The ability system in Final Fantasy Mobius works off a card basis. Each card bears the likeness of a monster, summon, or other such entity, and has an ability of certain strength associated with it. The same ability may be of different strength when connected to different cards. Each card also has its own level (the total of all the cards you have equipped on a job equals the job's level), seed level (how many seeds and of what type you gain after battle), and additional traits and buffs.
Additional buffs can be gained randomly when it is used in battle after conditions are fulfilled. Additional traits are gained by using special items. Seed level and ability's level can only be raised by fusing cards of appropriate types into the card, and card levels can be gained through both using it in battle and by fusing. There are special Cactuar cards that yield more experience when used as fusion materials, or give better chances of leveling up seed or ability levels.
Each card also has a rarity associated with it, and certain cards can be raised in rarity when they reach max level, provided you have fulfilled the requirements to unlock the feature. The process is called class change and requires special ingredient cards.
Non-card Abilities
Commands
Active Job Change
Attack
Element Drive
Teleport
Limit Breaks
Accel Cutter
Arrow Rain
Assassinate
Bio Blaster
Blitz Ace
Chainspell
Chaosbringer
Dancing Edge
Danse Macabre
Gauge
Holy Prayer
Iaikiri
Jump
Onion Chop
Radiant Sword
Round Slash
Ruinga
Ruin Rain
Trick Attack
Fairy Abilities
Break Treat
Cheering Haste
Element Heave-ho
Pain, Pain, Go Away
Traits
Break Damage Up
Break Turns
Critical Damage Up
Critical: Barrier
Critical: Boost
Critical: Brave
Critical: Drain
Critical: Faith
Critical: Haste
Critical: Regen
Critical: Snipe
Critical: Veil
Critical: Wall
Drive Heal
Drive Keep
Element Starter
Karaage-kun's Flair
Mage Knowledge
Rainbow Shift
Resist ATK Down
Resist Break Down
Resist Critical Down
Resist DEF Down
Resist Earth
Resist Fire
Resist MAG Down
Resist Stun
Resist Turns Down
Resist Water
Resist Wind
Same-Element Chain
Strengthen Earth
Strengthen Fire
Strengthen Job Limit Break
Strengthen Water
Strengthen Wind
Victory: Recover HP
Weak Point Damage Up
By Type
Mage
Aero
Aeroga
Aerora
Blizzaga
Blizzara
Blizzard
Comet
Fira
Firaga
Fire
Spark Storm
Stone
Stonega
Stonera
Venom Swirl
Ranger
Dance of Earth
Dance of Fire
Dance of Ice
Dance of Wind
Delta Attack
Earth Shock
Fang of Earth
Fang of Fire
Fang of Ice
Fang of Wind
Fire Shock
Ice Shock
Kagenui
Killer's Tune
Wind Shock
Warrior
Armor Crush
Earth Blast
Earth Burst
Earth Sword
Flame Blast
Flame Burst
Flame Sword
Ice Blast
Ice Burst
Ice Sword
Inferno
Thor's Hammer
Wind Blast
Wind Burst
Wind Sword
Support
Barrier
Boost
Bravery
Cure
Curse
Debarrier
Drain
Earth Force
Earth Shift
Faith
Flame Force
Flame Shift
Ice Force
Ice Shift
Regen
Song of Love
Wall
Wind Force
Wind Shift
By Monster
Earth
Adamantoise
Ark
Asmodeus
Fernyiges
Goblin King
Jabberwok Ranger
Jormungand
Magus Sisters
Onion Knight
Philosoph
Raidin
Shumihaza
Thor
Fire
Ares
Belias
Dahaka
Deiminas
Dulce
Gandharva
Geryon
Goemon
Ifrit
Ifrita
Kirin
Pagan Head
Red Chocobo
Salamander
Water
Blue Chocobo
Byakko
Dual Lich
Evil Lich
Fafnir
Famfrit
Imperial Lich
Phantom
Shiva
Succubus
Syldra
Uranus
Valefor
Valkyrie
Ziekfried
Wind
Cockatrice
Durandal
Exusia
Fenrir
Green Chocobo
Griffon
Lakshmi
Maduin
Mephistopheles
Quetzacoatl
Sylph
Zalera
Zephyr
Support
Aery
Akiko-chan
Akikoloid-chan
Alexander
Artemis
Brynhildr
Cait Sith
Carbuncle
Chariot
Fat Chocobo
Gigant
Glacya Labolas
Gnome
Gold Chocobo
Gusion
Hades
Hecatoncheir
Inugami
Karaage-kun
Leprechaun
Moogle
Pixie
Silver Chocobo
Yuna
Category: Ability