+
Other: activation rate 40%
Other: to get this ability on BLU, set appropriate Blue Magic spells worth 48 trait points (requires Job Trait Bonus gift)

Conserve MP VII
Learn at: GEO99
Other: activation rate 43%


Category: Ability

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